Update #1
The year is 1980.
Rob Boss, video game enthusiast, sits in his parents’ garage, staring at his computer.
Another day with nothing planned for the future, he gazes deeply into the black glow.
Suddenly, something takes hold of him.
It’s us. We have been transported into the position of Rob’s inspiration, if you will.
Reaching into Rob’s passion, we give him the motivation to start his own game development company.
Our first order of business, is giving him a name for his new company…
Rob Boss looks into his mind, and puts pencil to paper…
“Perfect,” Rob thinks to himself.
~ ~ ~ Welcome to Hippogriff Games ~ ~ ~
Hello, everyone!
As a collective mind component, let’s do our best to guide Rob Boss into a successful future as a game developer.
There’s only one thing to do at the moment, so let’s have Rob do that.
Okay, now let’s get to how this whole thing works…
–= Game Concept =–
To start, there are 4 things we can change: Name, Topic, Genre, and Platform
- Name -
Choosing the name is the most enjoyable part of this, as it brings forward the most imagination and really makes the game.
We’re gonna always leave the name for last, because choosing the other aspects (Topic, Genre, and Platform) really gives the context for the name.
- Topic -
Topic is what the setting or tone of the game is in a sense.
At the start, we only have 4 topics to choose from: Comedy, Detective, Cyberpunk, and Martial Arts
(Rob Boss’s interests are weirdly close to mine.)
- Genre -
Genre is categorizing how we imagine the game should play.
We have 5 genres to choose from: Action, Adventure, RPG, Simulation, and Strategy
(I think we get 1 or 2 more later on, but it’s mostly limited to these.)
- Platform -
Platform is what system we want to launch our game on.
At the start, we only have 2 platforms to launch on: G64, and PC
“Dev. Cost” is how much it will always cost to develop a game on a given platform.
“Marketshare” is effectively how big a slice of the game consumer pie our game will be available to.
“Genre match” will come into play later, if we decide to create reports looking into why our game was or was not successful.
(I’m not gonna focus too much on numbers and how the algorithms for stuff works, but I’ll explain details here and there.)
OK! Got it?
Now, we are gonna vote, but first, let’s go over how this process works…
–= Voting Process =–
-
Vote Part #1: The 3 parts of the Game Concept, (not the name yet). Simple multiple choice. 2 days
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Vote Part #2: Once the results of Part #1 come in, we gotta decide the name. I doubt there’s a good in-forum method of doing that, so my plan is to use a google drive excel sheet, and then I will write the names into a forum multiple choice poll. (EDIT: Part 2 will now just be the period where people can pitch their names.) 2 days
-
Vote Part #3: The 3 sliders of the 3 development stages. I have not explained these yet, because I don’t want to overload this post with stuff that won’t come up until later. So, I’ll explain those once we get there. (EDIT: Part 3 will now contain the name vote, and the sliders vote.) 3 days
Then the game gets released, and the reviews come in.
I’ll explain more once we get there, but let’s start the community involvement.