Streaming in the Game Of - Variety Streaming to Completion (Probably)

Julia and Elma reach New Los Angeles, which means we get to meet a bunch of other people we might be working with. And considering some people don’t take no for an answer, there’s a good chance we’ll be taking a job with BLADE.

Geo continues helping people around the city, but sometimes he accidentally makes progress as well. Between his budding friendship with Pat and his showdown with Dragon Sky, it looks like our hero’s got a packed schedule.

With Mementos out of the way for now, the Phantom Thieves set their sights on Sae’s palace. Given she’s got her whole place set up as a casino, it’s fair to think she has everything rigged in her favor. But, nobody is so ironclad that a little espionage won’t turn things around on them, even if it is their own home turf.

Julia’s officially in BLADE, which means it’s time to put in some work. As a member of the Pathfinders, it’s her duty to explore the land and set up probes. But while she’s doing that, there’s plenty of people that need help as well. And some of them are lethal to technology. Like, any technology.

Okay. So maybe there’s a few chores that need to be done at Dream Island. But other than that, Geo gets some time to hang out with Pat. Which seems like a pretty nice time… at least in terms of making friends. The specific subject matter is, perhaps, a bit more upsetting.

We now return to Sae’s Casino, already in progress. The Phantom Thieves have taken care of the lower floors, for plebeians who like somewhat regular casino games. But now we’re on the high roller floors, for rich assholes who love sending people into death mazes or blood sports. The one rub is, though, that we’re not rich assholes who have someone to send in on their behalf.

Being a Pathfinder means we’ll be exploring new grounds, so today we’re exploring to the western side of NLA. And as it turns out, there’s a ton of things that are very good at killing this close to our home! Namely the Grexes. Curse them.

Pat has made his decision. He’s going to make friends with Geo and tell him the truth. Rey has also made a decision. He’s only going to do the second part.

Sae’s treasure has been located, but for some reason we’re listening to Akechi and his bizarre leaps of logic and waiting for the deadline. So, while we wait, we may as well do some hangouts. We’re down to the wire on a lot of these confidants, but some of them (Haru’s) are just getting started.

Our first big trip into the wilds comes to a close as we finally start looking for those people who disappeared. And uh, maybe we should have gotten around to it sooner. But at the very least, we came in time to save… a vegetable?

After his encounter with Pat, Geo’s in no mood to make friends. But just as Mega disappears and Geo cuts his Brother Bands, the FM King arrives and puts the world in a crisis. If the planet’s to be saved, Geo’s gonna need to learn how to deal with the sting of betrayal.

Well, the last mission wasn’t exactly a success. But we’ve got some free time before the next big mission, so why not hang out with the three semi-randos that we met before? Irina, Gwin and Doug are now available, so we’ll be taking them through town and then through the wilderness as we clear some sidequests.

The FM King is drawing closer, and with the Andromeda Key in his hands, time’s running out for Geo to save the world. He won’t be able to reach Peace on his own, and anyone who could help might need a little convincing before they let Geo waltz into space.

Oh look, it’s a “Fefnir forgot to post” double feature! This time, we’re reaching the end of Sae’s Palace, and thus the end of the flashback. And now we have to answer the question: how do we escape the clutches of failure?

It would probably help if we had more of Primordia’s probes up and running, right? Well, let’s get to working on that today! … most of it, anyway. Turns out that big plate of earth hanging above us is hard to reach.

It’s the end of the road and our final opponent waits for us in a space twisted by the FM King’s very presence. Whatever happens, Geo must stay strong to defend the Earth. But maybe that doesn’t necessarily mean he has to resort to sheer violence. Just the normal amount required to end a video game.

Just what could Shido’s palace be? Well, perhaps he’s been oh-so-subtly dropping hints every time we’ve seen him. Also he may have dropped an overt metaphor yesterday as well. Either way, if the Phantom Thieves can just pass this final hurdle, then they can beat Shido at his own game before he sweeps the election.

As it turns out, there weren’t that many other probe spots we could access anyway. So with our expedition finished, we return to NLA to wrap up our missions from this round. But after that, it seems a piece of the Lifehold has been found, and who better to track it down than the player character who needs to be around for important events?

The crisis may be over, but there’s plenty of stuff to do now that the game’s done. Just about all of our friends have quests, and on top of that, a couple of strangers have somehow made their way to the Wave world. That’s not all there is, but that’s about the size of what we’re doing today.

Mitsuki has unresolved hangouts she needs to see to before taking on Shido’s palace. Most of them are just about wrapped up already, but Haru’s here and we need to speedrun our relationship with her since there’s not really time to do it later.