Welcome to the second time segment of Day 2. Coming into this game, the only bullshit puzzle I knew about was the moustache puzzle. What I found when doing this segment is something just as time-consuming and somehow even more repetitive.
First thing I did was grab the poem. This isn’t worth points, but I figured I might as well. It’s also hard to notice, but Gabriel has in fact changed his shirt: he’s wearing a yellow one rather than white.
We also need to grab the fingerprint kit. This IS worth a point.
Now, let’s head out to something I’m going to call.. The Big Dumb Bullshit Waiting Puzzle.
Outside, we meet the maid, who is just about to enter Gabriel’s room to clean it. It’s probably a good thing that we picked up that poem.
Roxanne is going to be the key to the Big Dumb Bullshit Waiting Puzzle. You see, what we need to do in this time segment is get into all of the other guest rooms in the hotel.
As soon as we leave, Roxanne pulls a key (out of her bra, naturally) and opens the door to Gabriel’s room. She’ll do this animation to every door on this floor, so I won’t show this one because it’s not important.
She’ll then repeat the process with Room 27 - which if you’ll remember is Emilio’s room after he traded with Estelle and Lily.
Once she enters, she places the cleaning cart across the doorway to stop us from entering.
The door closes over, and after a few seconds she comes out with the dirty towels. This procedure is not going to make a whole lot of sense once we get a few rooms down.
After loading the dirty laundry, she moves the cart out of the way. This is our chance.
Gabriel can then sneak into the room and watch her. You’ll notice that Emilio has what looks like a safe on the wall - the wall facing Gabriel’s room, in fact. Gabriel actually will not tell you what this is when you look at it: I assumed it was a safe because he’ll tell you that it’s locked if you try to open it.
What this is.. is a dumbwaiter.
After a good 20 to 30 second animation, Roxanne moves into the bathroom. This is when we need to get into the room.
I got a better shot of this in one of the other rooms, but what you have to do is pop the lock. You might question how this would help us.. or why they’d have a slide lock on a dumbwaiter instead of just having one that pops into place once it shuts. The answer is moon logic.
We then need to GTFO before Roxanne comes out of the bathroom.
Once again, Madeline does the same procedure with Room 29, which is Madeline’s room.
Unlike Gabriel and Emilio’s rooms, Madeline’s doesn’t have a dumbwaiter.
Instead, it has a balcony. Thankfully, the doors are made of frosted glass.
What we have to do is have Gabriel run into the balcony and shut the doors, allowing Roxanne to leave.
We then need to go to the door and VERY PRECISELY click on the doorknob to unlock it.
Roxanne does Estelle and Lily’s room next, which is identical to Madeline’s. We do exactly the same thing here. At this point we’ve been going for like 10 minutes of just doing this stupid puzzle.
Thankfully, Roxanne will continue her cleaning even if you’re not there to watch. If you wait for her in Estelle and Lily’s room when she goes in here (this is Buchelli’s room) she’ll just happily keep on going. I have no idea what happens if you miss a room, and I didn’t feel like wasting a bunch of time to find out.
Buchelli also has a dumbwaiter. The hotel has some weird-ass logic: the men get dumbwaiters, the women get balconies, and Mosely gets nothing.
Finally, Wilkes’s room.
Once we finish up here, we have to head back to Gabriel’s room and do some bullshit with the dumbwaiter. Gabriel, of course, won’t unlock his dumbwaiter unless you tell him to.
Now we do something incredibly unsafe and enter the dumbwaiter, which for some reason has a solid floor. I don’t think that’s how that works.
It also has enough room for a grown man to stand up in it. Again, I’m pretty sure that’s not how dumbwaiters work. I’m also pretty sure that people have gotten killed doing this shit.
Now we’re in Emilio’s room. Unfortunately, there’s not much of interest in here.
The only thing we really get a hit on is this pillow right by the dumbwaiter.
We can’t take it or do anything with it, it’s just kinda there, and it’s worth points. You’d think there’d be something in the bag, but there isn’t.
We do have to try taking it to have Gabriel tell us what it is, though. That’s one thing I really dislike about this game: there’s certain things that the writers just kind of assumed people would recognize on sight and didn’t write something in the “look at” description that actually tells you what it is.
