Down, Down, Down By the River: Let's Play Baldur's Gate 3

Baldur’s Gate 3

Baldur’s Gate 3 is the 20-years delayed sequel to Baldur’s Gate 2, which originally released in 2000. It is, in fact, a sequel and not a reboot. It was developed by Larian Studios (which before this game was primarily known for the Divinity series) and released in late 2023. It is also likely to be the last game in the series due to Hasbro’s licensing policies, which prevented Larian from releasing DLC or an expansion to the game.

Unlike Baldur’s Gate 2 (which used the 2nd Edition Dungeons & Dragons rules, also known as Advanced Dungeons & Dragons or AD&D), Baldur’s Gate 3 uses the 2014 version of the D&D 5th Edition ruleset.

5th Edition is kind of a mixed bag: from what I understand, there are a lot of things people like (namely that it’s streamlined and can be played rules-lite) but also a lot of things they don’t (the classes got kind of homogenized in the process). I have heard it described as “D&D for people who don’t want to play D&D”.

With that, let’s get started. Feel free to follow me on Bluesky, where I will be posting when there is an update.

Q&A:

What difficulty will this be on?

This LP will be playing the game on Balanced, the game’s standard difficulty. The reason for this is that the higher difficulties (Tactician and Honor Mode) virtually require you to start every encounter with an ambush, which makes showing off some of the plot scenes rather difficult.

I will still be showing off some strategies for Tactician, which is what I played my first run of the game on.

Will the thread be designing the main character?

No, because I called in a professional to do that. Late last year, I met with Salty Vanilla and had him design the main character. I also let him pick the romance route and the main character’s class. Unfortunately, we used mods in the process of doing this, which is why…

Will this be on Patch 8?

No, and the reason why is because of stability. Patch 8 was planned to be the final major patch for the game, adding a number of small things (a couple items and some sub-classes) in addition to the release of an official mod framework and cross-platform multiplayer with consoles. The patch underwent a beta period of around five months, in hopes that all the issues would be caught.

When it actually launched, Patch 8 introduced a number of bugs that didn’t previously exist - including persistent crashing and an issue a lot of people ran into where the game can softlock after a boss fight about 2/3 of the way through the game which can potentially block progression. The patch was hotfixed once, but is still pretty buggy. Larian has not yet announced if they are going to release another bugfix patch, and I’d rather not risk running into issues if they don’t.

As such, we’ll be playing on Patch 7. While we will miss out on the content from Patch 8, it guarantees the game won’t break on me.

Will this be a modded game?

Yes. Because we’re playing on Patch 7, I am using a number of purely cosmetic mods that only affect custom characters (so nothing like the mod that yassifies the Gith). There is exactly one mod I am using that is not purely cosmetic and that is the one that allows you to hire custom characters rather than the presets the game gives you: this is primarily so the thread can create a character and so that I can make my own to play along with Salty’s character.

Will the thread have a chance to design a character?

Yes. I will be doing a post on character creation before I start the game.

What’s this about Pathfinder?

I used to GM Pathfinder’s organized play campaign (which used pre-written scenarios). I did this for about three years, and I still have all of the scenarios. I might play a couple of these as we go along if only to contrast certain parts of the game.

Glossary

Character Creation

Update 1

Optional Update 5E

Summary

CasualTalk: Welcome to the Baldur’s Gate 3 LP. Before we get started, I realized after I started writing the intro post that I’m probably going to use a lot of jargon - this is what happens when you spend years playing tabletop games with old people.

CasualTalk: This post will serve as a glossary of all terms I might use that people may not be familiar with, as well as some other information. It may be helpful to keep this open while reading the LP.


AD&D: Refers to Advanced Dungeons & Dragons, the name the second edition of D&D was sold under. Technically, first edition was also AD&D but almost anyone referring to AD&D is referring to second edition. First released in 1989 and was revised in the mid-90s. This is the system used by Baldur’s Gate 1, Baldur’s Gate 2, Icewind Dale, and a number of other D&D PC games.

1E: Short for “First Edition”, referring to the original Dungeons & Dragons game from 1977. Very rarely played these days except as a gimmick to show off some of the absolutely brutal scenarios Gary Gygax wrote for it.

2E: Short for “Second Edition”. See AD&D, above.

3E: Short for “Third Edition”, which released in 2000 and was the first version of D&D to be sold under the Wizards of the Coast branding. Third Edition was the first game to introduce the D20 system that all modern versions (that is to say, all versions released in the last 25 years) of D&D use. Almost the entire system (minus certain things Hasbro has copyrighted) is open source.

3.5E: Short for “Three Point Fifth Edition”. This was a revision to 3E that released in 2003. 3.5E was the equivalent of a patch for 3E that made some balance changes and streamlined a couple of game mechanics, most notably skills. Like 3E, it is almost entirely open source. See Pathfinder, below.

4E: Short for “Fourth Edition”, which released in 2008. Fourth Edition was almost universally hated due to a number of ham-handed changes made to appease Hasbro’s C-suite, including making the game closed-source (which stopped third-party publishers from developing for it) in addition to breaking a lot of things in an attempt to streamline them further from 3.5E. This caused a split in the player base, many of whom refused to move on from 3.5E. See also GSL, below.

5E: Short for “Fifth Edition”. This refers to the original release of Fifth Edition in 2014, as well as the 2024 revision to the ruleset. This is the ruleset that Baldur’s Gate 3 uses. 5E outright removed a lot of things from 3.5E, including stats derived from other stats (things like saving throw bonuses), the ability to attack more than once a turn, and the ability to have more than one spell active at a time.

ACE: Short for “Always Chaotic Evil”. These were races designed to be enemies and not used as player characters. ACE races include drow and orcs. Removed in 5E due to concerns about racism.

Alignment: A concept that exists in 5E but that Baldur’s Gate 3 does not use. Consists of nine alignments on an axis of “Law-Chaos” and an axis of “Good-Evil”. Mostly used to qualify for certain classes - prior to 5E, Paladins had to be Lawful Good, as an example. Also used to determine whether certain spells, such as Protection from Good, work on you (which is why spellcasters will always be some flavor of neutral). The nine alignments are Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, and Chaotic Evil. Each character is given an alignment at creation that can change based on their actions.

AoO: Short for “Attack of Opportunity”. Occurs when a character is within melee range of another character (usually directly adjacent, but not always) and attempts to move. This gives the person or creature that is on the other end a chance for a free attack. The “Disengage” action prevents this but costs a full turn.

Arcane Caster: A spellcaster who casts spells mostly because they can. This includes the Wizard, Sorcerer, and Warlock classes. Unlike divine casters, arcane casters cannot wear armor.

Daisy: A code-name from the beta of BG3 that refers to the “guardian” created at character creation. Originally the source of the title theme (“Down, Down, Down by the River”) before the plot was changed during development.

D20 System: The core mechanic for all versions of D&D from 3rd Edition onward, which changed the game to use a single 20-sided die (a D20) for most actions. See THAC0, below.

Divine Caster: A spellcaster who casts spells granted to them by their god of choice. In 5E, this includes the Cleric and Druid classes. Unlike arcane casters, divine casters do not get penalized for wearing armor.

Drizzt: A Deviantart-tier character created by author RA Salvatore. Drizzt is a drow ranger (the only drow not to be chaotic evil) whose signature weapon is a pair of scimitars. The bane of DMs in the 90s and early 00s, when there was always one guy who would just play Drizzt with the serial numbers filed off.

Errata: A legal term referring to a sheet of corrections to the record. This is normally used in depositions when a court reporter puts something down by mistake. All versions of D&D (and most book-based tabletop games) have an extensive errata list. The list for 3.5E is almost 7MB in size.

Hasbro: Toy company that currently owns the D&D franchise. Known for their extremely heavy-handed licensing restrictions, they nearly killed the game on two separate occasions.

GSL: Short for “Game System License”. This is the copyright scheme that all content for 4E was released under. Compared to the license 3E and 3.5E used, it was incredibly restrictive in that it stopped third-party publishers from using text from any of WoTC’s books in their own books and effectively killed the third-party publisher scene for 4E.

Martial: Refers to a class primarily based around physical combat. If you’re not a caster, you’re probably one of these.

OGL: Short for “Open Game License”. This is the open-source license that was used for 3E, 3.5E, and the 2014 version of 5E (but not the 2024 revision). The OGL is extremely permssive (to the point where most of the core rules are freely available online) and allows for free modification without paying Hasbro a dime. Hasbro has attempted to kill it multiple times and has been met with backlash each and every time. See also 4E and GSL, above.

Pathfinder: A tabletop RPG based on 3.5E’s open-sourced ruleset that was released by Paizo Publishing in 2009 as a direct response to Hasbro attempting to kill the OGL. Its fanbase considers it to be the true 4th Edition of D&D. Probably responsible for Hasbro attempting to kill the OGL in 2022. We don’t talk about Pathfinder Second Edition in this LP.

