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: Okay, are we ready to get started? Who’s going to say it?: Welcome back to Baldur’s Gate 3, where we’re going to explore the ruined village.
: Our first stop is the house immediately to the left of where we entered the village. This is something a lot of people miss - according to the stats for the game, 16.7% of people on PC have done it.
: “An alchemist’s shop. Everything is in remarkable shape given how damaged the building is.”
: The shop is kind of a paradox. I believe according to the game’s lore, this village has been abandoned for something like 50 years.
: “It says there’s a cellar here.”[The ledger is filled with cultivation instructions for a range of medicinal plants. One entry is underlined: ‘Deliver specially requested plants to the cellar. Keep away from prying eyes.’]
: “I don’t see one.”
: The cellar entrance is a hatch hidden behind the counter. You don’t need a perception check to spot it.
: The cellar has a ton of healing potions, and the top floor has a bunch of alchemy ingredients we can loot, so we do.
: This table in particular is important.
Patient - Sampson
Occupation - Blacksmith
Malady - gout
Comments - Sampson’s become accustomed to the good life since he acquired that new apprentice. I gave him a tincture of autumn crocus and told him to avoid red meat and ale.Patient - Branley
Occupation - Cooper
Malady - large splinter in hand
Comments - Splinter removed. Wound cleaned, doused in balsam ointment and bandaged.Patient - Timmick
Occupation - none (child)
Malady - swallowed bottle cork
Comments - No hardness or blockage in stomach. The cork should pass without causing harm. I gave the lad a stern warning.Patient - Dida
Occupation - Apprentice Blacksmith
Malady - minor burns to the face and hands
Comments - Another burn for Sampson’s eager young apprentice. The usual treatment was applied, but I urged her to slow her pace at work before she inflicts real harm on herself.
: The other book on this desk teaches the recipe for healing potions. I don’t recommend using your alchemy supplies on them because they fall off pretty hard.
: The disguised poison is best used as a grenade, but also has a really niche use later.
: The lever has a perception check associated with it, but you can still use it even if you don’t make the check.
: “Someone else go check those out. I am not suffering the indignity of getting punched by a skeleton for the second time today.”
: Before we go any further, we need to temporarily re-spec Pollux into a sorcerer, specifically one with the Draconic Bloodline subclass.
: “As it turns out, the correspondence course for sorcerers is a makeup kit full of fake scales and a draconic phrasebook.”
: Inside one of the coffins is a bunch of weird items and a scroll containing the “Summon Quasit” spell. This scroll is unique and also kinda glitchy even on Patch 8.
: You can see that the duration on the spell is listed as “permanent”. It is.. provided you do the order of operations exactly right.
: There are exactly two ways to get the quasit as a permanent summon. The first is to be a wizard and use scribe scroll to put it in your spellbook. This is how I did it on my first run.
: The second and harder one is to have anyone who isn’t an arcane caster (read: anyone who isn’t Pollux or Gale) use the scroll while you have a sorcerer, warlock, or wizard in your party.
: As far as I’m aware, the caster must be a full single-class caster (meaning they’re not multi-classed with anything else).
: “…Illy?” : “My master. Tall. Skinny. Prick with ears. So. You’re Shovel’s master now? Fine.”
- …Illy?
- Ugh. What chewed you up and spat you out?
- Your scroll was in an undead’s casket. Who were they?
- Leave
- You’re a disgusting little creature, aren’t you?
- Your name is ‘Shovel’?
- This Illy you mentioned - who’s that?
: We need to pick option 2 here.
- What would you like to be called?
- Shovel is fine.
- How about another utensil? Fork.
- Does Basket sound good to you?
: Shovel has some kind of amusing dialogue if you change her name, but for some reason, doing that glitches out the ability to take her as a permanent summon.
: “Hmm. Some light pillage - perhaps a bit of murder to follow?” : “Yes! Master is fun! More fun than Illy. Illy so busy. Only cares about the book. Book this. Book that. Urgh.” : “What book?” : “Oh! Ohhhh. Master should go see.” : “Talk to the mirror. And remember. Balsam? Good for burns.”
- No. And you’ll not commit such deeds in my name, either.
- Is that what you and your old master did here?
- Hmm. Some light pillage - perhaps a bit of murder to follow?
: Now that we’ve talked to Shovel with Astarion, we can talk to her as Pollux (currently a sorcerer) to get her as a permanent summon.