There is one optional thing we could take a look at:
If we look on Emilio’s dresser, there’s a picture of Jesus. I don’t know why it’d be odd for a Muslim to have around, given that Jesus is very much a thing in Islam. Gabriel will suggest fingerprinting it, but if you try to there’s no prints on it, which is something he remarks about as being “strange”.
Back in the dumbwaiter, you’ll notice that there’s two sets of ropes across from Gabriel. The left side lowers the dumbwaiter, while the right side raises it.
Good luck spotting where the door is at the bottom, since you can’t change camera angles here.
The answer is it’s behind Gabriel.
Welcome to the kitchen. There’s not much we can do here. The note on the fridge, in case you’re curious, is a list of room service orders. Emilio is apparently a vegetarian.
Over on the other side of the room is a second dumbwaiter. This is the one that goes to Wilkes’s and Buchelli’s rooms.
Strangely, the dumbwaiter is upstairs.. even though Emilio is the one ordering room service. We have to use the crank to lower it.
I wound up heading into Buchelli’s room first.
What we want here is Buchelli’s bag. Gabriel will suggest fingerprinting it if we look at it.
Welcome to the fingerprinting minigame. Remember doing this in Ace Attorney, where it had the neat gimmick where you covered the bottom screen in dust and then blew into the mic? Yeah, none of that innovative stuff here.
Basically, what you wind up doing is taking the brush, dipping it in the powder, and then HOLDING left click and moving the mouse all over the image. There’s no indication of where you’ve already checked - this is why we play with a guide. There’s a fingerprint on the clasp.
We then need to take a piece of tape and get the print..
And then stick it in a bag.
We also need to check Buchelli’s dresser.
Buchelli’s either a priest, or impersonating one. That would explain why he was talking to Arnaud, and probably how he knew that Arnaud’s church isn’t real.
There’s also a reference to Gabriel Knight 1 in here.
And here I was hoping that I’d get to record Tim Curry doing his legendary “layer a fake Irish accent on top of a fake New Orleans accent” thing that he did in the first game. Seriously, go find that on Youtube or something.
What we’re actually here for is this thing.
You can see it later on, but the stub lists him as taking the train from Rome… which would make sense if Buchelli is working for the Vatican.
Onward to the last room we can reach from here - Wilkes’s.
Wilkes has a bunch of papers on his desk, and among them is this one:
Strangely enough, we don’t wind up taking the letter with us. You’ll understand why that’s strange when we get to the end of the borefest that is this time segment.
Next up is Madeline’s room. You can see from here that she’s got something underneath her bed.
First though, we want to look at this drawer.
Inside is a handheld GPS and.. a map.
Gabriel isn’t interested in the GPS.
Now let’s fish out the briefcase from under her bed.
You know, the last game I played where you go through someone’s suitcase and they have a gun in it, that person turned out to be with the FBI. Given that we’ve seen her with Mosely, and that we don’t know why Mosely is here, my guess is that she’s a cop.
Unfortunately, Gabriel won’t steal the gun (which I suppose makes sense given that it doesn’t appear to be loaded) but he will take a fingerprint from it. I don’t know why there’d be one on the barrel like that though. I’d expect it to be further up, from the person practicing trigger discipline and putting their finger on the side of the gun, since apparently putting it on the trigger guard instead is considered bad practice for some reason.
We’re also going to want to remember to put the gun back where we found it.
Finally, we’ve got Estelle and Lily’s room. This is the source of.. I’ll just call it the Asshole Puzzle.
First off, we search the bed. This brings up a folder with some parchments in it.
For the first time, we need to go to the bathroom. The first object of interest is on the sink.
This is why I call it the Asshole Puzzle. If you thought the Big Bullshit Puzzle was bad, this takes moon logic to an extreme.
We can also dust the hand mirror that was underneath it to get Lily’s print. I don’t know how Gabriel knows it’s Lily’s and not Estelle’s, but whatever.
We’ve now gotten everything we need from inside the hotel. Time to head out.
As soon as we go downstairs, Jean forces us into a conversation.
Basically, this entire conversation is to let you know that you can get into the kitchen from the lower level (through the dining room) for this time segment. This is mostly so that if you missed something in one of the upstairs rooms, you don’t have to go all the way back through Gabriel’s room to get there.
To get the full score for this though, we have to tell him we’re hungry.
I wish I had a video of this, because every time Gabriel talks to Jean he switches to a mocking French accent and just makes fun of him.