PFS: Short for “Pathfinder Society”, the official organized play campaign for Pathfinder which uses pre-written scenarios that are almost always laughably badly written. I GMed this for three years.

Sigil: Sigil was an official virtual tabletop (see VTT, below) introduced by Hasbro with the release of 4th Edition, as the company realized that an increasing amount of people did not want to play D&D in person. It was known for being garbage, costing a shitload, and also being the only way to make a character sheet for 4E because of how locked down the GSL was (see “GSL”, above).

SoD: Short for “Save or Die”, spells that require an enemy to make a saving throw or die. Usually have very little to no effect if the enemy successfully saves.

SoS: Short for “Save or Suck”, spells that require an enemy to make a saving throw or take a penalty big enough that it effectively removes them from combat. Color Spray is an excellent example of an early-game SoS.

Splatbook: A supplementary book, released either officially or by a third-party publisher, that adds items, mechanics, and monsters to the game. Both D&D and Pathfinder have tons of these - one example from Pathfinder was the book that added the haramaki, the only armor spellcasters could use without penalties. You can bet everyone who played a caster owned that one (I did).

SRD: Short for “System Reference Document”. There is an SRD for 3E, 3.5E, and 5E under the OGL that contains all of the open-sourced content under the OGL. 5E has a second SRD for the 2024 revision that is licensed under Creative Commons because again, Hasbro hates the OGL.

Tav: A code-name from the beta of Baldur’s Gate 3 that referred to the default appearance for custom characters (the default character in the beta was a male tiefling). Still used by modders to refer to custom characters.

THAC0: Pronounced “thack-oh”, and short for “To Hit Armor Class Zero”. This was the system 2nd Edition used to determine whether you hit in combat or not, and was incredibly obtuse. Done by taking your character’s THAC0 value (plus modifiers) and subtracting the opponent’s armor class (plus modifiers) to determine what number you have to roll on the die to hit. These days, it’s largely used as a derogatory term for overly complex systems.

TPP: Short for “Third Party Publisher”. These are the equivalent of modders for a tabletop game: they release their own splatbooks (see the entry for “Splatbook”) in addition to things like pre-written adventures and adventure settings. Paizo was a TPP for 3.5E before they launched Pathfinder.

WoTC: Short for “Wizards of the Coast”, the department at Hasbro responsible for D&D. Also the department responsible for Magic the Gathering.

VTT: Short for “Virtual Tabletop”. These are programs and/or websites that allow you to play games like D&D and Pathfinder online - everything from Tabletop Simulator on Steam to sites like Roll20.

LP Index

CasualTalk: Now that the glossary is up, it’s time to start character creation. There’s an intro cutscene that plays before you get there, but I’ll do that after we create our character.

CasualTalk: First, we need to pick a difficulty. We’ll be playing on Balanced, but I figure I might as well explain what Tactician and Honor Mode do.

CasualTalk: Tactician gives enemies more HP, +2 to all dice rolls, and makes certain spells generally less effective. It also changes up the boss fights - bosses on Tactician have new abilities that kinda border on fanfiction.

CasualTalk: Honor Mode increases HP further, gives a larger bonus to enemy dice rolls, and gives the bosses yet another new ability. It also disables loading saves, forcing you to play the game with permadeath on.

CasualTalk: The game gives us an option to play as one of the six “origin characters”, who have pre-set backstories. All of the origin characters can be recruited as party members, and playing as them locks you out of some of their plot cutscenes.

CasualTalk: The origin characters also have an introduction cutscene, which I will play when we meet them in the game. The game assumes that you haven’t watched their introductions if you play as a custom character.

CasualTalk: The final option is The Dark Id Urge, which is a custom character designed for an evil playthrough. “Durge”, as it’s called, gets a couple of extra abilities and some extra plot at the cost of automatically doing a lot of evil shit unless you find a workaround.

CasualTalk: First up is picking a race. You can click below to see details on each of the possible race choices.

Elf

Summary

CasualTalk: Our first race is Elf, which are pretty decent in BG3: they have “advantage” (they roll twice and take the higher number) against charm effects, have inherent darkvision, and are immune to sleep. They also have a sub-racial ability that gives them 1.5 meters of extra movement speed and get Perception as a bonus skill.

Tiefling

Summary

CasualTalk: Next up is the Tiefling, which the writers for BG3 took a lot of liberties with. The game treats them as if they’re demons, but that’s not really true: they’re a mix of a demon and some other race.

CasualTalk: The kind of tieflings the game presents (who have unnatural skin colors, horns and tails) are usually considered kind of extreme: most tieflings in 3.5E had like, horns and that was it.

CasualTalk: Tieflings are resistant to fire, and that’s about all they are. This is a downgrade from 3.5E, where they got TWO +2 stat bonuses, could pick any racials they wanted, and were considered “native outsiders” and not “people”, meaning that spells like Charm Person and Hold Person do not work on them.

Drow

Summary

CasualTalk: Drow were an ACE (Always Chaotic Evil) race that were originally meant to be used as enemies only up until 5E. They live underground and worship a giant spider.

CasualTalk: Drow have largely the same racial abilities regular elves do, except that they’re proficient in different weapons (namely the hand crossbow, which are one of the most overpowered weapons in 5E) and have better darkvision than regular elves. They also get some extra spells.

CasualTalk: Playing a drow also gets you fantasy racism for free.

Human

Summary

CasualTalk: Humans have fallen a lot from where they were in 3.5E, where they were one of the best non-tiefling, non-aasimar races because they got +2 to any stat and an extra feat.

CasualTalk: In 5E, their racials are among the worst in the game: they get proficiency in a skill of their choice and 25% extra carrying capacity.

Githyanki

Summary

CasualTalk: Githyanki are psychic space frogs who are effectively fantasy klingons. What’s funny is that even though they’re designed to be martials, they’re actually better as casters and let me explain why.

CasualTalk: See, in 3.5E, arcane casters (wizards, sorcerers) had a percentage chance for their spells to fail if they were wearing armor, which increased the more armor you’re wearing. 5E changed that so that you can’t cast spells at all if you’re wearing armor you’re not proficient in, but have a 0% failure chance if you ARE proficient regardless of what you’re wearing.

O: Gith get medium armor proficiency as a racial feature, along with the ability to pick a stat each day and become proficient in EVERY SKILL ASSOCIATED WITH THAT STAT until the day ends.

Cocky: This means that you can play a Gith wizard and roll out in medium armor with no penalties, something you normally couldn’t do as a caster without taking a level in Fighter, which is a VERY BAD IDEA because casters get spells based on their caster class level.

Dwarf

Summary

CasualTalk: Dwarves are kind of a bad race, because they get the worst of all worlds. Some of the downsides don’t exist in BG3, which makes them less bad but still bad.

CasualTalk: You see, 5E allows two sizes for your character based on your race: Medium or Small. Most races are medium, which means they move at 9 meters (30 feet) per round.

CasualTalk: Small races, on the other hand, move at 7.5 meters (25 feet) per round. In the tabletop game, small races also do less weapon damage (because they have to use small-size weapons) but get a bonus to armor class.

CasualTalk: Dwarves are medium-size, but they move as if they’re small - meaning they don’t get the armor class bonus. They do get medium armor proficiency, along with varying levels of darkvision (depending on sub-race) and a sub-racial that gives them an extra 1 HP per level. Oh, and they’re resistant to poison.

CasualTalk: Or, you know, you could play a Gith who gets largely the same bonuses (except the poison resistance) without any penalties. Dwarves also get no extra skills from race because they suck.

Half-Elf

Summary

CasualTalk: Half-elves are elves who have the human racial weapon proficiency set. They can get the extra movespeed sub-racial which makes them pretty okay if you need those weapon proficiencies.

Halfling

Summary

CasualTalk: Halflings have a very neat racial that allows them to re-roll the dice every time they roll a 1, which means they can never automatically fail a check because of a dice roll (1s are usually an automatic failure).

CasualTalk: They also have a sub-racial which gives them advantage (roll two dice, take the higher) on stealth checks. Unfortunately, the way stealth works in this game, you rarely actually need to make stealth checks unless you’re stealing from shops.

CasualTalk: The problem is that they’re small and don’t get any extra skills from their race, but there’s an NPC you can hire that has the stealth racial and can be turned into a rogue.

Gnome

Summary

CasualTalk: Gnomes suck. They’re halflings with worse racials. Their racial gives them advantage on certain saving throws (usually the ones associated with resisting spells) and they get darkvision.

Dragonborn

Summary

CasualTalk: Dragonborn are the default race for The Dark Urge, and are one of the worst races in the game. They get NO weapon or armor proficiencies and no bonus skills.

CasualTalk: Instead, they get resistance to one element based on what kind of dragon they are, and get a breath attack they can use once every “short rest”. These come in either a line or a cone and do okay damage, but that means you’re not attacking with your weapon or casting spells.

