Everything's better under the sea - Let's Play Valdis Story: Abyssal City

We backtrack to check out the Western Skyway and to see what all those NPCs we’ve found are up to.

I have to say that out of the many sewer levels in games, Valdis story’s sewer level is pretty good.

It turns out that all you need to do that is good artistic chops (even if the character designs can be a bit iffy the environment art is fantastic, and I’ll fight anyone that disagrees).

Also, it’s update time! We pick up that most useful of Metroidvania upgrades and slaughter a few bosses.

It’s time for my favorite boss fight in the game!

I got a little behind on videos but I’m gonna say Reize is more annoying because his creator has a whole public list of artists he’s blacklisted and will never ever ever commission.

I honestly never knew you could spare disthan as I promptly just killed him as Wyatt. Mostly under the kill future threat now thinking. I do look forward to seeing the engineer’s palace.

The more I hear about this man the less appealing he seems.

Look forward no longer as we have that and more in today’s update!

Oh yeah, no. Apparently this is just what he does. Lord knows where he gets the money for it but I’m pretty sure this and Shovel Knight aren’t the only games he’s backed highly enough to get Reize squeazelled into them.

Oh that was satisfying to see someone run through the engineer’s palace easily. I probably got zapped with enough volts to power frankenstein for a few years while going through as wyatt. The boss at the end probably started tally marks from the amount of times they killed me.

On another note, this game has fantastic music.

The music in this game is indeed pretty good. Not the most memorable but the more ambient area themes are pretty good casual listening stuff.

Oh, btw, it’s update time.

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It’s time to tackle some superbosses. Disclaimer: superbosses may not appear so super.

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It’s time to end the game. Though not quite the LP, we still got Vladyn to go through.

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It’s time to start Vladyn’s campaign, and see just how different it is from the other three.


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Update time! Today we’re basically forced to do all the Tagrum stuff, I guess to sync Vlad’s campaign up with everyone else’s.

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Been wondering, is Vladyn like a zombie guy who got frankensteined from a bunch of different body parts, or does he just have the worst five-o-clock shadow in existence?

Outside of the demon arm his body’s untouched, so he just made really poor facial hair choices.

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We fly through the Ishk-related content in record time. Thank you editing gods for your wonderful bounty.

Let’s see how much progress we can make without actually talking to Sezzi. Also, what happens if you leave the Yeti alone.

We try out another of Vlad’s firearms today.

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It’s time to finish Vladyn’s campaign.

Though the LP’s not quite over yet. One more update showing off the boss rush arena, though that may be a while because I’ll be focusing on my new LP for Dishonored 2.

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