I was willing to give it a go because it was an interesting concept. Not 10 minutes in did everything start falling apart thanks to the organization of the plot, the bad acting, and whatever arbitrary clip the developer thought was important.
FFVI and Chrono Cross were games with great stories that shot themselves in the foot by having WAY too large of a cast. I couldnāt get invested in any third character in enough in Chrono Cross to level them up, and the constant need to grind your friggin 12 party members in FFVI brought the pacing of that game to a grinding halt at times (pun intended) or else you were going to get wrecked at Kefkaās tower. It is the only reason why FF6 is comparatively low on my list of FF games
Oh, and while I live and die for the Mother series Mother 1 was a bullshit game and itās bad
You know if weāre talking bad opinionsā¦I honestly think Skyward Sword is one of my favorite Zelda games, and the people who hate it either just really have a hate dick for motion controls, or donāt understand why tutorials exist, and are super fuckinā impatient. Fi is great, I love my put upon sword wife secretary. Like basically every character in the game, she actually develops and gets better as the game goes.
Unsure if this is ābadā butā¦I fucking hate Soul Calibur? Like, a lot. Not one single second of the gameplay is good and Iām glad the newest game killed the franchise by replacing all the characters with garbage idiots.
The Genesis era Sonic games are fucking trash, and the people obsessed with Sonicās āgo fastā nature clearly havenāt played Sonic in awhile, at least past Emerald Hill Zone and the like. The first game outright punishes you for going too fast. The Sonic Advance games are what Sonic would look like if they focused on being fast and spoilers those games are awful too. Adventure 2 is the only Sonic game Iāve played that genuinely felt fun the entire way through, Generationās final boss fucking sucks and the colour powers are awful. Itās not a surprise Planet Wisp is the worst part of Generation, beyond again the final boss.
Metroid Other Mās only problem is that the director for the voice actors was fucking shitty, and some of the gameplay didnāt mesh with what was actually written in the plot. Other M is great.
I actually care about the Zelda timeline and Iām actually really bothered by people who shit on others for liking it. I think itās NEAT. It even goes the way I expected it to, baring a few minor differences.
Itās not presented as a horror game, but it does a lot of horror game-esque things so well.
Spoilering my thoughts just in case. Itās been a while since Iāve played the game, so I might misremember some details.
[spoiler]When you start the game youāre told how weak Samus is, and youāre told that the SA-X is as strong as Samus at her full potential. When you first go down the elevator to the different sectors, the game shows SA-X blow up a wall, and a door to show how dangerous it is, setting up the power dynamic. You are being hunted, and if it finds you, you need to run away.
When you first see it in person, the game cuts out all of the background music, and itās a real oh shit moment, as you realize it is actively hunting for you. I donāt remember, but I want to say there are a bunch of places where thereās clear sabotage on the station, and you hear explosion noises or something pointing to SA-X. There are also a couple times where it will find you, and freeze then super missile you unless you can run away fast enough. The game manages to keep that tension up the whole game, even though you only see it 3(?) times before you fight it properly.
On top of that, there are all the signs of the X evolving to be more dangerous, like the enemies in the jungle that undergo metamorphosis, the frozen X, and the scientist that turns into a core X you fight (which in and of itself has a whole lot of implications). While SA-X is the main enemy, the game also shows the rest of the X getting stronger and evolving.[/spoiler]
tl;dr, The game does a great job of showing youāre constantly being pursued, and the X are a terrifying enemy. When I played through the game, I was constantly in fear in a way other games havenāt been able to replicate.
Dark Souls 2 was the best Souls game because it wasnāt held down by Miyazakiās Berserk boner, and 3 is actually the worst one with the creative depth of a roadside puddle.
Bioware has never made a game that was more than āokay-ishā but their best written character so far has been Sera. she feels like a person. Solas was a mistake.
You and I enjoy Zelda very differently, I couldnāt even replay skyward sword without yelling at the game for getting colors wrong āZelda was taken away by a black tornadoā yeah brown is my favorite shade of black. Jenner and I are of one mind about Fi though she develops into someone I would deck in the face for pointing shit out I figured out 5 minutes ago.
but thatās okay because we enjoy sonic the same way.
And thatās okay, because hereās an actual controversal opinion: you donāt have to like things I like and vice versa, yo. Although that tornado was clearly black, it just appears brownish due to the orange-y cloudscape.
Remember Me kicks fucking ass. The gameplay wasnāt the best, but the actual world it developed, if you read the info logs and paid attention to stuff, was phenominal. Itās the only time Iāve played a game that made me feel like Hitler but worse, and I kinda love it for it. Itās not as good overall as say, The Last Of Us, but it had the same kind of āoh you thought you were playing the heroā type ending, and I highly respect the developers for that.
I fucking hate Life Is Strangeās ending though, because itās so obvious which is the right choice, and itās ALWAYS that when it comes to time travel stories, and thatās just lame. I expected something more from them, which sucks because a lot of the game was really cool, even if I do think it was trying to hard.
Half Life 2 is not that good. I mean donāt get me wrong, I donāt think itās terrible by any means, itās enjoyable enough to be passable most of the time and sometimes even pretty fun! But when people applaud it as being the paragon of the medium⦠I just donāt understand.