Half-Orc

Summary

CasualTalk: And finally, we have the Half-Orc. Full orcs aren’t an ACE race anymore, but for some reason we can’t play one without mods. They’re only really good for being a melee fighter.

CasualTalk: They get Intimidate as a free skill, darkvision, and get an extra damage die if they crit with a melee weapon. That last one would be interesting if you’re a rogue, but rogues are better with hand crossbows.

CasualTalk: Next up is picking a class. Let’s take a look at each one.

Barbarian

Summary

CasualTalk: Barbarian is… not a great class. They’re melee fighters who are only ever proficient with medium armor. Now, here’s the problem with that: remember how I said casters can wear armor (so long as they have some source of proficiency) with no downsides? Barbarians can’t.

CasualTalk: Barbarians are locked in to medium armor even if they get heavy armor proficiency, because their core class feature, Rage, gets weaker in heavy armor no matter what.

CasualTalk: The one thing they do have is Rage, which they can activate for a set number of rounds per day. The problem is they have exactly one sub-class that makes Rage good (allowing them to get 3 attacks a round) but every time they make a third attack they get a -1 penalty to all attack rolls until their Rage ends. You know what else can attack three times a round? A fighter, who also doesn’t take a penalty to hit rolls and can wear heavy armor.

CasualTalk: Patch 8 gave them the “Giant” subclass that lets you throw people for damage, which is funny but probably not that good.

Bard

Summary

CasualTalk: Bards are really more of a “respec into one of these temporarily if you need one” class. They’re what the old whitebeards refer to as skill monkies: they are REALLY good at skill rolls but not at combat.

CasualTalk: In combat, they’re a hybrid martial-caster class, but they aren’t proficient with anything more than light armor. Their main role is to stand in the back and buff the party while casting spells.

Cocky: They are, in other words, corner horners from Monster Hunter.

Cleric

Summary

CasualTalk: Clerics are an incredibly versatile class. They can use heavy armor and are divine spellcasters, which means they know every cleric spell and can change out at will.

CasualTalk: They also get bonus spells based on their “domain”, which is based on which god they worship. In Pathfinder, Clerics were the first class to get the ability to send people to Hell.

O: The best thing they get is Cure/Inflict, which are both heals and damage spells - Inflict Wounds in particular can do some pretty big damage if you do it right.

CasualTalk: Unfortunately, there’s not much point playing one, as you can recruit one immediately at the start of the game. Patch 8 added a sub-class based around mind control, which is what Salty’s character was going to use.

Druid

Summary

CasualTalk: Druids are Clerics but not as good. Instead of being a hybrid class, they can spec one of two ways: you either be a furry, turn into a bear and fuck shit up or you can be a little old granny who makes tea and summons BDSM vines.

CasualTalk: I actually played at Gencon once with this old lady who played a caster druid and had homemade cookies for everyone at the table. It ruled.

CasualTalk: Anyway, their problem is that in fuck shit up mode they’re not as good as a fighter (because animals can’t wield weapons) and in caster mode they’re not as versatile as a cleric or wizard. They’re not really a bad class, they’re just not an S-Tier.

Fighter

Summary

CasualTalk: Fighters are your bread and butter martial class. They can smash things, they can do archery, if it’s a physical attack they’re probably the best at it.

CasualTalk: In a normal game, the only reason not to play a fighter is that combat is the ONLY thing they’re good at. They’re not going to be investigating or handling social situations. In this game, the reason not to play one is that you recruit one right at the start of the game.

Monk

Summary

CasualTalk: Monks are traditionally one of the worst classes in D&D. They’re not proficient in any armor and revolve around unarmed strikes, which suck because you can’t enchant your hands (though many DMs will houserule this).

CasualTalk: They’re bad because they have to jump through a lot of hoops to do damage: all of their damage comes from unarmed strikes, which scale with Dexterity. 3.5E and onward introduced the concept of “monk weapons” (usually staves) that allow you to wield a weapon that can be enchanted and still allows you to perform unarmed strikes.

CasualTalk: The problem is that most monk weapons aren’t very good. 5E expanded the selection by letting you use any weapon you’re proficient with (such as through race choice) that isn’t “heavy” or two-handed as a monk weapon, which definitely helped a little.

CasualTalk: In BG3, monks are actually one of the best starting classes - they get a ton of gear early on, don’t need to steal equipment from the fighter or cleric, and are generally better than low-level arcane casters to the point where if you’re intending to play a Wizard or Sorcerer you should probably just go monk for the first few levels and then re-spec.

CasualTalk: The Patch 8 subclass for Monk is Drunken Master, which is funny but otherwise sucks.

Paladin

Summary

CasualTalk: Paladins are probably the second-best martial class in the game, after Fighters… provided you can deal with all their baggage. They have access to spells, get the ability to smite evil, and are generally a Fighter who trades some features for more versatility.

CasualTalk: They were a lot more of a pain in 3.5E where they had to be Lawful Good, and if they ever stopped being Lawful Good they lost EVERYTHING, meaning you were dependent on your DM not being an asshole.

CasualTalk: In 5E, they instead have an “Oath” that they select. These range from Vengeance (being The Punisher) to Devotion (late-stage Inspector Javert) to Ancients (which is just being Charlie Morningstar). No, seriously, let me post the Oath of the Ancients:

CasualTalk: It is surprisingly easy to break your oath in this game, which doesn’t remove EVERYTHING but makes life a pain until you pay gold to get your oath back. This is even worse if you’re The Dark Urge. Fortunately, you can get around a lot of it by just not playing as your Paladin outside of combat.

CasualTalk: Paladin is also a good choice for your player character (no pun intended) because the only recruitable paladin in the game is on the evil route, unless you use a bug (which I will be using).

CasualTalk: Patch 8 added a fifth oath, called Oath of the Crown. It’s… I mean, it’s kinda there.

Ranger

Summary

Cocky: Rangers are another class that got a pretty significant glow-up in 5E. In 3.5E, they were archers who were not as good as Fighter archers, and revolved around “favored enemies” and “favored terrain” which were kinda sucky mechanics. Basically, you pick one class of enemies (Aberrations, Dragons, etc) and got bonuses against them.

CasualTalk: Naturally, this sucked so 5E completely overhauled it. In 5E, favored enemy is really more of a general bonus and most of the options apply to either all enemies or a huge swath of them. Favored Terrain was also overhauled in a similar way.

CasualTalk: In BG3, Rangers are actually a pretty solid martial class. They can melee, they can shoot, they have an animal companion and they also can cast Druid spells. Nothing to really hate here. Their Patch 8 subclass lets them summon bees and become The Pain.

Rogue

Summary

CasualTalk: Rogues used to be a really bad class in 3.5E. Their damage was entirely in Sneak Attack, which triggers ONCE PER TURN (in a game where you could have 3 or 4 attacks per turn at high levels) and was limited to either being in melee or being within 30 feet at range (60 feet if you used a feat slot).

CasualTalk: 5th Edition sorta kinda fixes that. They’re still limited to one Sneak Attack per round (and no longer gain multiple attacks per turn) but get a base range of 60 feet for it.

CasualTalk: In BG3, you definitely want a rogue. The good news is that the best character in the game is a Rogue, and he’s recruitable early on.

Sorcerer

Summary

CasualTalk: Sorcerers got the single biggest glow-up in 5E of any class. In 3.5E, they were objectively shittier wizards - they got access to spells more slowly, can’t learn spells the way a wizard can, and know far fewer spells than a wizard does.

Angry: In 5E, Sorcerers are fucking BULLSHIT. WoTC made a moronic decision to take metamagic (which used to be a series of feats that allowed you to power up spells by using higher-level spell slots) and give it EXCLUSIVELY TO THE SORCERER AS A CLASS FEATURE. Sorcerers now have the same spell progression wizards do.

CasualTalk: Literally the only downside they have, the ONLY ONE, is that you need to know exactly what you’re doing when learning spells or you become useless. I mean, it’s not like the Internet exists and can tell you exactly what spells to take… oh wait.

CasualTalk: If you’re playing an arcane caster, this is what you’re playing. There’s a reason the most powerful build in the game (or at least, one of them) is the “Sorlock”, a sorcerer with one level of warlock.

Warlock

Summary

CasualTalk: Warlock is a weird gimmick class. You have a unique cantrip (a spell with infinite casts per day) that does pretty good damage… and also scales off character level, not warlock level.

CasualTalk: Ordinarily, dipping into warlock as a wizard or sorcerer would be bad, but the way BG3’s level cap works, it absolutely makes sense to do so with your final level-up.

CasualTalk: Their other gimmick is that they restore their spell casts on a “short rest” (which you get multiple of per day) as opposed to wizards and sorcerers who need a “long rest”. This means that they get more spell casts per day off, but at the cost of their spell list being bad.