: The reason we want to recruit Shovel like this is because if you scribe the scroll, it doesn’t stay with you if you re-spec into a different class.
: Shovel is pretty useful because she can go invisible at will. She can manipulate switches by attacking them, which is really helpful in a couple of spots.
: Ideally, you want to put Shovel on someone who can’t normally cast Find Familiar because each character can only have one familiar out at a time.
: Oh look, a skeleton. If you open any of the other coffins, a skeleton will pop out, surprise you, and then spawn five buddies out of the other coffins.
: If you instead attack the coffin, you get one skeleton and the other coffins are empty. There are stalagmites you can drop down on the coffins that have skeletons in them.
: There’s a journal here that we should probably look at because it’s the only clue you get for this room.
: The town’s healer was a necromancer? Why is it that everyone in this setting sucks?6 Nightal, 1371 DR
I pay no service to the gods, but by some blessing, this village believes me and my apprentice to be simple healers. My tattoos are hidden, my red robes locked away, and my lab secured. I have not heard the word “Thay” since we arrived and only my apprentice knows me as Ilyn Toth.
This place is not ideal for my research, but I can never return home - not the way I escaped. I’d be put to death, with worse to follow.
The work here is simple and allows me to continue my research at night, but progress is slow. Reanimation seems easy, but restoring life? That prize eludes me. The tome contains the magic I need, but it fights me at every step. As does my apprentice. At least my familiar has made it easy to secure bodies without raising suspicion.
This will take time. Will the zulkirs find me before I can bring her back? I cannot say, but if they do come for me, they’ll have to face the guardians I raised.
: Let me do some lore dumping here. Thay first turns up during the AD&D era, and is a micronation ruled by a council of evil wizards who turned themselves into liches.
: The person writing this journal was probably only alive because they were a necromancer, given that being alive is illegal in Thay.
: By the way, the current year in-game is 1492 DR, meaning I was actually off: the village has been abandoned for well over 100 years.
: The mirror Shovel told us about is here.
Ornate Mirror: Spea-k your name.
- Tell it your name.
- [ELF] I’m, eh - Ara Silverleaf.
- Examine your appearance.
- [BARD] I know how this goes. ‘Magic mirror, tell me true…’
: “My name is Pollux.”
Ornate Mirror: I do no-t know this name. If you are known to my mas-ter, step forward and de-clare yourself an ally.
- Yes, an ally! I’m an ally of your master’s.
- I don’t have time for games. Let me pass.
- [INTIMIDATION] Open or I’ll smash you to pieces - bad luck be damned.
- Step back and say nothing.
: There’s supposed to be an option to tell it you ARE Ilyn Toth if you read the journal, but I think it’s bugged.
: “Yes, an ally! I’m an ally of your master’s.”
Ornate Mirror: Only a t-rue ally of Ilyn Toth may pass. What th-ink you of the zulkir known as Szass Tam?
: There’s a history check here that Pollux fails, but it tells you that Szass Tam is the current ruler of Thay and also an evil lich.
- He’s as fine a zulkir as ever lived!
- Szass Tam is a foul, wretched creature.
: “Szass Tam is an asshole.”
Ornate Mirror: You are no zulkir. B-ut are you wise? T-tell me, why might one use balsam ointment?
: You’d sell balsam ointments to those morons who think they can cure cancer by drinking raw milk.
- I read a doctor’s journal - he used balsam to clean a wound.
- I spoke to the quasit. It treats burns.
- To clear a rash?
: We wouldn’t get the “correct” answer (it’s 1) without having read the medical log earlier.
: “I read a doctor’s journal - he used balsam to clean a wound.”
Ornate Mirror: Acceptable. F-inally.. if you could see an-ything in me, what w-ould it be?
- I’d see the ones I love.
- I’d look for whatever spell will rid me of this worm in my head.
- I’d see my enemies suffering.
- [BARD] Nothing good tends to come of ambition in stories like this. I would see you freed.
: “Nothing good tends to come of ambition in stories like this. I would see you freed.”
Ornate Mirror: “No. This is my p-urpose. I know nothing else. But y-ou cared to ask. No others ever did. Th-ank you. Be wel-come.”
: If we get any of the answers wrong, the mirror sends out a drone that drips fire everywhere and explodes. It will wake the skeletons up if you haven’t already killed them.
: You would think we’d be able to use that to cheese the skeletons, but this game has a thing to stop you doing that - if an enemy isn’t in combat, they automatically heal to full HP after a couple of seconds.
