What is 13th Age?
13th Age is a d20 pen and paper game, based off of Dungeons & Dragons, but with significant improvements (in my opinion, at least) both mechanically and narratively. Some highlights include the escalation die, which speeds up combat, icon dice, which give narrative control over to the players, and the replacement of a list of skills by free form backgrounds created by the players. It’s an extremely fun game, that can create some interesting fantasy stories.
Okay, but what is this?
This is an actual play of a 13th Age campaign, run by myself starring dijon du jour, Shell_Game, beezleboob, and Roy (I don’t think he has an internet name). It’s a story about a bunch of weirdos trying to save the world from an oncoming disaster, while also trying to find themselves and their place within a world caught between a dying age and the start of a new one.
Updates are currently scheduled to go up on Fridays; this includes the normal episode plus any associated fireside chats.
Wait, what’re “fireside chats?” Should I be listening to them?
Due to time constraints (Roy has to be up early for work, and I have to teach on Mondays), our sessions normally run about two hours, which we find to not be enough time to really say everything that needs to be said. Fireside chats are pure role play sessions, usually directed and organized by the players for those moments when they’re not out doing quests and whatnot; very rarely will I be involved in them, and, while they’re not required listening, they do tie into the main plot, so listening will enhance your experience. Plus, I personally think they’re some of the best bits we’ve recorded.
Apolena Noc is a Wotan (more commonly called “raven-folk”) from the Wastes, and the self appointed “Ambassador of Dragons.” A bard of the Three, it is Apolena’s goal to unite chromatic and metallic dragons, and, if you believe her, she’s been chosen by Aurum Rex to do so. A kind and gentle soul, she’d much rather talk than fight, but if push comes to shove, she’s more than capable of handling herself.
Apolena is played by Shell_Game.
Dawn is a pixie, a construct created by the Fey Queen and the Thrice-Wise Magus, primarily to guard ancient fey tombs. Due to being one of the earliest pixies constructed, Dawn displayed unacceptable levels of independence and thought and was promptly left in the woods to die. Instead, she made her way to a city, learned magic, became a wizard, and earned herself a position at New Axis’ Imperial Academy of the Arcane Arts library as its head librarian. Now she’s wandering around looking for new books to read. Yes, really.
Dawn is played by beezleboob.
Hammer is a dwarf-forged, a machine made to serve the Glittering King’s subjects. For some unknown reason, Hammer developed independence and a sense of self and promptly left dwarven society, in search of something more. He found it, when a chance encounter with some halfling priests showed him the light of religion. Now he wanders, tending to the sick and helping the poor all in the name of [ERROR DEITY NAME NOT FOUND].
Hammer is played by Roy.
Hugh Manmon is a Capricorn demon from Hell, and a loyal subject of the Queen of Hell. Thanks to a bureaucratic snafu, Hugh has found himself the only free demon in all of Hell and the mortal world; since his exile from Hell, Hugh has been eating souls, summoning the undead, and building complex "dungeons" for would be adventurers to practice on. As far as most people are concerned, Hugh is a completely normal human person, thanks to his hellish glamour.
Hugh is played by dijon du jour.
Squire Shoesnak is a kobold (maybe?), and also a very good boy. He’s a real squire and, using all his money (about two gold), he hired Hugh to escort him around in hopes of finding his knights. He’s brave, eccentric, and all around the very model of a knightly squire.
Squire is played by dijon du jour.