Summary
: I use the companion mod and make my character, Lyselle. She’s going to be a sorcerer, but I have her as a monk for now. I mainly plan on using her for boss fights on tactician.
: With her in the party (I sent Gale back to camp), we can open this side door in the room where we fought the skeletons.
: This book is what we’re here for. There’s another soul coin in the sarcophagus next to the chest.
Narrator: This book is far lighter than it should be with such a massive lock.
- [ARCANA] Search for an arcane rune to sabotage.
- [STRENGTH] Smash the lock open.
: There’s a bunch of different ways to get this book open. Even if we were to fail on Pollux (and I’ll let you know in advance that Pollux does not fail a single skill check this update), we could try it again on a different character.
: “That was surprisingly easy.”
Narrator: As the lock opens, a loose page comes with it. Magic pulses from the parchment. What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?
Narrator: Gods. These are the names of gods, once lost, but now restored after the Second Sundering.
: The game then rolls an automatic Investigation check, which Pollux also passes.
Narrator: The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable. Entire pantheons have dwindled and been reborn, silently recorded by this book.
: We also get a scroll of Ray of Enfeeblement, which we can give to Gale.
: “Ah, so that’s how we get out without alerting all those people upstairs.”
: And now, we can go through the front entrance.
: On the way, Lyselle spots a couple of suspicious dirt mounds. We need a shovel to deal with these and can’t get one quite yet.
: It’s at this point I quickly head back down to grab some items out of the sarcophagus Withers was in. There’s another soul coin in here, plus two special arrows: Fiend Slaying (double damage to fiends) and Roaring Thunder (which knocks enemies back if they fail a save).
: The front gate has a gnome and an elf arguing in front of it. There is a way we could kill at least one of them instantly, but there’s no need.
- I mean no harm - I’m just looking around.
- [PERSUASION] That ship is full of monsters. I wouldn’t go near it.
- [DECEPTION] I think that ship’s an invasion force. Run while you can!
- [INTIMIDATION] The only thing you own is your life. Leave before I take that, too.
- Attack
: If you don’t have a charisma character, this part is probably going to be a fight. In my first run, Astarion was the only person who had a positive charisma score.
: “That ship is full of monsters. I wouldn’t go near it. Seriously, they shoot brain fluid at you and it HURTS.”
: An alternative strategy is to have someone sneak up and shoot the rope, which will drop the stone block on the two idiots and instantly kill them.
: This also opens up an alternate route into the crypt, but we don’t want to take that.
Muffled Voice: That you, Gimblebock? Everything all right out there?
- Let me in, now.
- Gimblebock ran. Your friends abandoned you.
- [BARD] [PERFORMANCE] Yes, it’s me. Lemme in!
- [DECEPTION] Gimblebock triggered a trap. He needs help - now!
- Leave.
: “Gimblebock triggered a trap. He needs help - now!”
Muffled Voice: I told him it wasn’t safe out there. Get inside, and I’ll rustle up some bandages..
: This gets us an inspiration point for Astarion, and also opens the easiest possible route inside the crypt.
: If you go in this way, there’s one scout out front, and your party starts directly on top of them.
: If I had gotten Lae’zel back, there’s a decent chance she could have killed this guy in a single hit. As it is, the party misses enough that they wind up only barely killing him before he can alert his friends.
: There is a ton of food in this room, which is the main reason I wanted to get in here. We can pretty much leave the rest, but I’ll show the strategy for it anyway.
: This door leads to the lower level of the crypt, and the rest of the enemies on this map are in there. It’s a little hard to make out, but there’s a lever to the left of the door that opens and closes it.
: The enemies are placed differently depending on how you first enter this area. This is the easiest placement - coming upstairs from the basement is probably the second easiest.
: If we come in from the front door, all the enemies are in this hallway. Two of them are standing directly next to an explosive barrel.
: If we were to come through from the crypt, there would be a single scout patrolling this hallway and the rest of the enemies would be in that room way in the back with the door closed.
: Our party is split up and stealthed on either side of the door. You want to make sure you have someone close enough to reach the lever, especially on tactician.
: Their ranger attempts to ensnare Shadowheart, but misses.
