I’ve been playing Persona 4 Dancing All Night, and I really enjoy the conceit of “You saved the world, but can you dance?”
Playing SMT 4 Apocalypse; that first snake boss fight sure is something different, huh?
Yep! It’s also one of two fights in the game that have a 3D enemy rather than art, iirc.
SMT4 Apocalypse is real good so far! (I’m pretty sure I’m at the final dungeon, so I feel safe saying it.) I don’t mind it being more optimistic than the other entries at all, especially since it’s breaking free of the mute protag/chaos hero/law hero triad all numbered SMTs except Nocturne had. It feels like the neutral ending I couldn’t be assed to replay the game to get in SMT4. The quality of life improvements over SMT4 are also great, including but not limited to a working map.
Apocalypse felt a lot like Devil Survivor 2 to me: the characters were more interesting and the mechanics were mostly improved, but I preferred the overall plot of the first game than the plots of the sequels.
I admit, though, I will never quite get over the fact that you kill literal God as the final boss of Apocalypse
Wow, these gods are pulling out all stops to make everyone’s life miserable
Magical EMP that blocks demon summoning? Sure, it’s not like Tokio wasn’t already a hellhole already! But at least I can still use it, thanks Dag-goddammit, now i’m forced to thank someone who’s just as awful as the gods i’m trying to stop! Also thanks for throwing me another impossible boss fight, game, appreciated
I’ve beaten Apocalypse! It was pretty good overall, and a lot in it felt like a love letter to the rest of the series. Including the final teleport maze dungeon, though it was nowhere as rude as the Strange Journey endgame. Even up to the endgame everything seemed rebalanced, with a bunch of differently-working Severe-tier skills instead of spamming Concentrated Megidola that got me through the entirety of SMT4’s main plot.
Good news for us europeans in the latest Atlus news! We might get Strange Journey Redux, which is great because we were snubbed for a good decade and missed on a lot of DS titles like Etrian Odyssey 2 & 3 and Devil Survivor too, which thankfully is now downloadable on the eShop
There is no “we might” there
Deep Silver taking over as the Euro provider has been so good.
I should really play SMT4 Apocalypse. If Etrian Odyssey 5 comes out before I get around to it, that will end up eating my JRPG attention instead
Well, if you’re American, it’s on sale in the eShop right now.
(Well, if you could call $40 for a 3DS game a “sale,” anyway.)
Especially considering the physical copy has basically been the same price on Amazon for a bit.
I’m in what i think is the second to last big dungeon
If all the bosses are going to be as ridiculous as Odin i’m gonna be mad, 'cause i had to step up my fusion game just to get past him
Holy shit, the final boss is a beast
Thought going all Divine Powers would make it easy, but YHVH is hard to beat! Doesn’t help that I have no way to counter smirks in Nanashi’s team and my MP consumption is less than optimal
Guess it’s time to go back and fuse some more? Or maybe go to Twisted Tokio and tackle the Fiends?
It’s been awhile for me since I fought that boss, so the only advice I can give is to make sure that your team of SMTIV characters are fighting optimally. Using them well can turn the fight from impossible to hard
It’s probably way too late for any tactics advice, but in that final boss battle I loved the cut-ins. You’re denying divine nature with the power of friendship and it works. Not so much him resetting his weaknesses in the second form.
Actually it isn’t, i just got distracted by other games and went to grind for othe monsters just to get something with the smirk debuff and try getting more of the fiends so advise away!
Oh, I definitely don’t check this often enough. I don’t know how useful this will be, but:
Conserve your MP, especially for the SMT4 team, and among them, especially for Isabeau for her multi-target healing and -dynes for hitting any weakness you expose. The first time I wiped against him, Samurais running out of MP was a big reason why, especially since MP restoration kind of sucks in this game. Concentrate is good for conserving, but might get wiped by his buff removal. This isn’t such a big deal, since survival is easily more important than dealing damage in any one turn.
Godslayer’s Blade is probably the best thing Flynn can do unless you’re in a dire need of support. Its resistance-lowering effect can and will even give the boss a weakness if you luck out, and then you’ll have all the turns you need for support. Plus, you know, it always strikes a weakness. I’m pretty sure it can miss, but it’s a low chance unless there’s serious Suku going on. This is also the reason why you usually want to spend several turns setting up and only start dealing damage later, aside from the usual buffing. Keep in mind weaknesses will reset when YHVH changes forms, so you’ll need to do this all over again.
On the subject of buffs: Dekaja and Dekunda are really important, and debuffs on him are more important than buffs since they work on turns for both teams. This also means debuffs on [i]you[i] are trouble, since with the team switching every turn you won’t have time to remove them after your turn is done. He can remove both buffs and debuffs, but won’t do so every turn (I don’t know if there’s a pattern). Debilitate is good, but keep Dekaja/Dekunda around too, as he can give out multiple levels of buffs simultaneously. Nanashi can use Dekaja/Dekunda Stones to conserve MP and skill slots and when YHVH is at +2/+3, it’s definitely worth doing over preparing a nuke. Samurais don’t come with spell stones IIRC, but I’m pretty sure Walter and Jonathan get de/buff removal. Rakukaja/Sukukaja on yourself is also good - when in doubt and at 0, go with Rakukaja, though at this point you’re probably Luster Candying all stats anyway.
Magaon is useful (Walter has it and you might want to, as well), but I managed without it by just removing the buffs and debuffing him anytime he used that crazy all-buffs-and-smirk-on-himself move.
Re partner, I went in the first time with Hallelujah and… he was pretty bad, as he’s mostly about dealing damage. Take Navarre or Asahi for support, depending on if you’re covering buffs or healing more with your own demons.
Whew, I think that’s all I remember off-hand. I went in with basically a random bunch of demons I was using then, so I don’t really have fusing advice. Phys resist might help but other resistances are not a big deal, since most of the damage is almighty.
Can confirm, this is good advice
Turns out the Nintendo Switch project was SMT V after all!