: “A well guarded laboratory. What were they hiding down here?”
: Basilisk Oil is an item with a niche use we’ll see later. It cures people who have been turned to stone.
[The book is filled with pages and pages of observations, tracking travelers and people in the village. You turn to the final pages.]
26 Eleasis. Oliver Synge - merchant - arrives in Moonhaven. Departs next day. Calishite.
7 Elient. Strange - name unknown - passes through. Not Thayan. (Rashemi?)
14 Marpenoth. Three men in black armor pass through. Not Thayan.
2 Uktar. Hackett - journeyman - passes through. Not Thayan.
30 Uktar. Raid! Black armored soldiers. Some damage. Not Thayan, but dangerous.
14 Nightal. The book’s key gem has gone missing. Familiar ordered to watch my apprentice.
14 Nightal. Synge passes through. Doesn’t stop.
15 Nightal. Familiar reports apprentice disappeared near well. Will observe.
18 Nightal. Raid. Same soldiers as before. Townsfolk taken.
20 Nightal. Smoke on horizon. Raid?
: If you’re playing as a wizard, sorcerer, or monk or plan on having Gale in your party, this chest is pretty important.
: Bracers of Defense are one of the only ways to get a caster’s armor class up. They stack with Mage Armor.
: This chest has some scrolls we can have Gale learn. There’s another chest in the room with the skeletons buried under a dirt mound that also has scrolls.
: In the center of the room is the necromancer’s project.
: He forgot that Resurrection doesn’t work if whatever you’re trying to resurrect became undead at some point. : It’s a very odd loophole. Disintegrate can’t defeat Resurrection, but Animate Dead can.Raise Dead
Failed - Gone too long. Body decomposed.Reanimation
Failed - Came back as ghoul. Had to kill again.Speak with Dead
Failed - Answers UnhelpfulClone
Failed - Needs living tissue.Reanimation + Clone?
Failed - Had to kill both ghouls.Resurrection
Failed - Why?! Magical curse?True Resurrection
I have reached the limit of my skills and resources. The book offers help. Dare I accept?
: The skeleton room has a hidden wall that leads back to the entrance to the basement, and in the little foyer between the rooms is a key.
: The key unlocks this door, which has a “trap” in front of it that lights the braziers on either side.
: “Interesting. The necromancer had a switch for his lights. It feels like it would make more sense to put it on the wall so no one accidentally steps on it.”
: This room has an actual trap in it. Picking up the book from the altar will activate the gargoyles, who spew fireballs.
: Oh, I know this one! Army of Darkness, right?Narrator: The book is locked tight, with no visible keyhole - only an oval recess in the cover’s mouth.
Narrator: You try to examine the book, but the longer you stare, the more those piercing, amethyst eyes draw you in.
: “These amethyst eyes are almost as piercing as my eyes, which by coincidence are also purple. Clearly, this must be The Book of Forbidden Boyfriends.”
- Drop the tome, ready to destroy it.
- Tuck the book into your pack.
- Leave the book be.
: You definitely want to take the book, especially if you’re on a tactician run. On honor mode it’s still worth taking but isn’t as likely to work because of the number of difficult checks involved.
: We can’t open the book because we don’t have the key gem, which we learned about in the necromancer’s logs.
: Our next destination is the blacksmith shop across the way from the necromancer lair. We stepped in here briefly last update to grab a key, which unlocks those double wooden doors underneath the goblin.
: There’s a journal hidden in a corner of the shop we can read to get an idea of what’s down there.
The pupil surpasses the teacher!
My master weapons are almost complete - there’s just one component left. Sampson says the designs are a failure. But what’s he know? He can barely see past his own belly.
I stashed the prototypes and blueprints for now. But just you wait, Sampson. Your legend is fading - and a new one will rise in its place.
: This gives us a quest to “finish the masterwork weapon”, which is funny because masterwork weapons and armor don’t exist in 5E.
: In 3.5E, masterwork items were essentially a tax on enchanted weapons. They cost 300 gold and gave you a +1 bonus to hit and damage.
: That bonus gets overwritten if the weapon is ever enchanted, and all enchanted weapons have to be masterwork.
: If for some reason you don’t find the basement key and can’t lockpick your way in, you can burn this giant spider web and jump down at the cost of 1 HP.
: The fact that there is a giant spider web should tell you what’s down there.
: If you jump down the hole, there’s a lever you can use to unlock the door and get out.