Wizard

Summary

CasualTalk: In 3.5E, wizards were without a doubt the best class in the entire goddamn game. You could do anything: you want to hurl fireballs? Fuck it, hurl fireballs. You want to conjure a pit, and then put tentacles in the pit, and then put grease in the pit, and then put monkeys in the pit, and then make spikes come out of the bottom, and then fill the bottom with an acid pool? You can do that AND IT FUCKING RULES!

Angry: 5E neutered them. One thing I didn’t talk about with the sorcerer or warlock is that 5E prevents you from having more than one spell out at a time: this means you can summon tentacles but can’t then grease the tentacles and spawn a cloudkill over them.

Angry: Wizards also lost access to metamagic, and no longer learn spells faster than a sorcerer does. The ONLY upside they have is that you can learn spells from scrolls and can potentially learn every spell on your list that way.

Angry: BG3 makes this even worse, because the wizard’s special ability is to restore a spell slot up to level 5. Now, what if I told you that there’s an item in the game that lets anyone do that, AND lets you restore up to a level 6 spell slot? There is. It’s bullshit.

Angry: The only other thing they really have going for them is that they use intelligence as a casting stat, and knowledge checks are one of the most common checks in an average game.

CasualTalk: My first run was as a wizard, and while having access to any wizard spell you want is great and wizards are definitely viable, sorcerers are just better.

LP Index

Summary

CasualTalk: The deed is done. After installing over 30 mods (and deleting several because they broke the game) we have done it again. Meet Pollux, the elven bard.

CasualTalk: Pollux was designed by Salty Vanilla, who gave me his appearance (which he described using a Venezuelan idiom that means “looks like he does cocaine”) and general personality.

CasualTalk: First, we need to pick his cantrips. These are spells that can be cast at any time, and are meant to be a last-ditch ranged option. Unlike 3.5E, EVERYONE has a cantrip (previously, only casters did). For reference, cantrips on a divine caster are called orisons.

CasualTalk: First, a list of all the cantrips Pollux can learn:

image - Self-cast only. Halves most physical damage for 2 turns.

image - Creates movable orbs of light. Lasts 10 turns. 30m radius.

image - Gives advantage on Charisma checks on friendly creatures. Can be cast while silenced.

image - Makes an object emit light in a 25m radius. Lasts until long rest.

image - Summons an invisible, flying hand that can use objects.

image - Creates a decoy that enemies will investigate. Can be cast while silenced. Does not break invisibility.

image - Gives target a +20 to their next attack roll.

image - Does 1d4 psychic damage, target has disadvantage (roll 2 dice, take lower result) on next attack. Will save negates completely.

CasualTalk: Pollux is an elven noble who is “adventuring” as a bard (read: mostly hitting up taverns), so Friends is definitely in his forte. I also take Vicious Mockery, even though it kinda sucks because cantrips typically have very low saving throw DCs (the number the target needs to roll to save) and the spell does nothing on a successful save.

CasualTalk: The nice thing about Friends is that it doesn’t have a save. There is a caveat, though: if we were playing on Tactician, casting Friends on someone is considered a crime - NPCs will hate you for trying it and will call the guards (if any are nearby) if you are near them when the spell ends.

CasualTalk: We then need to pick what 1st level spells Pollux knows. I go with the following:

image - Covers an area with light, which stops enemies from going invisible and gives everyone in the party advantage on attack rolls against them. Dex save negates.

image - 3d6 damage, 18 meter range, single target. Target becomes frightened, giving them disadvantage on all rolls and preventing them from moving. Wisdom save halves damage and negates frightened.

image - 18 meter range heal for 1d4 + spellcasting modifier, can be used as a bonus action.

image - Save or Suck spell.

CasualTalk: One thing I should note is that Healing Word is a bonus action, which I should explain quickly. Each turn, you get three actions. The first is a “move action”, which lets you move up to your maximum movement distance (for Pollux, this is 10.5 meters). The second doesn’t really have a name, but I’ll use the name from Pathfinder and call it a Standard Action - standard actions are almost everything you can do in the game, including attacking, casting most spells, or combat maneuvers like Dashing or Disengaging.

CasualTalk: Bonus Actions are a third category (they used to be called “Swift Actions” in 3.5E) which do not use up your Standard Action that turn. This means that Pollux can move 10.5 meters, cast Dissonant Whispers, and then also cast Healing Word on the same turn if he so chooses.

CasualTalk: There’s also a fourth type of action called a Reaction, but we don’t need to worry about those yet. Like bonus actions, you only get one reaction a round.

CasualTalk: We can then pick our starting instrument. Salty Vanilla chose the violin because Pollux is a gentle, delicate boyfriend but not so gentle and/or delicate that he can’t lift a violin.

CasualTalk:Tav is the default name for all custom characters - this is a reference to the beta version of the game, where the default character was a male tiefling. This is also how the game’s code refers to the player character.

CasualTalk: We need a guardian, apparently. Salty Vanilla didn’t design the guardian, so I picked a design I knew they’d like.

Main: And by that, you mean me, right?

Angry: Wait, who the fuck are you? How did you even get in here?

Main: I’ll give you three guesses. Firm Stance and Psycho Force.

Cocky: Hold on… those are both Persona 5 skills. There’s only one demon that has both. But you can’t be… Mara?

Main: The one and only!

CasualTalk: Why do you look like you crawled out of a pile of rejected Haz-

Pissed: DON’T SAY IT! HOLY FUCK, DON’T SAY IT!

CasualTalk: Vivienne Madrano art?

Main: Better, but still cutting it close. The last thing I need is… her… coming here. Or him. You know which one.

Confused: The uh, gay one? Wait, that doesn’t really narrow it down much. The spider?

Main: He’s insufferable. “Oh, daddy, let me suck your tentacles… they’re so yummy…”

CasualTalk: Why are you here, though? And more importantly, why were you there?

Main: Kaneko tried to sell my ass out to an AI, so I went for a career change. Unfortunately, there’s not a lot of jobs out there for giant talking cocks, so I had to-

Captain: 𝅘𝅥𝅮 Are you there, Mara? Ready to resolve to change your ways, turn the page, escape infernal blaze? 𝅘𝅥𝅮

Pissed: Fuck! Play it cool. Please. For me.

Confused: …Only because you’re my favorite demon.

NewMascotResized: The uh… Vivienne version of Mara was done by dxgm4 on Discord. They have a page I will not link to because a lot of their clients are into some weird fetish shit.

Main: Is that a Hatsune Mik-elf?

CasualTalk: That’s exactly what she is.

CasualTalk: In the game’s files, the guardian is referred to as “Daisy”. This is because of a scene that was part of an earlier version of the plot that isn’t in the final game. That scene was where the title theme comes from. Speaking of which:

Down By The River

CasualTalk: Down by the River is something like 85% of this game’s OST. It is mixed into almost every song, including the battle themes. This is the version that plays at character creation, but it was originally meant to play in the deleted guardian scene.

CasualTalk: One other thing: in the beta, the game instructed you to make the guardian “someone attractive to you”. That instruction was removed from the final game.

Pollux: Oh no.

Pollux: Someone let me out of this thing! I can pay!

Pollux: (All I ever wanted was an adventure. Not a big one, not slaying a dragon - the kind of adventure that ends up in a pub with an interesting date for the evening.)

Pollux: (That’s a Gith… this isn’t going to end well.)

CasualTalk: A plot note that a bard like Pollux would probably know: the Gith were at one point enslaved by the Illithid (“Mind Flayers”) and rebelled so hard that they ended the Illithid empire.

CasualTalk: I haven’t read the books, but looking through a couple of wikis it looks like that’s pretty much the entire official story for the Gith. Everything else is from this game.

Pollux: (That’s REALLY not good…)

Pollux: (What’s it doing? I don’t…)

Pollux: “Get me out of here! Someone! Anyone! Help!”

Pollux: “Stay back! Back!”

Pollux: (I can’t move! Can’t even…)

Pollux: “GAAAAAAAAAAAAAAAAAH!”

Main: So much for that guy. What a way to go.

CasualTalk: Thinking back, I’m not sure how this mind flayer even died.

Main: Is that a tentacle pit? I love those!

CasualTalk: You know, it kinda doesn’t make sense that the mind flayer would even need to move its arms there given that they’re all insanely powerful psychics.

Main: It’s a trained response. You know how astronauts get all fucked up from being in space too long? Same thing happens if you use psychic powers for everything.

Angry: This looks like a guy who used to GM Pathfinder games when I played PFS. I did not like him. He was kind of a douchebag.

Main: How did you last three years doing that boring shit, anyway?

Angry: Get fucked, Earl!

CasualTalk: Magic abduction tentacles.

Main: Oh sure, it’s fine when THEY abduct people with their tentacles.