: Because the enemies can’t see anyone but Shadowheart, their barbarian rushes in only to die to a critical from Lyselle. On tactician, I would have had Astarion flip the lever after the barbarian walked through.
: The other two rush in one by one and die immediately. This entire fight went by without anyone in our party taking damage.
: I only pulled this off because it took me an unreasonable amount of time to clear this on tactician when I played this the first time.
: This side room is where you’d wind up if you drop the brick on the hole in the floor outside. It’s otherwise pretty barren.
: This room is where all the enemies would have been if we had come in through one of the other routes. If you really wanted to avoid them, you could take out the hallway scout and then use the explosive barrel to blast the door to the lower level open.
: This lever in the back opens the door to the lower level. We’ve now seen everything here, so let’s move on.
: A little bit further up the path, you can see two tieflings standing around a cage.
: A cage that happens to have Lae’zel in it. We could simply sneak attack the tieflings and kill them, but there’s a relatively hard to get achievement for saving all of the tieflings we find.
: “Get rid of them.”Narrator: Your skull pounds in response to the prisoner’s white-hot state. Her lips don’t move, yet you hear her voice.
- Rather demanding for a woman in your position. Why should I?
- Don’t worry - I’ll get them out of here, one way or another.
- [DECEPTION] This creature is dangerous. Get out of here - leave it to me!
- [PERSUASION] Shoot the trap down. We must kill it before it harms someone.
- [BARD] [DECEPTION] Oh, gods! You’ve caught a scout; the gith invasion force is right behind me - save yourselves!
- Attack.
- Leave.
: “Oh, gods! You’ve caught a scout; the gith invasion force is right behind me - save yourselves!”
: “Now that they’re out of earshot, sure.”
: “What exactly is a creche?”
: “All right. We journey together. Let’s find this creche.”
: This loses us approval with Shadowheart, but that’s not a big deal.
: This scene is one you wouldn’t typically see on a tactician or honor mode playthrough. Why?
: Lae’zel reaches level 2, which gives her the ability to make an extra attack once per short rest. At high levels, this means she can potentially make four attacks in a round.
: A little further ahead, Pollux will mention hearing shouting up ahead. When I played this game (which I think was Patch 3 or Patch 4) you could potentially softlock the game if you went into stealth here.
: I decided to test it.
: I have no idea why he felt the need to pluck that arrow out of the shield.
: It works for Final Fantasy characters.
: This is Wyll. Let’s just do his introduction now, because I’m never using him.
Wyll
Known as ‘The Blade of Frontiers’, Wyll uses his magic to fell the monsters and devils menacing the Sword Coast. In a moment of desperation, he accepted an offer of greater power, forcing him into an infernal game he is struggling to play.
: Wyll suffers from the writers not really knowing what they wanted him to be until the last minute. He was nearly completely re-written right before release, and you can do his entire character plotline without him ever being in the party and not miss much.
: He also suffers from being a warlock, which is a class that exists to take a one-level dip in. If you’re going to use him, you’re going to want to respec him to something else ASAP.
: And with that, we’ve met all but one of the characters with a starting introduction.
: “Are they fighting over there? I hear fighting.”
: This is a pretty scripted fight. Wyll and the mercenaries are going to take most of the heat here. Fortunately, three out of our four party members are half a mile away and stealthed.
: Astarion sneaks up from the left and sneak attacks one of the goblins to death.
: Lae’zel goes last and hits a goblin for 17 damage - nearly twice its maximum HP. This is the best I’ve seen this fight go: usually, at least one of the mercenaries is dead by now.
: The biggest threats are the worg (the fucked-up looking dog thing) and this orange asshole. The orange asshole has a weapon that hits for 2 damage even if he misses. Other than that, it’s extremely easy and no one even comes close to dying.
: Lae’zel hits level 3.
: At this point, we get a choice of sub-classes for her.
: First up is Champion. Champion’s big draw is that you crit on a 19 or 20 instead of just a 20. It’s garbage when you consider that in 3.5E, fighters specced for it could threaten crits on a 13.
: The main difference is that in 3.5E, you had to “confirm” criticals by rolling your attack a second time, and only got the critical if that second attack hit. This doesn’t exist in 5E.
: There are certain items you can use to lower your crit range down to like 17-20, but why?