: Astarion finds a hat that I put on him because it’s incredibly unfitting.
: There are a bunch of mundane weapons and a shitload of thieves tools in the basement. We’re going to need something that does non-slashing damage.
: We can jump up to this ledge, but can’t jump back down without taking damage. That’s not ideal. However..
: “I don’t want to know what’s beyond that wall, but.. Shadowheart, smash it down.”
: This is where Shovel comes in handy. We can see that there are bridges made of spiderwebs, and a couple of enemies (marked in red).
: Using Shovel, we can find a second entrance into the spider zone. And this is where it’s time for..
: Rather than send the party all the way around, I have Karlach jump up to where the ettercaps were and loot everything.
3 Uktar, 1371 DR
Let it be known that I left my homeland because I was bound to my master, and not because I chose to. Were it not for the oath I swore, I would still be home, serving the zulkirs, and not tending to hog pox in this crude hamlet. However, an oath is an oath, and I will serve him, as is my duty, until I am released.
[The early journal entries are written in a delicate, intricate script that gets rougher and wilder the more pages you turn. It ends with one hastily scrawled entry.]
They did it! The Dark Justiciars got the old bastard before the zulks could. Now he’s bleeding out and once he’s gone, I’ll be free of this oath. I can go back. I’ll return the tome of necromancy he stole. They’ll forgive me then. They’ll know I’m loyal.
The keygem’s secure in the tunnels. Once I have it, I’ll slip into the cellar, take what I can carry, and then - home.
: Most of the loot down here is healing potions and vendor trash.
: You can also enter this area from the well, which comes out on the other side of the spider/ettercap room.
: If you’re willing to blow spells on the fight, you can have Shovel pull the enemies back into the tunnel from the well and set up AOEs in there to great effect.
: The reason I don’t is because.. I mean, we can get away with not doing it and healing potions are plentiful.
: This room has an item we’ll need to do the other encounter in the spider lair, which we’re not doing right now because we wouldn’t survive it.
: There are a bunch of little loredumps in this room, but this one’s the most important.
: The drow worship a giant spider, and naturally are obsessed with trying to turn themselves into spiders. It’s a wonder any of them survive. : Arachnomancers are responsible for transforming high-ranking drow into driders - think centaurs but with the lower body of a spider instead of a horse. : Really they’re just jorogumo, except evil instead of being horny BDSM lesbians.[This book’s leaves are stuck together with thick webbing that leeches ink when pulled from the page. Only the final entry remains remotely legible.]
It is time. I will forever transcend this blasphemous flesh and refashion myself in the Queen’s image. No longer will I be bound to this lowly form, this base shape of organ and bone. Even the arachnomancers of Menzoberranzan shall weep at my feet, their little spells so feeble and fleeting.
Today, I found the house of Lolth, and I shall be its Matriarch.
: More scrolls to feed Gale. I hope he likes eating paper.
: The item we came here for is this, a pair of magic boots that render you immune to webs. This will help with the boss fight.. when I get around to it.
: On the way back, we can open a couple of chests I forgot to open earlier. The one on the ground floor is trapped.
[Precise arcs and neatly cut lines form the blueprints of three weapons: a greatsword, a sickle, and a dagger. Each length and angle is marked with exact measurements, and forging instructions are printed carefully along the bottom of the page, emphasising an unusual ingredient: sussur bark. The sussur bark can only be applied to an ordinary, unmodified blade.]
: This also isn’t how masterwork weapons worked. They had to be crafted that way - you couldn’t take an existing weapon and upgrade it.
: One owlbear’s worth of experience for reading a piece of paper.
: The top floor has a chest with a +1 shortsword in it, which is a slight upgrade for Astarion (who is currently wielding two shortswords).
: Infernal Iron is used for Karlach. In fact, we can take it back to the druid grove right now.. but there are a few more things I want to do here first.
: Like grabbing this barrel of gunpowder sitting in a dark corner near that last chest.
: One of those things is in the only building in town (apart from the barn) we haven’t been in yet.
: Inside are three ogres eating a dead tiefling. Now, we could talk to them, or..
: Astarion levels up, and I put a level into Fighter so he can use those boots. This also boosts his damage when using two weapons.
: My plan is to make him more of a front liner dual-wielding melee weapons, since it’s easier for him to get sneak attack damage that way.
: If we instead go talk to the ogres, we find them eating a dismembered corpse.