CasualTalk: This would be some insanely high level magic in the tabletop game. Gate (which is probably what this is) is a 9th level spell, the highest tier.

Pollux: “What’s that noise? Is that a…”

Pollux: (I’m going to be sick in this godsforsaken pod…)

CasualTalk: The Gith falls, but the dragon swoops down and catches him because these Gith are probably 17th-level killing machines.

Main: Glory hole! Glory hole!

CasualTalk: This is pretty much what happens when you go up against a dragon in these games. There was an old issue of (I think) Dragon magazine that compared dragons to F-16s when someone asked about introducing guns to D&D.

CasualTalk: Pathfinder added a gun class and it split the fanbase between people who loved it and people who hated it.

Pollux: “Shit! Dragon! Gods dammit, I need to get out of here!”

CasualTalk: Rocks fall, and one of the dragon riders eats shit.

Main: Surprise, bitch!

Pollux: “Oh no… I want to go home…”

Pollux: “Hot! Hot! Why did you tell it to do that?!”

CasualTalk: And of course the game gives us one last shot just so the cutscene modelers can show off the individually-rendered strands of frozen saliva.

Pollux: “You! You there! Get me out of here!”

Main: Man, what a bitch. Gets a lucky break and what’s she do? Pose for a photoshoot.

CasualTalk: She’s the dumbest party member in the game by a country mile.

Main: Oh hey, I know where this is! This is Hell! I barely recognize it without all the development.

CasualTalk: And naturally, they needed to sneak a little mini title drop in. Just for fun.

Main: Stupid imps. They’re barely a threat unless someone’s dumb enough to give them a gun, and even then it’s 50-50 that they’ll point it the right way.

Pollux: “Ah… my head…”

Pollux: “I need to find a way off this ship. Preferably without getting eaten.”

CasualTalk: We’re finally in control.

Pollux: (I don’t even know where to start with this place. There’s a portal on the wall there, but I don’t know that I want to touch that… sphincter."

Narrator: “This is the pool that thing came from - the parasite now writhing behind your eye.”

  1. Reach toward the pool.

  2. [INVESTIGATION] Investigate the pool.

  3. Leave.

Pollux: “Disgusting. What IS this thing?”

Main: Bet you $5 he can’t put his hand in there.

CasualTalk: I’ll take option 2 and investigate, because this lets me show off how skill checks work.

CasualTalk: There are two kinds of skill checks - the first, like this one, is for raw stats. You roll the D20 and add the relevant stat modifier. For Pollux, this is a +1. Normally, Pollux could use his Bardic Inspiration to boost his (or someone else’s) rolls, but that doesn’t work on raw stat checks.

CasualTalk: The second is an actual skill check, which uses your skill modifier. This is usually equal to your character level (plus your stat modifier) for any skill you’re proficient in.

Narrator: The casing is fragile. The slightest touch could cause it to crumble.

  1. Reach toward the pool.

  2. Leave.

Pollux: “Hmm… I suppose I could break off a piece. It’d be proof that all this happened - assuming I survive.”

CasualTalk: Touching the pod makes it explode, and blasts Pollux for a third of his HP in damage. Low-level casters have a very rough time in D&D, no matter what edition you’re playing. This is why I recommend playing a monk if you intend on playing a caster and then switching over later.

Main: Doesn’t count, he didn’t put his hand in before it blew up.

CasualTalk: The tentacle machine over here heals you to full. If I remember right, you can only use them once on Honor Mode but they were unlimited use even on Tactician, at least as of Patch 6.

CasualTalk: There’s a couple of things around the room that will elicit a response from Pollux. Looking out the hole, for example…

Pollux: “Where the hells are we?”

Main: Definitely not the layer that’s just a giant Cheesecake Factory.

Cocky: I knew my boss liked that place for a reason.

Pollux: “Not everyone made it out alive…”

CasualTalk: There’s a semi-hidden ramp back here we can use to get to the second floor. We don’t actually need to know it’s there - the game will automatically pathfind for you unless there’s no possible route to your destination.

Narrator: Visions project into your mind. A Nautiloid hurtling through the planes, resplendent with psionic energy.

Pollux: “Oh, a piece of onyx. That’ll pay my tab at the pub nicely. Speaking of which… oh no. Where’s my sword?”

CasualTalk: Sure enough, Pollux only has a hand crossbow. One thing I forgot to mention during character creation: the max stat at level 1 is a 17, down from a 20 in 3.5E. In fact, the Player’s Handbook for 5E (the 2024 edition) outright says that 20 is the highest a stat can go barring something that explicitly says otherwise.

CasualTalk: This is a major step down from 3.5E (and especially Pathfinder) where people could have stats well into the 30s by 12th level. I think the reason they did this was to narrow the gap between single-stat classes (like Fighter or Wizard) and classes that had problems with stat distribution (like Rogue).

CasualTalk: There’s a chest just beyond the table with some gold in it.

CasualTalk: The dead mind flayer on the floor has a bloodstone. One thing I don’t think this game does particularly well is let you know what items are vendor trash - all gems can be safely sold.

Pollux: “A spell. If only I had gone to university instead of bard college.”

CasualTalk: Burning Hands is a wizard and sorcerer spell. In 3.5E, it sucked - it did a d4 per caster level (up to 5d4, or 5-20 damage) and required you to get uncomfortably close to use. In 5E, it’s better but still not good.

CasualTalk: In scroll form it’s not a bad thing for a frontliner to carry around, since wizards aren’t likely to bother learning it.

CasualTalk: Oh, and one other thing to note: scrolls always cast a spell at the minimum caster level you would need to cast it. This is also true of wands. In Pathfinder you can buy a wand that specifically casts a spell at a higher level, but I don’t know if 5E lets you do that.

Pollux: “Oh no. I’m going to have to touch that, aren’t I.”

Main: Touch the wall butthole! You know you want to!

Pollux: “Dead bodies and stone tablets. This must have been some kind of laboratory. The tablets are heavy, but I’ll take them all. At worst, I can sell them as curiosities.”

Narrator: Images of goblins - their habits and histories - flash into your mind.

Main: Everybody’s horny for goblins these days.

CasualTalk: We can tag items as “wares”, which helps prevent selling important items when the inventory gets cluttered. Inventory management is one of this game’s weak points.

Narrator: A schematic of a nautiloid flashes into your mind. Nerves, sinews, as much living being as ship.

Narrator: A feeling penetrates your mind. An anomaly. One like ourselves, unconnected from the whole. Caution.

Main: Heh, she said penetrates.

Narrator: Worlds beyond worlds flash before your eyes, empires of a grand design, traversed by ships just like this.

Pollux: “Hopefully the holes and half the ship being on fire won’t stop me finding a way back home.”

Narrator: A thousand years of humanoid history - elves, dwarves, humans, and more - flash behind your eyes.

Pollux: “This one would almost be worth keeping if it didn’t cause sensory overload.”

Pollux: (This platform seems suspicious, but I can’t say exactly how…)

Pollux: (Oh, it’s an elevator.) “What in the hells is that? That body’s brain is exposed, but it’s… calling to me. I’m not going anywhere near that.”

Pollux: “I hate everything about this godsforsaken ship. The floor is bleeding! Why is the floor bleeding?!”

Main: Hey, uh… there’s somebody behind you.

Laezel: “Abomination. This is your end.

Narrator: Your head throbs and your skin tingles. Visions rush past: a dragon’s wing, a silver sword - and a flash of your face seen through the strange woman’s eyes.

CasualTalk: Clearly he’s turned off his boyfriend inhibitors.

Laezel: “My head. What is this… ngh.

Laezel: “Tsk’va. You are no thrall - Vlaakith blesses me this day! Together we might survive.”

Pollux: (Help.)

Pollux: “What made you think I was a thrall?”

Laezel: “We carry mind flayer parasites. Unless we escape - unless we are cleansed - our bodies and minds will be tainted and twisted.”

Laezel: “Within days, we will be ghaik. Mind flayers.”

CasualTalk: Within days, we will be gay. I mean, that’s not going to be a problem for Pollux.

Pollux: “We’re turning into mind flayers? There must be something we can do!”

Pollux: (Oh gods I don’t want to be a mind flayer. I REALLY don’t want to be a mind flayer.)

Laezel: “We can do nothing until we escape - that must be our priority. First, we exterminate the imps. Then we find the helm and take control of the ship.”

Pollux: (What imps?)

Pollux: (Oh. Those.)

Laezel: “We will address the matter of a cure for this infection once we reach the Material Plane.”

CasualTalk: The Material Plane (usually called the “Prime Material Plane”) is the regular world in most D&D settings. There are also the elemental planes (fire, water, air, earth, cheese), Hell, the Abyss, the Celestial Plane, and the Astral Plane.

CasualTalk: Most of those are survivable if you get sent there, except (usually) for Hell and the Abyss which are normally equivalent to character death. Well, I guess unless it’s…

Pissed: DON’T SAY IT!

