Special thanks to Pinkhaired August for the Furi banner
Furi. A 2016 release by The Game Breakers, it is one of my favorite games. It is, at it’s core, a boss fight game, where your skill will be pushed to the limit. We’re gonna slice and shoot our way through the game, and I’ll be doing my best to provide strategies for each of the jailers we come across. I…think I do pretty well in these, but due to time constraints and just general stress, and the idea that this LP is meant to be a sort of cool down period between projects, we’re gonna be playing this fairly casually. I’ll maybe try out the harder difficulties to show them off, but ultimately I’m just not interested in them, and will leave them open for you guys to play through yourself.
So, what IS Furi, exactly? It is, as said, a boss fight game. You are The Stranger, a samurai of sorts with a cool sword that crackles with lightning, and a laser pistol. You have a three hit combo with your sword, you can shoot and charge up your gun in full 360 degree range, and you can charge up the sword likewise for a high powered dash attack that stuns enemies for a cool little attack animation. Defensively, you’ve got a dash that you’re invincible during the duration, and you can parry attacks that have a white sparkle to them. Parrying heals you a little bit, and if you parry at the exact right frame you do a full counter, stunning them so you can get that fancy attack animation out again. You can parry all enemy bullets except for lasers and waves, though that doesn’t heal you. And really, that’s it beyond the specifics of the boss you’re fighting. You CAN charge up the dash, but since you always wanna be on the move you (or at least, I) tend to just press it for a quick dash. I’ve heard you’re not actually supposed to be able to do this, but I have no idea it’s something that feels natural to do.
Bosses in Furi fight you in phases. Barring specific exceptions each phase has a long range blue health bar, and a close range orange health bar, and you’ve gotta beat both without falling to defeat that phase. Long range combat is where the enemy has the advantage, able to run away and launch high power attacks, whereas close range is where The Strange has the advantage. Their attacks are easier to avoid and not nearly as flashy as they typically are, and while he can’t use his gun he can instead charge himself up to make his next attack deliver a devastating blow. I make good use of this, because while parrying heals you, beating a phase entirely heals you as well. And besides, a dead enemy is an enemy that won’t hit you. Additionally, every boss has a desperation move as their final phase, where you must outlast them while they’re in an invincible state. Some require you to be more active about that survival than others, but we’ll cover that when we get to them.
Story wise, we are The Stranger. We’ve been locked in a prison, way up high, and we don’t really know why. But a friend, The Voice, is here for us. This lapin friend has freed us, and given us back our weapons. We need only set ourselves free from here. A simple story, but a solid premise and one that’s sure to lead us to fighting at full strength.
With that all said and done, lets talk about the LP itself. As sort of mentioned above, this is a more casual play through to show off the game and encourage others to take up the sword, so to speak. I will at least try to fight the bosses on the Furier difficulty, but overall we’ll be playing on the standard difficulty. Except for The Chain since otherwise he’s a tutorial boss and that’s sad. No spoilers please, while I have beaten this game before it’s a relatively obscure game so anyone watching this has a pretty high chance of not knowing what’s going on. Uploads will be Monday and Friday, same ole same ole. So yeah, lets get this party started.
I hear thunder. Pitter patter. Time to wake up.
Video Length: 14:17
Our first fight is against The Chain, but if you’re familiar with my A Taste Of video on this series a long time ago, you may realize this is…not The Chain of old. That Chain was on the Furi difficulty, whereas this one is the Furier difficulty Chain, fought in the single fight mode. I decided to do this because the tutorial is overall not very good video watching, and this is a good way to really pump you up for the fighting ahead. It also gives The Chain some time to shine since otherwise he gets his butt handed to him pretty soundly (in my actual Furi mode fight with him this run I got an achievement off him for never getting hit once. Poor guy).
The Chain, even on Furier, isn’t that hard. He starts off simple enough, though his spread gun is tricky, a good mix of large shots that can be destroyed with your own gun fire and those annoying void shots that can’t be destroyed. A nice mix up of blue focused fire and purple focused fire (purple homes!) to change things up, and sometimes he just hits you with his stick real good. He’s got a pretty nasty wave attack, but it never really gets dangerous until he starts mixing it up with his staff throw (though both are, again, not really dangerous). In all his blue health bars he can do a dashing grab that you have to parry to avoid, otherwise you get into a stick wiggling minigame to avoid taking damage. It’s a little annoying, and I’m always bad at timing it, but I get pretty good at the wiggling so it’s fine. As you tear apart his health bar, he slowly starts charging with electricity, getting faster and faster. He eventually starts to throw out arena wide lightning blasts, though they’re telegraphed with a no-zone and are generally slow. There’s also just nothing stopping you from dashing through him, since enemies don’t cause contact damage in this.
In close quarters, he is at his weakest. He can do his stick combo, and he can warp around to do a rather annoying wave AOE, but with precise dashing you can evade it fairly easily. He does his little lightning sweeps as well here, but just like in long range mode you can dash through him to avoid it entirely, letting you set up for a charge slash if you want (or charging up your sword in general for some massive damage). He doesn’t block too often regardless of what phase you’re on, so feel free to lay on the attacks.
His desperation move is a massive wave of large blue shots and void shots that you need to shoot and wave through. As it goes on he starts adding waves of lightning to it that you’ve got to be mindful of, but short dashing over it isn’t all that hard. Once you get to the end of it, he forces you into melee combat where he lets out a torrent of lightning sweeps and stick attacks while invincible. Parry and dodge your way to success, and once he’s all tuckered out stab him in the faces.
And with that, The Chain is broken and our first jailer is defeated. We might be able to actually do this. Hope you all enjoyed, I’ll see you guys next time!
Also hey, next up after Furi is gonna be Phantom Hourglass, but it’s time again to do a vote on what game is next up AFTER that. You can find the poll here: https://www.strawpoll.me/16101404