: They argue over what it tastes like, and do this dumbass Three Stooges routine where one hits the others with a club. I’m going to skip this because two of them look exactly alike and it’d be confusing to do with portraits.
: The one with the nose ring is the only one who doesn’t talk like a caveman.
: The brand is a thing we could get if we had gone to the main goblin camp first. It activates a couple of early-game magic items and allows you to bypass a couple dialog checks.
- [ELF] You speak with an eloquence unusual to your kind.
- I bear no such brand.
- [DECEPTION] I’ll do you one better - I’m one of the Absolute’s chosen disciples.
- Attack.
: Most of these options involve us fighting the ogres.
: “I’ll do you one better - I’m one of the Absolute’s chosen disciples.”
: Skipping another Three Stooges routine, we get to ask Lump some questions.
: “I notice you don’t bear a brand of your own.”
: “No talk!”Chock: Boss goblin give gold. We check brand. Good deal!
- You are quite the articulate ogre.
- Forget goblins. You should be fighting for me.
- I’ve seen few other ogres in these parts.
- Attack.
- Leave.
: “Forget goblins. You should be fighting for me.”
: We can either give them 500 gold, give them 1000 after they fight for us, or try and give them nothing.
: There are two reasons we don’t want to do this. The first is that I’m pretty sure if you summon the ogres and they die, you don’t get the EXP for killing them.
: The second is that Lump has an item on him we want, specifically for Pollux.
: “I’ll pay you in the flesh of the fallen - you’ll have your fill.”
: “Well spoken. Indeed, ogre ‘kill everyone around’. We will keep close. When you are ready, sound the horn.”Chock: Ogre kill everyone around! Then ogre eats them!
: The problem with hiring the ogres is that they turn on you after one fight, and can’t be summoned for the one fight we’d really want them for.
: If we kill Lump, we find out why he’s intelligent: he ate a Headband of Intellect. Normally, these would set your intelligence score to 19, but this one only goes to 17.
: If we give this to Pollux, he can dip a level in wizard to get the ability to eat scrolls for spells. Spells cast this way use intelligence instead of charisma, so this boosts his intelligence high enough to be useful.
: Now that we’ve killed the ogres, we’ve done everything we can do in the first goblin camp… except one thing that isn’t obvious.
: This event activates when you pick up the mind flayer parasite in Nettie’s room and leave the grove. I was very careful with how I did my recording.
: Meet Raphael. He is by far the writers’ favorite character, and is.. clearly at least a little inspired by Alastor from the 2019 pilot of Hazbin Hotel.
: (Wait.. where’s Astarion?)
- Pleasure. I’m Pollux.
- Am I talking to the mouse or the cat?
- Pretty words. If you want to threaten me, don’t disguise it.
- Walk away while you still have legs to walk with.
: “Pretty words. If you want to threaten me, don’t disguise it.”
: “You teleported in behind me. I know what you are.”
- Nice decor.
- Can you be more specific than ‘somewhere’?
- Take me back. Now.
- Reach for your weapon.
: “Can you be more specific than ‘somewhere’?”
- What makes you say that?
- I’m getting tired of your games.
- Are these theatrics leading somewhere?
- Ignore him and fill your plate.
: I knew IMMEDIATELY what the gimmick was here the second it gave you the option to take the food.
: (The food’s poisoned. I’m sure of it.)
: “Are these theatrics leading somewhere?”
: This is one of the things that the BG3 writers took some liberties with.
: In 3.5E, cambions had a challenge rating of 2, meaning that one of them would be an appropriate challenge for a 2nd-level party. By comparision, an owlbear is CR 4.
: In 5E they got buffed to a CR 5.
- Draw your weapon.
- What makes you think I need saving?
- Why would you help me?
- I don’t care what you are - I care what you want.
: “What makes you think I need saving? Especially from a demon?”
- I’ll do anything to get rid of the tadpole.
- I need to think this over.
- You’re mad if you think I’ll make a deal with a devil.
- Then fix it - or die at my hand.
: “You’re mad if you think I’m selling you my soul.”
- And if I do want to take this deal - how do I find you?
- I’ll have the last laugh in the end.
- Take me back. After that, I never want to see you again.
- I’ll rip out your mocking tongue.
: “Take me back. After that, I never want to see you again.”
: If Raphael was actually a cambion, the party would know that he’d have no power to remove the tadpole.
: (Oh, THAT’S where Astarion was.)
: We’ve now done everything we can reasonably do in the goblin village. There’s one dangling thread left: dealing with Kagha.
