Honestly? I think they explode out of pure, unadulterated spite.
No no game. You do not even joke about Elena dying. No. Stop it.
Thereās a pyrate ghost manning each and every booby trap, ready to set them off at the moment they find the most humorous.
Ironicusā love of love is extremely heartwarming.
Mummies that explode whenever they please counts as supernatural, right?
So how did Avery not get blown up by his own mummies? Magic trap building powers?
Also, I really need to get a PS4 one of these days.
I didnāt think the part would end well after starting off with dead Guybrush, but that last scene was adorable.
Itās something that never actually got me mad, but the unexplainable workings of the stuff these lairs had that Drake explores always kind of bugged me. He pulls a handle, puts buckets of water on panels or something and a huge stone wall slides sideways out of the way. Cāmon man, that junkās like 400 years old. I guess it bugs me cause the game is very realistic in most spots.
aaaaaaa this is so heartwarming I love it, this is probably my second fav part after Ep3, the callback to the Crash level leading into them making up is really nice thematically
Also the whole Descent area feels very Uncharted 1 to me?
I assume thereās one path which didnāt have the exploding mummies, and just had the easily-avoidable tile traps. Itās also the path which caved in, because the universe hates Nathan Drake.
The only thing that bugged me about it is that this game also had a set piece thatās a trap thatās fallen apart over time. It was neat to see the ridiculous inner workings, but, really, either hand wave it or donāt.
Stuffed with black powder that ignites from the torch Nate/s carrying around maybe? Then again they go off even when Nate doesnāt have the torch, hmm.
I guess weāve found the gameās supernatural element!
I thought the bit of Uncharted 3 with the French chateau/castle was really neat because I love that decayed opulence aesthetic so all of the New Devon parts in this game were just a feast for the eyes.
Iām way behind (only on episode 14, the big Madagascar chase scene) but I just want to say how much that setpiece reminds me of the similar one-camera-shot chase scene in The Adventures of Tintin, because technically the Madagascar chase follows the same rules ā there isnāt a single cut between when Nate and Sully leave the clock tower and the very end when Sam and Nate drive off.
Which then made me realize that The Adventures of Tintin is probably the closest weāre going to get to a decent Uncharted movie. Besides the obvious, and those donāt count because they were the inspiration :V.
Oh man, the Adventures of Tintin. What an amazing film, really need to give that a watch again.
Also uh I just watched the scene in question for the first time since discovering Uncharted and
Yeahhhhh⦠that might be the most Uncharted thing in the history of Cinema.
So Chip, how tempting was it to cut the video before Elena revealed her joke and they had their āgood talk?ā Just leave a nice, soul-wrenching cliff hanger at the end of the episode.
Also itās a pretty minor detail, but I appreciated how Nateās first assumption when hearing the explosions in the distance was that it was just Shoreline going hog-wild with dynamite. After seeing that exact behavior for most of the game itās a perfectly reasonable explanation, which helps set up the exploding mummies as an actual surprise for the player.
No one is that cruel.
Aw, look! Nate and Elena are happy again! Sure, they havenāt actually resolved any of their problems and are just coasting off an enormous amount of adrenaline and near-death experiences, but weāll ignore that and pretend like everythingās OK!
Those advanced pirate engineers invented a primitive motion detector, itās made out of a coconut.
What if Averyās plan was to entrap the feuding pirates in hug-traps in order for them to hug out their disagreements and therefore end the conflict, only for Tew to misinterpret an order and poison everyone, thus ruining everything?
Unless the game outright contradicts this, Iām going to believe itās true.