: Second is Eldritch Knight, which is a dumbass “spellsword” class. Some people swear by it, and there is exactly one item in the game (which we could get now) that makes it viable.
: Third is Battle Master. Battle Master is a resource subclass that gives you “superiority dice” which you can spend to do certain combat maneuvers.
: Feinting Attack is one of those: you can do what used to be called a “full-round attack” to attack with advantage and do an additional 1d8 damage. With Lae’zel’s sword, this will reduce most enemies to a bloody mist.
: Feinting Attack is effectively a better version of a 3.5E feat called Power Attack, which let you intentionally take a penalty to your attack roll to do more damage.
: Disarming Attack lets you do an additional d8 of damage AND makes an attempt to disarm the enemy. This used to be a regular action in 3.5E (minus the extra damage).
: Finally, I take Sweeping Attack. Sweeping Attack is the 5E version of a 3.5E feat called Whirlwind Attack, which let you give up your extra attacks to hit all enemies in reach.
: Whirlwind Attack was part of a hilarious exploit in 3E (it was fixed in 3.5E) known as the “Bag of Rats” fighter. The idea is you took Whirlwind Attack and a second feat called Greater Cleave - Greater Cleave let you roll a second attack any time you killed something.
: What you’d do is carry around a bag of rats, do a whirlwind attack (which hits all the rats in the bag, kills them, and procs greater cleave for each one) and then use the dozens of rats you killed to get a ridiculous number of AOE attacks in.
: Granted, you had to be fairly high level to pull that off and most DMs wouldn’t let you do it, but it worked by rules as written.
: This is not the only exploit involving dead rodents I will be talking about this update.
- Where there’s one goblin, there’s ten. I’m leaving before the horde shows up.
- One fight just ended, and now you’re picking another? Relax.
- Druid? Those goblins didn’t take any prisoners.
- You can cough up my payment any time now.
- [BARD] What’s unbelievable is how we beat the goblins! You’re both heroes!
: “What’s unbelievable is how we beat the goblins! You’re both heroes!”
Narrator: The human’s eye twitches. He’s about to blow.
- [ATTACK] Take a swing at the tiefling.
- [ATTACK] Aim a blow at the human.
- [INTIMIDATION] If you want me to take both of you down, I will. Otherwise, knock it off.
- [PERSUASION] More violence won’t bring back those you lost. Stop and think.
- Stand back and watch.
: “More violence won’t bring back those you lost. Stop and think.”
: Aradin’s group fucks off, and now we can talk to Zevlor for an idea of just what the hell we’re doing here.
: “I’m Pollux.”
- I have no quarrel with druids.
- Why are they forcing you out?
- Those goblins - have there been many attacks like that?
- I won’t be staying long - I just need to find a healer.
: “Why are they forcing you out?”
: “We’re refugees from Elturel - we took shelter here after gnolls attacked us on the road. We were bound for Baldur’s Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.”
- This ritual - is there no way to convince the druids to stop it?
- I need a healer.
- What brought you here?
: I’m going to stop here, just briefly. There’s a history check (done automatically) but I’m going to skip it because it doesn’t really explain anything.
: “The Descent” is from a tie-in adventure path for 5E (2014 edition) that WoTC released about a year before BG3 went into beta.
: The plot is a pretty shameless ripoff of the Fallen London setting. The idea is that an entire city gets teleported to Avernus as the result of a deal with a devil, and your job is to bring it back.
: The good news is that none of the characters (at least, from a casual browsing of the character list on a wiki) show up in this game apart from one that we haven’t met yet.
: I have procured a copy of the book, so I can go into a little more detail when we get to those parts.
: “I need a healer.”
: “This ritual - is there no way to convince the druids to stop it?”
- I’ll see what I can do.
- I’m sorry. I’ve got my own problems.
- What are you offering for my aid?
: “I’ll see what I can do.”
: Astarion disapproves of pretty much anything that doesn’t benefit him in some way. Same for Lae’zel. It wouldn’t be off to say that most of the party members (apart from Gale and Wyll) would probably be Evil aligned in the tabletop game.
: They sold 5E character sheets for the origin characters as a pre-order bonus so I could check, but I’m not paying WoTC a dime.
: We now have the run of the druid grove, but first..
: (Knew I should’ve jumped in the water at the beach.)