: This requires a fairly tough fight, but the fact that we have so many explosives should make it easier.
: There are a couple of goblins near the south gate that are still worth EXP. At this point, the rest of the party was around 30 EXP from 4th level.
: At 4th level, we get our first feat. Astarion didn’t get one for some unknown reason, I think because he multiclassed.
: This is a change from 3.5E, where you used to get both a stat improvement and a feat every four levels. The first feat is almost always going to be improving your main stat to 19.
: Pollux doesn’t get a lot of good spell choices, which is why I’m eventually going to dip a level into wizard.
: I also take some time to loot the rest of the goblin village, and here we encounter a new type of explosive barrel.
: There are a couple of chests buried outside the south gate, as well as a backpack hidden in a tree.
: Also these dead bodies out front, which have a bunch of scrolls and healing potions on them. It’s at this point that Pollux reaches his carrying capacity.
: This bridge is another way you can get here if you take the most direct route from the grove.
: If you’re planning on buying (or shop glitching) the staff from Auntie Ethel back in the grove, you need to do it before this next part.
: “I feel like there’s something we’re forgetting. Let’s see.. we hypnotized that obviously evil old woman with a dead rat, saved a bunch of children..”
: “Oh! Wasn’t that tiefling an infernal mechanic?”
: I hope you enjoy this shot of Cutscene Astarion with his ridiculous hat.
: Fixing Karlach’s heart gives her advantage on saving throws against charm effects. We won’t be running into a whole lot of those.
: This is where we need to go to finish the Kagha questline. You can see Auntie Ethel in the distance.
: Before we go in, we need to Pollux to take a quick correspondence course in druid studies. He is a coastal druid because he likes the thought of spending long nights on the beach with a boyfriend.
: Naturally, I had Salty Vanilla do a picture for this, because I don’t have photo mode thanks to not being on Patch 8.
Johl: Drop the act, hag. You was the last to see Mayrina.
: “You there! Please, I don’t know what’s come over these boys. I just want to go home.”Demir: Just let her go. Please.
Demir: Stop this! We..we won’t ask again.
: Unfortunately for these guys, they’re up against the writers’ second favorite character after Raphael. Auntie Ethel is a Drizzt.
: “How about you all just calm down. What’s going on here?”
- How about you all just calm down. What’s going on here?
- Lower your weapons. She’s just an old woman.
- This is nothing to do with me. Goodbye.
: “Hand over heart, I don’t know their sister. I will gladly help you all look for her though.”Johl: Careful! Don’t trust a word out of her mouth. Our sister went to the hag, and we ain’t seen her since.
Johl: Enough. Where is she?
: “Tell the truth. What did you do to their sister?” : “Bollocks. You were supposed to rush to my defense, love. Fat lot of good you are. Some advice? You ever darken my door, you’d best have that head bowed and an apology at the ready.”
- I won’t let you hurt this woman.
- I’m not getting involved.
- Tell the truth - what did you do to their sister?
: She then teleports away, because of course she can teleport. She’s a Drizzt.
Demir: Bloody hells, she just disappeared. Ain’t seen nothing like that before.
Johl: She could shoot fireworks out of her backside for all I care; the hag has Rina.
: “Will someone please tell me what’s going on?”
- Will someone please tell me what’s going on?
- Well, good luck with that.
Demir: It’s our sister, Mayrina. She is.. well, she was in a bad way after her husband died.
Johl: Started saying weird things, like how she was gonna bring him back.
Demir: Next thing, she’s gone looking for the hag. Of all the stupid things to do. We haven’t seen her sense, and no good ever came from dealing with a hag.
: We can offer to find her, but they tell us to fuck off and then promptly march into a trap and die.
: Ethel is a pretty difficult fight unless you know the gimmick to it. We probably could take her, but I’ll save it for after the goblin camp.
Narrator: A chill runs up your spine. You feel like you’re being watched.
: “One perk of being like this is that I can see so much better.”
- [INVESTIGATION] Look for anything out of the ordinary.
- [DRUID] [NATURE] Look for signs of unnatural activity.
- Ignore the feeling.
: This check showcases a glitch with the headband of intellect: you can see that Pollux has a -1 intelligence modifier even though his intelligence is 17.
Narrator: You blink and the wilderness changes. A swamp, stinking and insidious, assaults your senses.
: This is one of the reasons why Ethel is a fanfiction. Making an illusion that big would only work in 3.5E (when illusion size scaled with caster level) and would cost tens of thousands of gold to make permanent.
