We start back in Gabriel’s apartment, with Grace practically ready to collapse.
The spoken dialogue here doesn’t really match the subtitles - Grace does a lot of “Hmm… well… let me think…” beforehand.
Honestly, it’d probably make more sense to take Grace but Sierra clearly had not yet figured out how to do a multi-protagonist adventure game. That technology wouldn’t be invented until, uh… the far-flung future of 1992 with Coktel Vision’s “Gobliiins”.
The game automatically walks Gabriel out of the hotel room.
There are a TON of missable points in this time segment. The first thing we want to do is something that Emilio hinted at way back when we first met Mosely in his room.
The logic here is kinda questionable. The assumption is that the entire tour group is now back at the hotel, and thus in their rooms, after witnessing the dead bodies.
What we want to do is use the water glass on Madeline’s door.
That’s interesting. I wonder why Gabriel doesn’t have one.
We also want to do this on Estelle and Lily’s door.
No wonder Grace thought she over-reacted. I hope this isn’t going to be a thing like the Phantom in whatever Ace Attorney game that was.
Let’s head downstairs now. What we’re about to do is one of the easiest to miss sources of points in this game.
Wilkes is down in the sitting area. This much you can see immediately. What you probably don’t realize (without a guide) is that the second you go downstairs in this segment, a hidden timer starts.
You see, back in the phone room, Buchelli is on the phone. Once a certain amount of time passes, he will leave the phone room and go talk to Wilkes. Eavesdropping on him will cause him to INSTANTLY leave the room once we’re done.
What’s even more fun is that without the wrapper, the game has a framerate issue here where it runs at like 300 FPS, causing the timer to tick down before you’ve even made it to where Wilkes is. The trick is that we want to talk to Wilkes first, then quickly go for the phone room.
Now what we want to do is use the tape recorder on Buchelli. The conversation is in Italian - and we’re going to translate it later, so I’m not going to bother posting it.
As soon as we’ve finished recording him and left the room, Buchelli comes out.
They basically just start drinking while Wilkes laments the loss of his ability to test his treasure hypothesis. If you missed talking to Wilkes or recording Buchelli before this, you’d have to reload your save (or just go without a full points run).
Our next unlikely source of points is Arnaud, who is back on top of the observation tower. I thought for a bit about why this gives us points since all he does is deny knowing the Scots.
Then I remembered I took a look at the novelization of the first game (my copy came in as I was working on this update) and Jane Jensen is INCREDIBLY verbose. Like, she takes five pages to describe what is maybe 30 seconds of cutscene.
With that done, we need to head to the Armchair of the Devil. I missed some points here and had to re-record because this shit is a pixel hunt even with a guide.
The first missable thing is this right here. There’s tire marks in the dirt - you’re forgiven if you don’t see them because I sure as hell didn’t. You need to have Gabriel look at these.
Thank you for your amazing insight, Gabriel.
If we follow the tire tracks with the camera, they eventually lead to the Scots’s car.
Now, there’s a source of points here that is not going to be obvious to anyone at all. We got points both for looking at the tire track by the bike and looking a the car… but there’s one other thing we can do.
We can use the notebook on the car, which causes Gabriel to get a rubbing of the tire imprint. Why that tire in particular? Hell if I know. The game does give you a pretty direct hint if you use the “think” action on the car though.
With that done, we want to go up the mountain to the armchair itself. Mosely is already here taking a look around. There’s even MORE pixel-hunting to be done up here, only this pixel hunt is a requirement.
I couldn’t capture it, but Mosely jumps when Gabriel approaches him.
There’s a choice here that I forgot to capture, but it’s got four options: Arnaud, the Tour Group, I Don’t Know, and VAMPIRES. We’re picking that last one because it’s the only one that’s worth points.
We then have to examine the bodies, specifically their heads. You can also examine the rest of the body, but only examining the heads gives you points… despite all three of the hotspots basically saying the same thing.
Well yeah, it’s not like they were say… a black Scottish cyclops. There’s more (redacted) than there are black Scottish cyclopes out there.
Here’s what you get if you examine the bodies anywhere but the head:
This is where the pixel hunt comes in. You see, the invisible walls for this area are actually fairly far in - in fact, that large pixelated tree just above Mosely pretty much marks the boundary.
On the far left side of the map is a bloodstain. For reference…
The area around the rock is surrounded by invisible walls, and it’s a complete pain in the ass to find if you don’t know that it’s there.