- Coin? Mistress? You lost me.
- I’ve been to Avernus, but I’m no devil’s servant.
- That bugbear would’ve crushed your skull. This is the thanks I get?
- [DECEPTION] You got me. Hand over the coin and I’ll be on my way.
: “I’ve been to Avernus, but I’m no devil’s servant.”
- You wouldn’t believe me if I told you.
- [PERSUASION] A mind flayer abducted me, and its ship went straight to Avernus.
- [INTIMIDATION] No, I don’t. But that coin of yours is mine.
: “A mind flayer abducted me, and its ship went straight to Avernus.”
Narrator: A soul coin, true to its name, holds a mortal soul inside. It serves in the Nine Hells as very valuable currency.
: (I’ve got four of these things now. I just hope I never have the opportunity to use them as currency.)
: The bugbear has a couple bottles of poison on it, which can be applied to weapons to do extra damage (that a save negates). The save DC is really low and they’re probably better off sold.
: We can look through Nadira’s telescope to spot a dragon that looks suspiciously like the ones that attacked the nautiloid. With that done, let’s go around stealing from the merchants here.
: This dwarf here is the first merchant, and is the easiest to steal from. Unfortunately, as you can see, there’s red all around him. That’s no good - we can’t steal from him unless we can stealth in and stealth out.
: The good news is, the sight lines are coming from that group of tieflings down there, and we can easily get them to move. We have to do this anyway if we want to save them all.
Lia: Hells, we can’t just leave. They’re kin.
Rolan: I’ll not gamble our lives, our futures, on people who are as good as dead. We must leave for Baldur’s Gate - at once.
Cal: Can we all just take a moment? Please?
Lia: What’s the point in blades and spells if we don’t bloody use them? We should stay. These people aren’t fighters. We can help.
Cal: Or yell louder. That’s fine too.
: I’m going to cut incidental NPC dialog down to just a quote box to keep the updates from getting too long.
- Say nothing.
- Get out while you can - the goblins will be back.
- [PERSUASION] You should all stay. A single blade could make a difference.
- Leave.
: I’ll spoil what happens if we do nothing or tell them to leave - they all die. We don’t want that, so let’s persuade.
: “You should all stay. A single blade could make the difference.”
Lia: Thank you! It’s the right thing to do, and you know it.
Cal: She’s right, Rolan. We’re better than this.
Rolan: Zurgan. Fine, I’ll stay too. Lest you both end up with your throats slit by a goblin blade.
: Now that we’ve got them out of the way, we can start stealing. The trick is that you need to be able to approach your target in stealth and leave in stealth.
: The reason for this is that stealth in this game is very fucky, even in Patch 8 with all hotfixes applied. Stealing is doubly fucky.
: If your stealth gets broken for some reason during pickpocketing, even if you have not failed any checks, the person you’re pickpocketing will psychically know it’s you. Any time you come close to them after that, they’ll be on guard and refuse to turn their backs.
: Each item has a difficulty check based on how much it weighs - this is one good reason to keep a caster in your party, because their gear is usually the easiest to steal.
: You also want to make sure your party is nowhere near the target, because as soon as you stop stealing from them, they go on alert and try to hunt down the thief. This includes your party members who didn’t actively participate.
: Astarion steals himself a new set of light armor, a bow, and some enchanted gloves that reduce incoming missile damage. This used to be a feat monks could take in 3.5E.
: We also level him up. Thief is hands down the best rogue subclass - it gives you an extra bonus action (meaning one more hand crossbow shot per turn) and reduces fall damage.
: Assassin is a gimmick subclass based around stacking initiative bonuses, because it gives you auto-crits against any target that is surprised or that hasn’t taken a turn yet. It sucks because most enemies (and all bosses) are immune to being surprised after the start of the game.
: And, of course, Arcane Trickster is the designated “spell hybrid” subclass. It sucks.
: Shadowheart gets access to 2nd-level spells. We’ll talk about these as I use them.
: And finally, Pollux gets his sub-class choice. College of Swords is the best one - it makes him a martial character in addition to being a full spellcaster. Contrary to the name, a College of Swords bard is best used with dual hand crossbows.