: Now we know this place is evil, so we can find the tree and get out.
: You can see a couple of redcaps wandering around. If you don’t break the illusion, they’re disguised as sheep and will ambush you.
: The tree is on an island to the side, and is one of the most annoying fights in the early game… unless..
: The chest drops the “Sparkle Hands”, which are primarily a monk item that builds up lightning charges every time you hit with an attack.
: More importantly, they make it so that if you have lightning charges, all your attacks against things wearing metal armor (or made of metal) have advantage.
: They’re part of the same item set as Astarion’s boots, but there’s no set bonuses for having everything equipped.
: By the way, you can see from my first run how much damage everyone took from the explosions. It was not pretty.
: The letter we’re looking for is hidden behind the tree and requires a perception check to find.
Kagha:
Olodan has sent word of your progress; I am pleased that the Rite of Thorns has begun. I depart soon from Cloakwood to Baldur’s Gate. Should you need any further aid from my circle, now is the time to ask.
Once cloistered, the Emerald Grove will be the Shadow Druids’ domain, and you its first druid.
In Faldorn’s memory,
Archdruid Aelis
: Faldorn was a party member in Baldur’s Gate 1, and Cloakwood was a location you visited in that game. The Shadow Druids aren’t so much evil as they just kind of hate the fact that civilization exists.
: There’s also a hidden chest behind the big tree, on a raised platform.
: With that, we can go confront Kagha. If you haven’t respecced your main character to a druid, DO THAT NOW.
: If you’re observant, you might notice that Kagha is always around three rats, one of which is named Olodan. There is a unique bit of dialog here that only happens if you are a druid, you have the letter, and you have Speak with Animals active.
Narrator: The rat has hardly left Kagha’s side. A distant thought claws at your mind…
Narrator: What if it’s neither pest nor familiar - but another druid in animal form?
: “I know the truth. You are a Shadow Druid.”
- I know the truth. You are a Shadow Druid.
Narrator: The creature’s whiskers go still for a moment before resuming their nervous jitter. The rat is otherwise silent in the face of your accusation.
: Now, you would think that we could simply attack the rats, proving that they’re actually druids in disguise - but if we do that, we miss out on loot.
: “I know the truth. You mean to take the grove for the Shadow Druids!” : “What?” : You know what I want to know? What was their plan if they got caught? There’s three of them against four druids and a small army of tieflings.
- I know the truth. You mean to take the grove for the Shadow Druids.
- Only a monster would threaten a child.
- You’re protecting your own - sometimes cruelty is required.
- Honestly, I just wanted to see what would happen.
: The trick is that there’s a hidden exit to the underground passage from the library. They’d still need to kill all the druids in here to access it.
: SHOOT THE MOTHERFUCKER!
: “Kagha’s a Shadow Druid! She means to convert the circle.” : “A Shadow Druid?! Kagha, have you lost your mind?!” : “You and Halsin welcome untouchables into your midst. You defile the grove for the sake of ‘harmony’.” : “Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin?”
- Take this letter, Rath. It will explain everything.
- Kagha’s a Shadow Druid. She means to convert the circle.
- Forget it, rat. You can explain yourself.
- The Shadow Druids are taking over - the circle is overdue some change.
: If you saved Findal, he will be here to help. It’s now 8 on 4.
[DRUID] [NATURE] Can’t you feel how the prayer disturbs the soil and air? The grove trembles in fear.
[DRUID] [PERSUASION] Harmony is not weakness - it is balance. Strengh. Silvanus calls on you to preserve it.
[DETECT THOUGHTS] Probe Kagha’s mind.
Take the grove - I won’t stand in your way.
[DRUID] Spare my life, so I might join the Cloakwood druids.
You seem intent on forcing me to take your life. So be it.
: These checks would be easier to make if Pollux was a bard.
Narrator: Kagha’s voice breaks and her lips tremble. She heard reason in your words.
[WOOD ELF] Recite the frescoes you have read. Remind Kagha of the grove’s legacy.
[RELIGION] I know these druids’ ways. All they touch is fated to decay.
[PERSUASION] You know I’m right. Don’t let the shadows corrupt you.
I tried reasoning with you. Looks like it’ll take blood to settle this.
: Remember how we read the frescoes earlier? If you did, and you made the checks, you can completely bypass the skill checks here using the first option.
: The game re-reads the entire thing so I’ll skip that.