CasualTalk: I was going to say unless it’s like that one time where I GMed one of the hardest PFS scenarios and sent a guy to Hell only for the player (this huge fucking biker) to look at me and go “Nah, I plane shift out.”

Main: Oh. I thought it was going to be another reference. Carry on.

CasualTalk: Here’s our first fight. Every fight opens with everyone involved rolling initiative - unless your party is split up or you have someone in stealth.

CasualTalk: In this case, you can see the imps rolling negative 19s and negative 20s - that’s not normally possible. This is a scripted encounter that’s meant to be a tutorial, but I have those turned off.

CasualTalk: When I played this the first time, I thought the game was intentionally screwing me on initiative rolls because none of my characters ever rolled over a 4 or so. The reason is that 5E switched from using a D20 for initiative to a D4.

Cocky: That’s probably why 5E isn’t selling nearly as well as Pathfinder is, from what I’ve heard. In fact, I’m going to do an optional bit after this that will explain a little of that.

Pollux: “I’m sorry, I didn’t get your name. I appear to have forgotten my sword at the pub, so I’m going to tactically retreat. I DON’T WANT TO DIE!”

CasualTalk: Pollux has a whopping 90% chance to hit, which would be a lot lower (closer to 50%) if we were on Tactician.

Pollux: “You know what, I’ll just stand further back. Those imps look nasty.”

Main: Oh, come on! I could kill all of them in one spell. A grade schooler could probably kill those!

CasualTalk: Pollux runs back as fast as his long elven legs can carry him, until he’s used all 35 feet of movement. However… this was exactly the right thing to do.

CasualTalk: See, the circle on the ground just marks what’s called the weapon’s “standard range” in 5E. In 3.5E, it would be what we’d refer to as the “first range increment.”

CasualTalk: Hand Crossbows have a standard range of just 30 feet. They have a maximum range of 120 feet, but if you shoot past 30 feet, you do so with disadvantage.

CasualTalk: By running up the ramp, however, Pollux gained a “high ground” bonus that makes his hit roll so high that he effectively cannot miss - he has a 100% hit chance even with disadvantage.

CasualTalk: The result is that he instantly kills an imp from well over 50 feet away.

Pollux: “Did… did I just do that?”

CasualTalk: Lae’zel, on the other hand, shows how melee combat works. You move the mouse near the enemy, and if there’s a possible way for her to attack, it’ll show you a ghost of where she’ll attack from.

CasualTalk: The ghost isn’t always accurate, because the game also checks sight lines and bounding boxes, which means that there are some glitch spots where you’ll move next to an enemy but won’t actually be able to attack them.

CasualTalk: She vaporizes the imp in one hit for almost twice its total HP. Unlike the tabletop game (where you move, then attack) you can continue moving after an attack if you have movement left.

CasualTalk: The imp tries to hit Lae’zel with a fire bolt but misses and gets demolished in the next turn (Pollux just barely misses oneshotting it).

CasualTalk: This does allow me to show off the fact that the turn order (on top of the screen) shows how damaged each character on it is. You can see that most of the imp’s portrait is red - that’s because it has 1 HP left.

Cocky: We could keep progressing forward… or we could go back and force Lae’zel to deal with that guy with the exposed brain.

Us: "Yes! You’ve come to save us from this place, from this place you’ll free us!

CasualTalk: Sometimes, the game will have us automatically roll a skill check. in this case, Lae’zel makes a Perception check, which she passes.

Narrator: The exposed brain quivers in anticipation. You realize you’re talking to an intellect devourer, a minion of the mind flayers who abducted you.

Us: “Please, before they return. They return.

  1. What do you want from me, exactly?
  2. You sound afraid. Why?
  3. [Githyanki] A pet of ghaik scum. Destroy the intellect devourer while it’s vulnerable.
  4. Leave.

CasualTalk: This is why I wanted to have Lae’zel handle this. Sometimes, you’ll get extra responses based on your character’s race or background. In this case, Lae’zel can simply kill the brain because she’s a Gith.

Laezel: “What do you want from me, exactly?”

Us: “Remove us from this body - from this case free us. Please!

CasualTalk: We’ve got three possible checks: two are based on Strength and Dexterity, which Lae’zel has plenty of. The third is an Investigation check, based off Intelligence, which is her dump stat.

CasualTalk: We could have Lae’zel make herself proficient in all Intelligence-linked skills, or we could have Pollux sing for her. Instead, I just roll it.

Main: Yep, it’s a brain alright.

Narrator: You notice oedema - a swelling of the brain causing pressure where it strains against the shell of the skull.

CasualTalk: Now we have the option to use a Medicine check to get the brain out. This is slightly more advantageous for Lae’zel as she has a positive wisdom modifier.

Pollux: “Are you qualified to perform brain surgery like that?”

Laezel: “Of course not. That’s the point.”

Main: Back-alley surgery attempt: success. Some days, it’s like you can’t mutilate anyone properly even if you try.

CasualTalk: No matter what option you choose, your character just gets a grip on the brain and yanks it out.

Narrator: The brain lifts from the skull, but you notice an opportunity - you could cripple the strange creature, making it more subservient should it prove a threat.

CasualTalk: The game will let you make some shockingly bad decisions - I know you have at least two chances to permanently kill every party member. We definitely do not want to harm the brain.

Us: “We are free. Our freedom is ours. Friend.

Narrator: The creature pauses, listening. Something behind your eye seizes in recognition.

Us: “We must go to the helm. At the helm we are needed.

  1. All right, let’s go.
  2. What’s at the helm?
  3. I helped you once, but that’s all I can do.
  4. I’ll go - but not with you.
  5. What should I call you?
  6. Attack the brain.

Pollux: “Let’s get moving before this entire ship collapses. Hold on, I just realized I never caught your name. I am Pollux. And you are…?”

Lae’zel

Lae’zel was raised ready for a life amongst the stars, mercilessly conquering the cosmos as a githyanki soldier. Grounded, she must deal with a world she doesn’t understand, and find a way to serve her people in a plane that despises her militant kin.

CasualTalk: Lae’zel is a fighter, and as we already know that fighter is the best martial class, it shouldn’t come as a surprise that she’s one of the most commonly-used characters (at least, from what I’ve seen of people playing this game).

CasualTalk: It’s a little hard to see, but all of the character intros start with the character being limp and then getting surrounded by the same psychic energy we saw between Pollux and Lae’zel earlier before they start talking.

Laezel: “Since I was born in the cold reaches of Wildspace, I have known but one purpose: to wield a silver sword and ride a red dragon in service of my regent, the githyanki queen Vlaakith.”

Laezel: “My first step on this path is to slay a mind flayer and bring its head to my queen. There is no flesh I will not carve and no barrier I will not shatter to see it done.”

Laezel: “I am the one who sunders. I am the Undying Queen’s most unshakeable warrior. I am Lae’zel of K’liir.”

CasualTalk: Us isn’t a full party member, but will instead “attach” to someone and follow them around. If you do choose to cripple it, it has significantly lowered stats.

Pollux: (At the very least, I can probably teach it to do tricks. Or I could sell it.)

Main: Or you could send it in first so that it takes all the damage. Kind of like that radio asshole.

Pollux: "That looks like a lot of bodies down there. Are we really sure we want to go this way?’

Laezel: More bodies means more loot.

Pollux: “I’m not touching that. What if it’s just playing dead?”

CasualTalk: Pollux has Lae’zel loot the room for him. There are a bunch of corpses in here with useful items.

CasualTalk: The dead mind flayer has a void bulb, which is a grenade that pulls things (and people) to wherever it lands. It also has a potion of healing, which we want Pollux to take.

CasualTalk: Two of the bodies have light crossbows on them. These are a straight upgrade to both the shortbow Lae’zel carries and Pollux’s hand crossbow (at least for now).

CasualTalk: The downside to a light crossbow over a hand crossbow is that a light crossbow is two-handed. Two hand crossbows will out-damage a light crossbow by a significant margin.

Pollux: “A sword! It’s not my sword, but it’ll do. Can you grab that for me?”

Laezel: It’s on top of the body. You don’t even need to touch the body to pick it up.

CasualTalk: There’s another restoration pod here that… I honestly don’t know why it exists. I guess it’s there in case you’re on Honor.

Laezel: “The nautiloid won’t withstand these dragon attacks for long. Forward!”

Pollux: “Ah! A proper sword. I’ll put this other one in the sell pile.”

CasualTalk: There’s one other thing we should do before we leave this area, but we should make some progress first. We can come back for it.

Pollux: (Don’t look at the veins… don’t look at the veins…)

Pollux: “Why did they put these horrific vein-webs all over? Can’t they all fly?”

Laezel: The ghaik can, but their thralls cannot.

Main: Because they’re cowards and won’t make giant climbable dicks.