The writing especially, people fall over themselves to jerk off over how good Half Life 2ās writing is and Iām like, did we play the same game? āIt doesnāt have cutscenes itās so immersive!ā they cry⦠but Iām still stuck in this room unable to progress until the dialogue is exhausted, I just have the option of completely breaking that immersion youāre apparently enamoured by? This is really the innovation that you think made the story more real? Alyx is constantly talked about as being an excellent protrayal of a woman in a video game, when she basically exists to slather over how amazing the player is and most of the her agency in some way comes back to making the player feel good about themselves so yeah sure sheās a real progressive portrayal, Valve sure did end objectification in games. In fact the entirety of the games narrative in relation to you is just the game wanting to practically get the player off on how great and amazing you are, oh player I love you so, so much thank you for playing our game, did I mention youāre the best?? Have I told you how cool and amazing it is and how honoured this npc is to meet you in the last two minutes, no? Shit I better do that!! And donāt get me started on how ppl think taking a bunch of blank slates from HL1 and projecting new, generally uninteresting and wildly generic character archetypes onto them really isnāt a fucking laudible achievement.
Itās not astounding mechanically either, the gravity gun and the physics are constantly talked about and sure I guess they must have been amazing for anyone who played it back in 2004, but by the time I played it they were no longer particuarly novel and although the seasaw puzzles do amuse me the Gravity Gun really isnāt some wildly compelling game mechanic that elevates the combat or puzzle design, itās just an okay gimmick - Ravenholm is fucking terrible. The driving sections are usually ehhh to outright oh god why. A lot of the combat sequences in the later parts of the game go on far too long - anything with the airships is especially unpleasant. The guns donāt feel particuarly satisfying to use crossbow nonwithstanding.
And the sound design? The sound design is fucking disgusting the beeps of the suit and the warning sounds and the health noises and the crowbar and the Combine radios and literally everything I am astounded people can with a straight face say HL2 had good audio. It is a repungent mess and it offends me a game so applauded can sound so wildly unpleasant.
There are things I do like about HL2 - I think the environmental design is wonderful and there are times it intersects with the narrative really well, the whole opening in City 17 for example is great. I also appluad the game for consistently varying its level design and introducing new systems even quite late into the game, I loved assaulting Nova Prospekt with Antlions. But really, itās just an okay, sometimes fun shooter with a couple of novel quirks and terrible writing and yet for some reason I just can fathom beyond āyou had to play it when it was newā people honestly think itās amazing.
Anyway my other contrversial opinions free of accompanying walls of text include,
The DS Zelda games are good and A Link to the Past is wildly overrated
Old school Survival Horror games rely on cheap tricks to try and falsely imbue themselves with a sense of horror to make up for the fact they otherwise arenāt in the slightest bit scary
The Walking Dead Season 1 was a fluke and Telltaleās other games are all trash (Well, post-TWD, I havenāt played their pre TWD stuff so maybe they just went off the rails)
I really hope Generations and Mania arenāt an indication Sonic is going to fall into relying on nostalgia for āClassic Sonicā going forwards
Life is Strange really needs more people taking it to task for how widly shitty the implications of the ending are instead of talking up how much of a āpositive lgbt+ portrayalā it is
those 2 resident evil rail shooters? umbrella and darkside chronicles? thier super good! i like them way better then resident evil 3 or code veronica heck I donāt even like code Veronica.
I mean CVX just had so much dumb shit you had to collect for fetch quests it just crossed the line. Itās the makers heard us make fun of the dumb items we had to collect in the other resident evils and shoved 10 times the amount of dumb shit we had to collect as a result. also Steve Burnside? is this a serious character Iām suppose to like? it all just made the game drag on.
I actually really like Age of Empires 3 and the expansions. Home cities helped speed up gameplay, and limit turtling, while also allowing it to be a viable strategy with the right deck.
I could not get out of the first proper town in The Witcher 2 and could not understand why it is hailed as the best Western RPG ever so much. Witcher 3 is going a little better though!
Deus Ex, particularly Human Revolution and Mankind Divided, are great games that I hate playing because they make me supremely motion sick for some weird reason. In fact, most FPSes that are universally praised make me motion sick.
I donāt understand why the Tomb Raider reboot was praised so much when it felt like the developers had a āBritish girl screaming in painā fetish.
Other M was a decently fun game and the Ridley scene made some sense in context riiiiight up until I realized I actually blocked the memory of Samus mentally reverting to a little girl in that scene and then it was like, whoa thatās actually really weird and dumb!
The racing genre in general is saturated by boring, bland car porn. Iām disgusted by indie devs that shun games for not ālooking indieā enough. Open world games are just third person shooters with a tedious level select and the only game that sufficiently justified having its world be open is Burnout Paradise.
The indie game trend of making a robot to make your game maps for you instead of making them yourself is the death of game design. Games where the biggest feel-good moment is supposed to be looking at your numbers go up are heinous. Blizzardās last good self-developed game before Overwatch was called Lost Vikings 2. Iāve yet to play a good game by Gearbox not called Half-Life: Opposing Force.
The bigger-budget Western games industry, from the late '90s and onwards has been suffering from tunnel vision, focusing almost entirely on making every aspect of games more realistic, and this trend has only become slightly less apparent in the last 5 years or so.
Simulate your favourite rogue-like by trying to roll 13 on two dice. Flip a coin each time to see if youāre allowed a third. Flip another coin to decide if the dice go up higher than 4.