: College of Lore is a pure skill monkey build. It gets a debuff that you can use bardic performance points on and a couple of extra spells, in addition to proficiency in three more skills.
: College of Valor is halfway between Swords and Lore - you get medium armor proficiency and you can use your bardic inspiration to boost attack rolls.
: I wind up making him College of Swords, but give him a one-weapon spec rather than a dual-wield spec. The reason is so that he’s not competing with Astarion for gear.
: This has the side benefit of letting him equip a shield for extra armor class, which will help in the event that something decides to engage him in melee.
: Pollux also gets some melee skills he can spend his performance points on, which allow him to do things like increase his AC or attack more than one enemy.
: Now let me show you the correct way to steal from merchants, assuming you’re on Patch 7.
: You might notice that we have five party members. That’s a bug from the custom companion mod, and I’ve been making sure to dismiss somebody whenever we’re making progress so we’re at the usual party size of 4.
: Someone just discovered, while I was writing this, a similar exploit in Patch 8. It’s probably going to get hotfixed at some point, but if you make a warlock with the “hexblade” subclass you can switch your bound weapon (which can’t be sold) for a crap one at a merchant and sell your bound weapon without actually selling it.
: The second merchant is a tiefling named Dammon. He’s where the squirrel trick comes in handy, because it is virtually impossible to steal from him without being forced out of stealth.
: We don’t want to piss him off (which will cause him to automatically notice us if we try to rob him again) because he shows up later in the game and is much easier to rob there, so I dump all the party’s crap on him and buy a couple items.
: Most of this stuff isn’t really worth it, but we’re carrying around a lot of useless crap so I might as well buy it.
Dammon: Learned a lot in my time in the Hells. I hope to forget most of it, but between you and me, there’s nothing in all the realms like the utter power of infernal machinery.
: Huh, he’s an infernal mechanic. That might be important.
: The third trader is Auntie Ethel, who seems to know a lot of things she shouldn’t - she’ll call out Astarion for being a vampire, for instance. She has nothing we really care about.. except a pretty good monk staff that Lyselle will probably use the secret rat method to obtain.
: I fucking hate Auntie Ethel. She is a bad fanfiction character who doesn’t really fit in the setting.
: The entrance to the inner grove has a bunch of tieflings standing in it demanding to be let through.
Jeorna: She’s a thief, hellspawn. And you will wait for Kagha’s judgement. Now get back.
: Jeorna is the druid in the middle. I’m not going to bother making a portrait because she has all of three lines.
: The dumbass on the left turns into a bear, which is exactly what you want a druid to do. You know what bears can’t do? Cast spells. They also can’t use ranged weapons, and because they’re Large they take an armor class penalty.
- I saw what happened. Why are the druids holding your daughter?
- You need to be careful. That bear would have torn you to shreds.
: “I saw what happened. Why are the druids holding your daughter?”
: (Not that I particularly fancy the idea of fighting an entire grove of druids. We’d need way more explosives.)
- She’s just a child - the druids are overreacting. I’ll talk to them.
- You’ve got your work cut out for you.
- Like you said - it’s your fault. You should’ve tried parenting her.
- Thieves deserve to be punished. It’s as simple as that.
: “She’s just a child. The druids are overreacting, I’ll talk to them.”
Jeorna: You - get back.
- If it weren’t for me, you’d be overrun by goblins by now. I’ll go where I please.
- What’s so special down here?
- I’m not looking for trouble. Can’t you just let me by?
- Ignore them and proceed.
- Leave.
: “If it weren’t for me, you’d be overrun by goblins by now. I’ll go where I please.”
Jeorna: Keep back. Force my hand, and I’ll show you its claws.
: Try me.
Mino: A moment, Jeorna.
Jeorna: What…? Oh, I understand. You - apparently Kagha wants to see you. Go ahead.
: In case you’re wondering, I have recorded a route that starts right here in which we murder every single person in the druid grove, including all of the tieflings because the game kind of breaks down if you start trying to kill people out of nowhere.
: This is actually a completely valid way to end the quest, and has its own cutscene where a druid brutally fucking murders a tiefling.
: I’ll do a bonus update on it, but here’s me using some explosives to turn those assholes into meat paste. This is what I do in RPGs - I’m a pragmatist.