Laezel: “Ghaik machinery. I can make no sense of it.”

Pollux: (I’ve learned my lesson about touching anything in this ship.)

Pollux: “There’s someone in that pod over there! Hurry!”

Shart: “You! Get me out of this damn thing!”

Laezel: “We have no time for stragglers.”

  1. Look for a latch that might open the lid.
  2. There’s no time - I need to get out of here.
  3. I’ll go look around - there must be some way to get this thing open.
  4. Leave.

Narrator: The construction is too alien. Nothing looks familiar.

Pollux: “There’s no latch on this thing. How do the mind flayers get it to open?”

Laezel: “This ship is crashing. Do you intend to die for a stranger?”

Shart: “Try the contraption just next to the pod - they did something to it when they sealed me in. Hurry! Please!

Narrator: The console appears dormant.

  1. Look for a switch or release.
  2. Hit it.
  3. Leave.

Narrator: The mechanisms are completely unrecognizable at first, but then you spy an empty socket.

CasualTalk: We can also kick the console, which does nothing.

Pollux: “Whatever fits in that socket must power this thing.”

Main: (Whisper, whisper)

CasualTalk: I’ve just been informed that Mara would like to introduce the sub-goal of this entire area.

Main: You see that glowing purple thing by the pod? That, friends, is a Hell original - the mighty explosive barrel. Accept no substitutes.

Main: The proper technique is to first place the barrel on the ground, and then hit it with a source of fire, and then BOOM! Every motherfucker in a 20-foot radius is dead.

Main: If they’re not dead? No problem, just dump more barrels and they’ll blow up in a chain reaction. Explosive barrels solve everything. Angel attack? Boom, not a problem anymore. Your giant one-eyed elephant accidentally gets the chariot stuck because he saw something (or someone) he wanted to eat? Boom. Won’t fix the chariot problem, but it’ll relieve the stress.

Main: These particular pods are in the middle as explosives go. They weigh 25 kilos, but do the same damage as regular explosive barrels that only weigh 18 kilos. Not that the weight matters to me. I have Girimehkala for that.

Main: If you feel like being really devious, you can shoot or throw the barrels to leak flammable shit all over and use the liquid as a wick to blow up barrels remotely.

Main: This is why we’re going to go back and grab as many of these as we can carry. It’s the demon way.

CasualTalk: Before we leave, Lae’zel puts both of the thralls to the sword. The panel we saw earlier activates them and makes them hostile, but we can kill them with no real downside.

Narrator: Faint images appear in your mind: a brain, a githyanki warrior, and centuries of darkness…

Pollux: “Is that a brain… in a jar? It’s moving.”

CasualTalk: There’s a locked box here as well, but we don’t have anyone with lockpicking. We also don’t have any lockpicks.

CasualTalk: The body right by the door has the key to that chest. There’s nothing special in it - a gem and some gold.

Narrator: A dazed woman is trapped inside the pod. She doesn’t notice you.

CasualTalk: Behind the pod is another brain in a jar, a chest with some gold in it, and a body.

Pollux: “This might unlock those controls next to the pod.”

CasualTalk: That’s the key we need to get Shadowheart out of her pod.

CasualTalk: This is from a bit later, I forgot to get a shot of the second set of controls behind this pod. Corellon Larethian is the god of the elves.

Narrator: As you place your hand on the pod, you hear something: a presence connected to the pod, commanding the person inside to… change.

Pollux: “Corellon preserve us. That cannot be our fate.”

Narrator: The machine hums to life. But what is its purpose? Will it free the captive, or transform her like that other unfortunate?"

  1. Place your hand on the console.
  2. [ARCANA] Take a closer look at the console.
  3. Leave.

CasualTalk: Arcana isn’t one of Pollux’s strong points, and we fail the check. In the beta for the game, this actually mattered. Here, it’s just flavor.

Narrator: Suddenly, you feel a hideous squirming in your head. The parasite. Then discomfort fades, and another sensation washes over you. Connection. Authority.

  1. [ILLITHID] [WISDOM] Will the pod to open.
  2. Ignore the sensation.

CasualTalk: This is an Illithid check. I believe the original plan in the beta was that if you did enough of these, you got a bad ending. They removed that from the final game.

Narrator: You feel the biomechanical brain of the console process your command… and yield to it. A shiver runs across your mind… you feel sated.

Shart: “At last… thought I was done for.”

Shart: “I thought that damn thing was going to be my coffin. Thank you.”

Narrator: Your mind lurches into her thoughts. Her gratitude is mixed with wariness - because you have a gith with you.

Shart: “You keep dangerous company.”

Pollux: “Dangerous company’s what you need in a fight.”

Shart: “Fair point. Looks like there’s plenty of fighting ahead. Let me come with you. We can get off this ship, and watch each other’s backs along the way.”

Pollux: “All right then, let’s get going. I’m Pollux.”

Shadowheart

Shadowheart willingly undertook a ritual to remove her memories in order to protect the secrets of her fellow Shar worshippers. Loss and pain are sacred to her, but her faith is now being tested like never before.

CasualTalk: Shadowheart is a cleric of Shar, who is an evil goddess and Selune’s twin sister. The gods didn’t have a lot of lore in 3.5E from what I remember, so I wouldn’t doubt it if there isn’t a lot in 5E either.

CasualTalk: She has some of the best early-game damage spells, which we’ll get to before the final area of the nautiloid.

Shart: “My name is Shadowheart, loyal servant of Shar, goddess of darkness and loss. There is little more I can tell you than that. My lady Shar tasked me with a mission of such secrecy that I surrendered great swathes of my memory in order to safeguard the knowledge of it.”

Main: Is this loss?

Shart: “All I know is that I must bring the artefact I hold to Baldur’s Gate, and that nothing can stand in my way. My goddess is watching.”

Shart: “Shadowheart. One moment…”

Pollux: “What is that?”

Shart: “It’s nothing. Trust me.”

Laezel: “Enough of this chatter. We need to get to the helm - now.”

CasualTalk: At this point, we can go around grabbing up all the explosives. We should also take a look at Shadowheart’s spells.

CasualTalk: Like Pollux, Shadowheart can prepare four spells. She also gets two domain spells from her Trickery domain: Charm Person and Disguise Self, which are always prepared.

CasualTalk: Unlike Pollux, Shadowheart doesn’t need to learn spells. She has access to the entire Cleric spell list. Let’s look at a couple of the ones she has that we haven’t seen yet. First, the cantrips.

image - Adds 1d4 to any ability check.

image - 1d8 damage, 60 foot range.

image - Adds 1d4 to saves. Needs concentration. Useless.

CasualTalk: Now let’s look at her first-level spells. I’m only going to talk about ones Pollux doesn’t have.

image - Shoots a man before throwing him out of a plane Hits up to three creatures, giving them a 1d4 penalty to attack rolls and saves. Save negates. Dogshit.

image - Gives up to three allies a 1d4 bonus to attack rolls and saves. Requires concentration and is therefore useless.

image - Commands a single creature to flee, move closer, freeze, drop to the ground, or drop its weapon. Wisdom save negates. Has limitations.

image - Creates or destroys water in a 13-foot radius. Used to be a cantrip in 3.5E. Mostly used to boost lightning spells.

image - Touch spell. Heals for 1d8 + Wisdom modifier. Bad.

image - 4d6 Radiant damage, 60 foot range. Next attack against the target has advantage. DOES NOT PROVIDE A SAVE.

image - Touch spell. 3d10 Necrotic damage, which is commonly resisted. Highest-damage level 1 spell in the game.

image - Protects against aberrations, celestials, elementals, fey, fiends, and undead. Any of those creatures attacking the target have disadvantage. Provides total protection against Frightened due to a bug. Also stops Charm effects from the listed creatures.

image - 60 foot range. Target cannot be attacked unless they attack something. This does not provide immunity to AOE spells or effects that do not directly target the target of the spell. Bonus action.

image - 60 foot range, increases armor class of target by 2. Useless.

CasualTalk: Shadowheart has a lot of really good spells even at 1st level. Command makes certain bosses who are equipment-dependent into jokes. Guiding Bolt is broken: it does almost as much damage as a Fireball, except Fireball is a third-level spell. Fireball will outscale it eventually.

CasualTalk: Sanctuary is also pretty busted because it is has no real bypass other than AOE damage. Casters who attack via summons can hide behind Sanctuary because it doesn’t break if their summons attack.

CasualTalk: The other door out of the room Shadowheart was in leads to the boss fight. The first and only thing you will need to do is have Shadowheart prepare Command.

Main: Oh look, a cambion.

Main: That’s pretty much what cambions do. You summon 'em and throw them at something, and they get their asses kicked.

CasualTalk: In D&D (and Pathfinder), demons can usually only die when they’re in Hell or the Abyss. That’s because of how summon rules work: demons that get summoned to the Material Plane wind up back in Hell when they die.

