With Lao by our side, we’ve entered Noctilum in search of the piece of the Lifehold. Of course, navigating the jungle isn’t easy, especially when the vast majority of its inhabitants attack us on sight. But we did sign up as a Pathfinder, so this is more or less the job we’re expected to do.
Well, here we are. We had plenty of things to do after beating the game, but now we’re about at the end of the checklist of things I wanted to cover. And the last bullet point, of course, is to go to space.
This is it, the last few hangouts before we take on Shido. We have to wrap up Haru’s storyline, but there’s a couple of other loose ends as well. And with all that out of the way, the Phantom Thieves can get on the boat… provided none of my mods conflicted beforehand, at least.
Our stay in NLA is brief this time, as there’s an emergency we need to attend to. Which overrides the thing we promised to do first, which is investigating some broken probes. We’re still bringing the guy who asked us to do that with us, though. That’s called efficiency… I think.
It’s been a while, huh? That’s right, Deltarune is back, and we finally get to see what happens when we’re flung suddenly into a Dark World in our own house! … er, Kris’s house, anyway. We’re wasting no time touching on this chapter’s themes, a bit of cool worldbuilding, and… Tenna.
Right, now that we’ve gotten the Kasumi shenanigans out of the way, it’s time to take on Shido. It seems the man knows his stuff when it comes to mind palaces, as the Phantom Thieves suspect he has at least some sway in how his works. But that’s not gonna be good enough to stop us from beating his cognitions into submission.