Along with the bloodstain, there’s four indentations in the dirt. We need Gabriel to use the think action on these.
Gabriel bends down, and then starts having a vision. Or, if I’m aping Jane Jensen:
Gabriel knelt down at the strange indentation in the dirt, touching it with the tips of his fingers. The soil was soft and pliable, but dry. As he touched the dirt, images came flooding into his brain, as if by some sort of sorcery most dark. Gabriel was tripping fucking balls.
In the same way that he remembered what to buy at the grocery store (by conducting an elaborate Schattenjager ritual consisting of waving his hands in the air and just generally being Tim Curry) Gabriel had solved the mystery of the indentations. Why his own feet were not making any was a mystery probably answered by the fact that Mask of Eternity’s engine was bunk.
The objectively correct answer is “BRUTALLQ MURDEREX THEM”
Who the fuck are you, Kokichi Ouma?
The answer is that we have to trip balls again. For some reason.
I had to re-record this part twice: the first time because I thought I missed some points, and the second time because once you finish looking at the blood, there’s a scene that is VERY easy to accidentally skip.
Yep, Madeline is definitely a cop. Probably Interpol.
More like she is the police. I’m honestly surprised Mosely hasn’t worked this out yet.
I love how even with these low-poly models they still manage to convey Madeline being a smug piece of shit.
I thought for a minute that it was weird we didn’t see Mosely’s moped, then I realized he probably just never went back with the tour group.
Gabriel is, of course, a smug asshole.
We’re now back in town, but we need to leave right away. It’s kind of a wonder the game didn’t hint at this by just dumping us back on the world map.
One thing I didn’t point out: just to the left of the hotel, across from the route you take to get to the observation tower, is a road you can use to get out of town without having to go back to the bike shop.
Our next destination is Larry’s house.
I don’t even know why Gabriel bothers playing around with him.
And here we go.
Honestly, one thing I thought of is that they should have put the Big (Optional) Bullshit Puzzle here instead. Fool Larry into thinking Gabriel is a Freemason.
Now that we’ve done all of this, we can cut right to the chase.
If we go back around to where that sometimes-broken window is…
Larry gets up and touches that… whatever it is. I’m amazed he doesn’t see Gabriel from this angle.
He then takes off on foot, while Gabriel sneaks around to the back of the house.
Now, you’re probably wondering, much as I was, what the hell we do with that hole in the window.
The answer is… we use the coat hanger. This entire thing kind of makes no sense to me. The thing Larry was fiddling with is an alarm clock. Why he decided to, of all things, set his alarm clock before venturing out is a mystery.
Gabriel manages to rotate the clock completely… and manipulate it somehow.
The writer for the guide implied that Gabriel was setting the alarm clock for 2AM for some reason. I think what he’s doing is finding out what time it was set for. It’s still really, really weird that Larry would bother to set an alarm clock for 2AM when it’s like, 6PM right now. Also, shout-outs to that artifacting on the left side of the screen.
Gabriel then accidentally drops the coat hanger, ensuring that Larry will know someone’s been here. Now, would you believe this is only the halfway point for this update? We still have a TON of stuff to do.
Back at the hotel, Lily and Emilio bump into each other. By the way, the guide I’m using is wrong on the point values - I only figured it out here because when I checked I was two points ahead of where the guide said I should be.
I’m positive it has something to do with talking to Larry, because the points counter matched when I saved the game after doing the part with the bodies.
Emilio goes back to sitting down, which blocks us from doing something in that area.
Before we go upstairs to see Grace, we have to do one thing with Jean here.
I cut out a good… ten lines of dialog where Jean talks about how horrible the murders were.
By the way, what Emilio is blocking us from… are the drinking glasses Wilkes and Buchelli were using earlier. The response from Gabriel when I tried to fingerprint them anyway was… interesting.
Could it be because he’s the Wandering Jew?
We have one more stop to make downstairs, and that’s to the phone room, where we need to call the Prince again.
The ellipses are bits where the voiceacting goes silent.
Hopefully by soon he means “within the next time segment”. I feel like the game is only just starting to pick up and we’re more than halfway through it by this point. The point counter isn’t exactly accurate for progress.
This game is rapidly turning into Seinfeld. I’m half-expecting Mosely to start offering Gabriel a Snapple.
This cutscene is on the long side, so I’m going to trim it as much as possible. I kind of wish the game had done a better job keeping the time segments roughly even.