: Back on the route where we don’t murder everyone, this bard calls over to us as we pass him. This is Volo, one of WoTC’s original characters. If you read the optional update, you’d know that one of the GM splatbooks for monsters in 5E is “Volo’s Guide to Everything” - he’s the narrator of that book.
- Fine - ask your questions.
- And there’s no overstating my disinterest. I’ve no time for questions.
- Leave.
: “Fine - ask your questions.”
Narrator: You search your mind, successfully recalling various details of goblin behavior.
- [BARD] A classic raid gang, complete with lasher and smattering of booyahgs.
- They were goblins, same as all the others: lowly and vile.
- Give an exact description.
- [BARD] Didn’t you see the tentacled ship? It was an illithid invasion force - the goblins were being controlled!
: “A classic raid gang, complete with lasher and smattering of booyaghs.”
: I’m sure these are all terms from the Monster Manual but I don’t feel like referencing it.
- The time was spent among books. I’m a student of the page.
- I’d rather not say. Are we done here?
- I’m not unfamiliar with their kind, certainly.
: “The time was spent among books. I’m a student of the page.”
: (In that I had a page who brought me the books.)
- Dragon…? There wasn’t any dragon.
- Heh - it was brass. No doubt about it.
- I think there’s been a misunderstanding. What do you want, exactly?
- [BARD] Neither! It was a gold dragon, scales glittering and wings gleaming.
- [BARD] Dragons? Really? How gauche.
: “Dragons? Really? How gauche.”
- Yes - they called out the name like a war cry.
- I don’t think so. I was concentrating on not dying.
- [BARD] Quite so. They sang the phrase like a battle-hymn.
: “Quite so. They sang the phrase like a battle hymn.”
- Goblin superstition - not worth the ink and parchment.
- Hold your tongue.
- [BARD] Dramatic. How has Maglubiyet responded?
: “Dramatic. How has Maglubiyet responded?”
: “Wait. About our conversation earlier - why the dragon?”
: This is the main area where the druids are performing the ritual. We’ll take a look around in the next update - for now, I want to head right to Kagha so we can progress the plot.
: This is the door to where she is - the inner sanctum.
: Kagha looks a little like a younger JK Rowling, so you know she’s evil.
: In an actual tabletop game, she would not have lasted this long. Someone would already have initiated combat.
: “Girl? You mean parasite. She eats our food, drinks our water. Then steals our most holy idol in thanks! Rath - lock her up. She remains here until the rite is complete.” : “And keep still, devil. Teela is restless.” : “Come, Kagha. We took the idol back. Surely…” : “Do it.”
- Thief? Posion? What’s this girl’s actual crime?
- Imprison her? She’s just a child.
- Do nothing.
- One of your guards outside said you wanted to see me. Here I am.
- [NATURE] Don’t druids cherish harmony? Jailing the girl disrupts nature’s balance.
- [PERSUASION] Release her. I’ll see that she stays out of trouble.
- [BARD] [PERSUASION] Silvanus was more concerned with ‘nobly sown seeds’ than punishing children, was He not?
- Keep silent.
- Prepare to attack.
: We need to make this check or Arabella dies.
: (It’s a good thing I went to those lectures on druidic dogma. Time to turn her own bullshit against her.)
: “Silvanus was more concerned with ‘nobly sown seeds’ than punishing children, was He not?”
: Silvanus is the god of the druids, and was at one point a mortal.
: Lae’zel disapproves of us not letting her kill a child. By the way, the weird italic word is probably druidic - druids in D&D speak their own language that no one else can.
: This scene is very different if you are playing as Shadowheart because you learn exactly what’s causing the weird light.
: I should mention that the reason Kagha has a snake (I mean, other than as a metaphor) is because she’s a caster druid. I forget if “fuck shit up” druids get companions in 5E or not.
: Snakes are the worst animal companion by the way, because unlike a bear or a big cat or something, they can’t wear armor.
: Shadowheart has a scene here, so we might as well talk to her.
: (…Right. The kind of wound that glows.)
: “How badly does it hurt?”
: Next time, we’ll investigate the inner sanctum and expose Kagha for what she is.. after I do an optional update showing off the genocide route. EDIT: I’ve decided to save Descent to Avernus for a bit later in the game once we’ve met one more character.