Main: Really? You’re gonna let an imp kill you?

Laezel: “Do it. We will deal with the ghaik after we escape.”

Us: “Connect the nerves! The nerves! We will connect them!”

CasualTalk: Commander Zhalk is an 8th-level cambion who can be safely ignored. He won’t attack you unless he kills the mind flayer he’s fighting. There is, however, a reward for killing him.

CasualTalk: His opening attack hits the mind flayer for 14 damage, which would instantly delete anyone in the party at this point.

CasualTalk: This is because most of his damage comes from that flaming greatsword he has. Hmm… didn’t we have a spell for this exact situation?

Pollux: “Run! We need to reach the helm, or we’re all dead!”

CasualTalk: There’s a couple of trash mobs in the way, including two imps and a hellboar. I get how the imps got up here, but… why the hellboar?

Main: To tenderize the pork by pushing it off the ship, obviously. Not a lot of chances to do that in Hell, and it doesn’t taste the same if you push it off a tall building.

CasualTalk: Even on Honor Mode, Shadowheart has a 50% chance of making Zhalk drop his sword. Let’s take the shot.

Pollux: “Did he just drop his sword? No time for that! I have to keep running!”

CasualTalk: I move Shadowheart and Lae’zel in to engage the boar. Keep in mind we don’t have to kill any of these if we don’t want - we could just run past them.

CasualTalk: One of the imps attempts to shoot Pollux, and critically misses.

CasualTalk: Without his sword, Zhalk can do at most 6 or 7 damage. Still a lot for this level, but not nearly as much as before.

Pollux: “Take that!”

CasualTalk: Pollux responds by critting the imp who attacked him for an instant kill. You’ll probably notice the explosive barrels on the ground - I didn’t grab them on this run, but I think I had room for one more.

CasualTalk: I have a save from right before the fight so I can just reload it and grab one.

CasualTalk: On her next turn, Lae’zel takes out the boar. There are a bunch of dead bodies in the area - most of them have nothing, but the dead mind flayers have gems on them that I pick up. We have time.

Pollux: “I’ll just take this on my way out.”

Pollux: “Oh no. Not this again!”

Laezel: “Tsk’va! Hurry, before they strike!”

CasualTalk: There’s more imps and another hellboar guarding the helm. We’ll have to wait for the rest of the party to catch up.

Laezel: Why didn’t you grab the sword?!

Pollux: You expect me to carry that thing and run at the same time?!

CasualTalk: Getting the sword on Balanced is a bit easier because Zhalk can’t make attacks of opportunity. On Tactician, we’d need one turn for Lae’zel to get the sword and another for her to disengage so she doesn’t get hit with an AoO.

CasualTalk: Pollux uses what I can only assume to be boyfriend magic to annihilate another imp.

CasualTalk: Finally, Lae’zel grabs her sword. It’s a pretty significant upgrade, especially since she was two-handing a one-handed weapon before.

CasualTalk: At 9 turns left, two more cambions appear and start flying up to help Zhalk. This happens earlier on Tactician. Fortunately, by this point we’re already at the helm and have looted everything.

Narrator: The helm’s alien transponder - you’ve made it in time.

Main: Aww yeah.

Main: Dragons are assholes.

CasualTalk: The ship shifts planes, and disappears.

CasualTalk: This is why I picked Lae’zel to do this, because Pollux is probably cowering in a corner somewhere.

CasualTalk: And now we’re on the astral plane. Clearly, hell isn’t forever. I mean, that’s the entire point of that show.

Main: Hmm. I think we’re clear, otherwise that definitely would’ve gotten her attention.

CasualTalk: Have I mentioned the astral plane doesn’t have gravity? Or time, for that matter.

Main: Gratuitous pantyshot!

Main: I call bullshit! They didn’t have e-girls in medieval times!

CasualTalk: We’ll be meeting these two before long.

Pollux: “Oh shiiiit! Why did this have to happen to me?”

Pollux: “You know, I really wish I had learned feather fall right about now.”

Pollux: “At least we stopped the mind flayers. Sort of.”

CasualTalk: That’ll do it for this update. Next time, we’ll explore wherever it is Pollux ended up in.

LP Index

Summary

NewMascotResized: I want to do an update on why the OGL was important, and why 5E is a dying game. To do this, we’re going to go through my old Pathfinder GM bag.

NewMascotResized: First up is my old folder for character sheets. That sheet on top is from the last time I ever played, a game I stormed out of and never looked back. Ghosted all the fuckers I played with.

NewMascotResized: If you want to know why, it was a high-level oneshot. I spent three hours making a wizard, only to have the GM look at me and go “No.” every time I tried to do anything. I was basically a dedicated GM at that point, this was the first time I had tried to play in over a year, and at that point I had enough.

NewMascotResized: Next to it is a bunch of markers. Pathfinder Society used to have a bunch of "stock " maps that you could buy and not have to draw them, but I always drew them.

NewMascotResized: Like so. This one won’t even lie flat anymore, and it’s the smaller of the two maps I had - I tossed the bigger one because it was getting kinda fucked up.

NewMascotResized: Next to that is my bag of miniatures. Most of these I bought because it was generally frowned upon to go to a game store without buying anything. They’re all broken from being at the bottom of my closet for the past decade, so I pitched them all.

NewMascotResized: The condition cards were a thing you could hand to somebody who got hit with a status effect. They were a neat little reference thing.

NewMascotResized: The charger is from an old tablet-laptop hybrid thing I had years ago and has long since been tossed in the trash.

NewMascotResized: Finally, my giant bags of dice. Gencon had a stand where you could take a huge fuckoff scoop and fill a bag with cheap dice, so I did that. This was one scoop’s worth.

NewMascotResized: Now, what I want you to notice is what’s not there - namely books. That’s because all Pathfinder books are available as PDFs from the publisher’s website. That’s what the tablet was for.

NewMascotResized: The reason this is important is because of a little thing called errata. Every tabletop RPG has it. What happens is that they print the books, and then after printing the publisher realizes they screwed something up, so they release an errata list that “patches” the book. Pathfinder 1E’s errata is all locked behind a login, but I can tell you there were hundreds of pages of it.

NewMascotResized: If you had the PDFs though, it was no problem - they’d update the PDFs with the newer printings that had the errata built in.

NewMascotResized: The other reason it’s important is that it made it really easy to play online using a VTT. See, at a physical table, it’s assumed that you can share books to an extent: that way, the GM doesn’t need to have every splatbook on hand. With PDFs, if the GM had a question I could just… send them the PDF.

NewMascotResized: Or not, because there’s an easier way. Because the vast majority of Pathfinder 1E content is under OGL, there are entire sites (which are entirely legal) that will let you look up whatever you’re trying to find and tell you exactly where to find it.

NewMascotResized: Snowball was a really overpowered spell, but it has nothing on Guiding Bolt.

NewMascotResized: Now, let’s say for sake of argument I want to GM 5E. First, I’m going to need the Player’s Handbook (PHB).

NewMascotResized: This is a big, thick hardcover that weighs somewhere between 4 and 5 pounds. We’ll say 4.5 for sake of argument.

NewMascotResized: Unlike 3.5E, the SRD for 5E is completely locked the fuck down and doesn’t contain all the information in the PHB, so you need a physical PHB. No way around it.

WEIGHT COUNTER: 4.5 POUNDS

NewMascotResized: Then I need the Dungeon Master’s Guide (DMG). This weighs another 4.5 pounds.

WEIGHT COUNTER: 9 POUNDS

NewMascotResized: I also need the Monster Manual for 5E. This is another 4.5 pounds.

WEIGHT COUNTER: 13.5 POUNDS

NewMascotResized: Now, the thing is, there are splatbooks for DMs just like there are for players. Let’s say I want a couple of those.

NewMascotResized: 2 pounds.

WEIGHT COUNTER: 15.5 POUNDS

WEIGHT COUNTER: 17 POUNDS

NewMascotResized: Now I’m carrying around 17 pounds of paper (probably more with errata) in addition to basically all of the stuff that was in my old bag, plus my laptop.

NewMascotResized: Oh, and I can’t use any of this online easily. WoTC does offer an online system for books as well as their own VTT, but it’s DRMed to hell and sucks.

NewMascotResized: In practice, this means I’m going to just carry my laptop with the pirate scans on it. Or I wouldn’t, because there’s no local scene for 5E where I live, so I’m probably just not going to play at all.

NewMascotResized: This is the core of why 5E sucks. If I want to play Pathfinder online, there are a myriad of options I can use to accomplish that. If I want to play 5E… not so much. That’s because it’s really hard to run a VTT without re-printing the rules, which isn’t allowed under the new license.

NewMascotResized: I mean, you could always run a “rules-lite” 5E game without combat, but combat’s all 5E has going for it and if you’re running rules-lite you don’t actually want to play 5E.

LP Index