First up we’ve got the Priory of Sion. There is a “real” Priory of Sion…it was a hoax made in the 50s by a guy named Pierre Plantard. Plantard’s supposed theory involves Rennes-le-Chateau (which is an actual town in France) being the home to the “holy grail”. We’ll get into that in a bit, but know that most of the grail/treasure theories presented in this game are basically taken straight out of Plantard’s bullshit.
Weirdly enough, Plantard used this to register the Priory of Sion as a business or something so he could put out a newsletter critiquing the local government. Also, if you Google him you will find a TON of sites that still believe his shit.
Grace also explains that the Freemasons are a second Templar offshoot. I’m not entirely sure what wacky conspiracy theory bullshit site Jane Jensen got this from. What I didn’t know is that apparently, the secret handshake thing is something they do in real life, which doesn’t surprise me because the Freemasons are a bunch of old white guys LARPing.
Basically, the game is just taking Plantard’s theory and slapping the Freemasons into it, only they’re not LARPers.
Chateau de Serres is our last stop in this update, but we still have a little bit more to ask about, including the meat of Plantard’s bullshit. I do want to show this off though.
You can sort of tell that Tim Curry and whoever it is that’s voicing Mosely this time around were kinda fed up with this BS.
Of these, Hardcastle and McCormick is the only one I hadn’t heard of. It’s a TV show that ran before I was even born, and sounds like it was pretty dumb.
Now, back to Plantard and his bullshit.
This is also ripped right out of Plantard. If this sounds at all like The Da Vinci Code to you, that’s because Dan Brown ALSO used the whole Priory thing for that. In fact, most of the articles written about the Priory hoax were done after The Da Vinci Code, because so many people were convinced it was real.
Unfortunately, I’ve also seen it used in a lot of racist conspiracy theories.
Gonna skip ahead a bit.
Oh look, there’s Plantard again. He did, in fact, claim to be descended from the Merovingians.
There’s also a part I couldn’t find a good place to fit:
This is pretty much the crux of the whole Priory hoax. I’m not sure if Sauniere was a real person or not (in the game he’s the abbot who founded the church that Arnaud runs) but the idea is that the Templars found a genealogy chart in the Temple of Solomon which had the descendants of Jesus written down on it and then hid it in France.
You might notice that Mosely left something on the table, and by now I hope that you know what we’re going to do with it.
This one kinda sucks because unlike every other fingerprinting session in the game, Gabriel won’t tell you when you’ve highlighted the print enough to put it on the tape.
Obviously because there is going to be a second Big Bullshit Puzzle at some point involving matching fingerprints and license plate numbers. I don’t actually know this, but I’ve been suspecting it for a while.
Gabriel then automatically deposits the print on the table. We COULD do some more tedious database management, but… we need to go downstairs again first.
Just gotta fingerprint this glass, and…
… How the fuck do you know that just from memory? Gabriel isn’t even carrying the print around anymore.
No, what we need is THIS glass.
And NOW we get to to tedious database management! I’ll spare you. Honestly, this session isn’t as bad because there’s only two items we have: the tape from Buchelli and Wilkes’s fingerprint.
Speaking of that tape…
Well, that all but confirms that Buchelli is working for the Vatican. How much do you want to bet he’s here to find and destroy the genealogy records?
Now that we’ve done all that, there’s a new function in SIDNEY we need to use.
Sidney features a fully functional fake ID maker. You’ll notice up on top that there’s five categories.
What we need is this one, though there’s a couple of other options that are… pretty out there.
Yeah, I’ll just go with the first one. The other options for Reporter are freelance, a local paper in New Orleans, and…
I was actually a reporter at a shitty local newspaper for a year. It took them almost a year just to print me some business cards. They arrived the day before I quit.
And of course, we’re not going to use it. Instead, we have to go back to Blanchefort. I swear I’m not re-using images.
Eventually, Estelle will come by on her bike. This is Estelle, by the way. The game didn’t do a very good job of explaining it, but Lily is the crazy lady in the sunglasses.
This is a new location that’s simply referred to as “Lady Howard and Estelle’s Site”.
I feel like a lot of the events in this game don’t really make sense. This is one of them. Lily is apparently so traumatized from seeing the bodies that she’s locked in her room, and Estelle is… out in the middle of the French countryside looking at a rock.
That’s some grammar right there.
Estelle won’t tell us too much more, but their motivation is pretty obvious: Lily wants to buy her house back, and thinks the treasure is going to give her enough money to do that. Of course, she doesn’t know the treasure is genealogical records.
Our final stop this update is back at Chateau de Serres.