: I’m not gonna lie, I kind of hate doing the quest this way. Pollux recites some poetry at her and she immediately changes her worldview.
: Other than converting Kagha, there’s no good tactics here. The Shadow Druids will go after whoever confronted her.
: Pollux goes down to a crit, but Findal comes in and revives him. With Kagha and the druids on your side, you will eventually win this fight.
: We also learn one of the annoying things about druids. If a druid wildshapes, they get what’s effectively a second pool of health. If they “die” in animal form, they don’t lose any health - they’re just forced out of animal form and can go right back in the next turn.
: This fight gets you a TON of experience. You get 75 (nearly 4 full owlbears) per druid, plus another 15 for saving Kagha.
: If your main character is a druid, you get a bonus scene here where she conjures up a staff.
: Pollux just got the Druid Medal of Honor and he’s not even a druid.
: “What happens now?” : “I endangered a child. I betrayed the circle’s trust. We will stop the rite and I will stand trial. My fate lies with Silvanus, may He have mercy.”
- What happens now?
- Joining the Shadow Druids? What were you thinking?
- You were lured by power. I’ve faced the same struggle.
- Protecting the circle was natural - but you chose the wrong path.
- [DRUID] You were ready to give up the circle to Cloakwood. It’s unthinkable.
: “And what of Zevlor’s people?” : “We will grant them safe harbor until they depart. Meanwhile, help us contend with the goblins. Perhaps we can dissuade them from attacking.” : “How did the Shadow Druids even find you?” : “It began with a letter. There was no messenger - it simply.. appeared. Olodan came soon after. An army was coming, she said. Goblins, drow, and more still - legions upon legions.” : “The druids of Cloakwood knew the dangers this would bring. They ordained that all circles cast the rite to shelter from the storm. Olodan taught me to harness the Treefather’s power to wall us in. In return…” : “…Well, you know the rest. I would turn the grove over to them. I won’t forget the wounds I’ve inflicted. I pray Halsin returns to heal them in full.” : Can I stop being a catboy nya-ow? : Next time, we’ll solve the goblin camp through the universal language: murder. : Or just beat them up.
- And what of Zevlor’s people?
- How did the Shadow Druids even find you?
- You don’t deserve mercy.
- Leave.
: Shovel has two entire sets of alternate dialog if the character who initially summons her from the scroll is a a sorcerer.
: The first happens if you’re a sorcerer, but not a draconic bloodline sorcerer.
- Like what?
- Considering your stench, you can’t really judge.
- [ELF] I’m an elf. Have you never seen one?
: “I’m an elf. Have you never seen one?”
: Don’t you even think about picking that first option. : “Ah! AHHHHH! NO. BAD MAGIC. SORRY. SORRRY!” : Okay, Sera. What’s next, ordering another extermination? : Oh, look at me! I’m Mara, and I’m such a hardcore badass. Please don’t hurt the little imp!
- Make a grand gesture, as if preparing a spell.
- I won’t hurt you, don’t worry.
- ‘Master Illy’? Who is that?
: On this route, Shovel actually tells you the truth about the door.
: “Is this a trick?”
: The second one happens if you’re a draconic bloodline sorcerer and summon Shovel using the scroll. I should mention that both of these lock you out of getting her permanent summon.
: Like which dragon? He’s not really a Kiryu, and he’s not crazy enough to be a Majima. He’s like a less dumpy Ichiban.
- [DECEPTION] I am a dragon. But don’t tell anyone.
- [DRACONIC BLOODLINE] I also have marks - I’m a descendant of dragons.
- [DRACONIC BLOODLINE] There’s dragon blood in me, but that’s all I know.
- Considering your stench, you can’t judge.
: There’s a funny bit of 3.5E lore with sorcerers. In 3.5E, sorcerers get their magic from having some kind of magical creature in their bloodline.
: The implication was that you could be a sorcerer just by being really good at lying about your heritage.
: Of course, by rules as written, you could claim to be any bloodline you wanted regardless of how ridiculous it would be. You could be an Aasimar (a half-angel) and claim to be the descendent of a demon.
- Sure. Just hold your arms out real wide.
- Tell me the secret first.
- I lied. I’m not a dragon.
: “Sure. Just hold out your arms real wide.”
- Perfect. Now flap real hard.
- Try not to laugh.
- You look very stupid.
: “Perfect. Now flap real hard.”
: When she says this last part, she’s jumping and flapping her arms.