It’s time.
Zodi Plays: Furi [9] Beat Of The Heart
Video Length: 16:01
A snowy mountain range, with wind howling. The location of our final fight. The Voice seems upset that she’s even allowed to be here, angry she’s allowed to even be a Guardian. He calls her an idealistic child, but foolishly so. When we meet her, it’s clear just how accurate that is. She’s barely a teenager, and she’s locked her life away for what, to stand against us at the last moment, after everyone else has fallen? That’s actually kinda sad. We cannot do anything but continue, so continue we shall. She is the last Guardian. The jailer is the key. Kill her, and you will be free.
The Beat is an interesting fight. She knows she can’t take us head on. We just finished cutting our way through The Edge and The Burst, there’s nothing she has that could match us. But what she lacks in skill or practice, she makes up for in quantity. She runs, along one massive floating bridge, and an endless supply of speaker like cannons fire at us. The first phase shoots a wave of void shots at you, the second shoots clusters of medium bullets that are pretty tricky to avoid, and the third phase sweeps laser beams across the area. The Beat herself just runs to each connecting bridge hub, and once you get to her she releases an AOE wave around her using her shoulder speakers. She’s too loud, so all you can do is pelt her with gunfire as the defense speakers at each platform shoot at you, the first with large homing shots, the second with AOE wall grenades. The Beat herself in phase one rotates narrow waves around her to try and catch you off guard, while in phase two she lets out a wall AOE that you’ve gotta dodge in time with the grenades her defense speakers shoot. Like with the last two bosses, she only has singular health bars, but in the third phase…we finally catch up to her and fight her on our terms. She’s tired, her ultimate weapon has failed, and all she can do is hope to convince us not to fight.
She tells us that with us, the world will wither and die. That we can’t be let into the Free World, no matter what. But we must escape the prison. It is the only way. In what is…probably one of the sadder moments, as she dies she asks us to hold her hand so she doesn’t just feel the coldness of death taking her. The Stranger refuses, he either cannot understand her request or doesn’t care. The Voice thanks us, and tells us that…we’re not the person we were when we first landed on this planet all those years ago. An interesting thing to note. And with that he leaves, us following one last time.
The following has been spoiled for a reason! Watch the video first!
And it is here that we finally reach The Free World, and find that for the first time in the game, our ability to Auto-walk has been removed. Because we no longer have a goal to pursue. We no longer have a direction to follow. We may go as we please. And so we do. And we see just how true The Beat’s words where. How true everyone was. By the time we fought The Scale it should be clear we’re not entirely in the right here, and each successive fight has shown us that no matter how malicious or cruel or corrupt our jailers are…they’re keeping us in her for a reason. A reason that becomes clear the moment we choose to walk upon The Free World. When I first played this game, I had suspected we were The Bad Guy. I wasn’t sure in what exact fashion that was, but I was sure of it. But still, seeing it play out like this. Seeing just what it all meant. What The Scale meant by “my creator”, what The Line meant by “look to the stars”. What The Beat meant by “with you, our world withers and dies”. This was a powerful moment to me, and I’m glad I got to share it with you. It helps that the credits music is…so melodic and somber in tone, it fits the mood so powerfully. Seeing the world seem to burn around us, the same size as our little “circle” that we fought people in when we take the advantage. Watching the very world crack, grass die, even buildings decay around us. It’s amazing.
The thing that really gets me is that, because of how the game functions, you can always look back and see the direct path you choose, thanks to the withering corruption. This is a game about how you cannot walk back your choices. This is why choosing to stay with The Song ends the game outright and makes you start over, because it’s a CHOICE. An important one. All choices, ones we make every day, they’re all important. And even if it means we gained our freedom, it may be that we’ve made the wrong one. As the credits roll, I want you to think about all we’ve done. Nine people have died, of which only really one was actually all that bad a person. The Burst was rude sure but being cocky isn’t a sin. The Song was manipulative but she believed it 100%. The Hand was stupid for bringing his son to the prison worlds but heroes like him are always bad parents. Every single one of these people have died to stop us. Was it right? Who can really say, the world is complicated like that. But the one thing we know for sure is a bleeding wound on the face of the Free World follows us as we walk, and that’s a powerful imagery. As the credits end, The Stranger, legs now stretched, can run. There are not a lot of places to go here, but thankfully I know the path. We head to one of the last actual places left in this area. We meet an old friend.
The Voice did what he did for a reason. A petty reason, an awful reason, but a reason none the less. He had hoped maybe we’d be changed by cutting our way through the nine guardians. Maybe we have been. As he holds his daughter’s hand he tells us the one important thing. What we’ve done is bad, yes, but that’s okay. I mean it’s not okay okay, but…it’s in the past. We can move on. What matters next is what we choose to do. See you guys next time, for the end of Furi.