We don’t even have to use the ID we made - as long as it’s in our inventory, the option shows up.
The fact that his first name is Excelsior makes me think he’s a douche in addition to being probably a vampire.
This part is where the other two mystery points came from - I kept track and up until this spot, I was only two points ahead of the guide.
Red… like BLOOD? Because I think it’s a rule that any French winemaker has to be a vampire. See: Witcher 3 Blood and Wine.
This reminds me of when I worked as a reporter and had to cover high school sports.
I’m going to guess that there is no way in hell that wine isn’t laced with blood. This is going to be Mystery of the Druids all over again.
They spend like six lines discussing the murders. Montreaux claims the constable called him and told him about them.
I like how in this age of… a full year after Google… Gabriel couldn’t have at least looked up some stuff about wine tasting.
To progress, we have to ask him about viticulture three times, about the murder, and about the holy grail.
I’m sure by “vines” he means “human prisoners”.
He’s not exactly subtle about it, but he’s talking about eugenics.
Only Sierra’s advanced graphics engine could have given us this face which is half “I just dropped acid and now I’m tripping balls” and half “I’m an idiot”.
The way Tim Curry says it, it kind of implies that Gabriel doesn’t actually drink the wine.
And here’s where they hit you right over the head with it.
This exchange honestly made me laugh a little.
Yep, more conspiracy bullshit. Let’s just ignore that and move on.
That one episode of Dexter’s Lab with the dub from a party at the production studio where everyone swore a lot. 4chan spent years looking for that and I remember Cartoon Network re-airing it but it was the original dub and not the swear one.
Or a place where I can finally do an LP of Monster Girl Quest. Or a portal to an alternate dimension where Ni no Kuni 2 never happened.
Okay I get it, you’re a fucking vampire!
I also went ahead and asked him about himself and the other topics that aren’t necessary. I think that’s where the extra 2 points came from. The only highlight from that is that Montreaux is also a misogynist.
Yep, I’m just gonna stroll on right back to the hotel room and end this segment, thanks.
Does being a vampire count as being in a secret society?
Shot down in flames.
Wait, what the fuck is that thing? What’s wrong with your face? WHAT’S WRONG WITH YOUR FAAAAAACE?
Next time, we’ll be Grace and do more tedious database management in a second long update.
Previous Update: 380 points
Spied on Madeline with the glass: 2 points (382)
Spied on Estelle/Lily with the glass: 2 points (384)
Talked to Wilkes in the lobby: 2 points (386)
Recorded Buchelli’s phone call: 7 points (393)
Talked to Arnaud: 2 points (395)
Looked at the tire tracks behind the bike in the Devil’s Armchair parking lot: 2 points (397)
Found the clearing with the Scots’s car in it: 2 points (399)
Took tire rubbing from the Scots’s car: 2 points (401)
Met Mosely at the Devil’s Armchair: 4 points (405)
Examined the bodies: 2 points (407)
Found the execution site: 5 points (412)
Tripped balls looking at the indentations in the ground near the bloodstains: 4 points (416)
Talked to Larry Chester: 8 points (424)
The Two Mystery Points: 2 points (426)
Used the hanger to fuck with Larry’s alarm clock: 5 points (431)
Saw Emilio and Estelle in the lobby: 2 points (433)
Asked Jean for a 2 AM wake up call: 2 points (435)
Called Prince James: 5 points (440)
Talked to Grace about wacky conspiracy bullshit: 10 points (450)
Got Mosely’s fingerprint: 2 points (452)
Got Wilkes’s fingerprint: 2 points (454)
Database Management and also making a fake ID: 5 points (459)
Translated the tape from Buchelli: 3 points (462)
Followed Estelle from Blanchefort to her dig site: 2 points (464)
Talked to Estelle: 4 points (468)
Showed the fake ID to Montreaux’s butler: 5 points (473)
Talked to Montreaux: 6 points (479)
The Two Other Mystery Points: 2 points (481)
Total Score: 481 / 965 (49.8%)
I don’t know for sure that there’s actually a total of 965 points anymore, because the guide doesn’t account for those four mystery points anywhere. I think it might be a thing the guide author stuck in to stop people stealing his guide - if they didn’t know about the mystery points you could easily spot it if they stole it.
EDIT: I found another guide that confirms the max score is in fact 965 points. The guide author on GameFAQs misses the extra points, which are from completing Larry’s dialog tree and from completing Montreaux’s dialog tree. Hopefully, I haven’t missed anything along the way.