Anyway, the next place we need to go is the church. If you’ll remember, Arnaud is on the tour right now, meaning no one’s there to stop us breaking in. I mean, it’s not a REAL church so breaking in totally doesn’t count.
The only way in is Arnaud’s office window, which he apparently leaves unlocked.
Welcome to the Asshole Puzzle. The office window is stuck - how Gabriel didn’t notice this the first two times he opened it is a mystery.
Here’s our inventory right now. Now, I know what you’re thinking: we have a shovel that we could just use as a pry bar to force the window open. Given that we left half the hotel rooms unlocked upstairs, you’d think that Gabriel wouldn’t be beyond just breaking the damn window.
Nope! The description for Lily’s butt cream says it reduces swelling.
Yes, we are using a tube of butt cream on a window. I don’t know how the hell this makes any sense at all, and I’m pretty sure there are several reasons why this wouldn’t work in reality.
Whatever. After the Big Bullshit Puzzle, I’ve just kind of come to accept that all of the puzzles in this game suck.
Arnaud’s office has two things we need to see in it.. and even with a guide, it took me several minutes to find both. The camera in this room is not great.
Since you can’t move the camera up or down, I had to kind of twist it. If you look at the bottom, you can just barely see a gold-colored handle. This table is actually a desk.
Now, I want you to look at the first shot of Gabriel opening the drawer. There’s something in the drawer we SHOULD be able to see from this angle, but can’t. First, let’s take a look at the magazine - it’s worth points.
Oh no! Clearly, the vampires are plotting to make France exit the European Union in this dark future of 1998.
Now, pay VERY close attention to the empty drawer. See how it’s totally empty? The guide mentioned an item in the desk that I spent like ten minutes trying to find.
You have to turn the camera completely around the desk and zoom in from the other side. I don’t know how the hell this wasn’t visible in, I dunno, any of those other shots where we could see the full drawer and that there was nothing in it.
We now have Arnaud’s fingerprint, which is the last thing we need to get in this time segment. Thank god that shit’s over.. except it’s not.
We have to go back to the hotel again, and go back to Gabriel’s room.
Welcome to the third and final act of this godawful segment - TEDIOUS DATABASE MANAGEMENT!
This time, we need to use the “ADD DATA” option in SIDNEY. What’s that do, you ask? Well, first it pops this text up. Then, there’s about a second of load time while the game loads your inventory.
You can then pick an item to scan into the computer. We have.. a LOT of shit that needs to be scanned. In total:
Arnaud’s Fingerprints
Arnaud’s Tape
Buchelli’s License Plate
Buchelli’s Fingerprints
Emilio’s License Plate
Lily’s License Plate
Lily’s Fingeprints
Lily’s Parchments (x2, have to be done separately)
Madeline’s Fingerprints
Madeline’s Map
Wilkes’s License Plate
That’s a total of twelve items.
Upon selecting an item, there’s another two seconds or so where the computer makes some scanner noises..
And then a window where Gabriel types in a filename that takes another second or two. These are Madeline’s fingerprints.
We then get booted back out to the main menu and have to click “Add Data” again.
This entire process takes something like five to six minutes. You know what I love doing in a video game? Watching repetitive animations.
I finished by scanning Arnaud’s tape. Now, you see the “Suspects” button in the top-right?
Doing this brings up a list of every character in the tour group. Mosely is not included, even though we have his license plate.
The notes section actually allows you to type stuff in yourself. I’m just gonna leave that there.
What we need to do now is even MORE tedious database management! We have to link all of the things we just scanned in (apart from the map and the parchments, though I did that anyway) to a suspect. I’m sure whoever it was that programmed this was really proud of it, and for the time I can see how it would be kind of impressive. In fact, I’m not going to drag on Sierra too hard for this, because if they had made it a bit less repetitive I could see it being neat if you were playing this in 1999.
Once we link a license plate number, it’ll show up on the screen.
Same goes for the fingerprints.
Here’s Emilio’s completed screen. Not much to it.
Arnaud’s. We don’t have a license plate number for him because we’ve never seen his car.
Here’s Madeline’s. The reason I’m showing this one off is because this is what happens if we link an item to a suspect that doesn’t give us points.
Anyway, you get the idea.
There is one last thing we can do, which is translate Arnaud’s tape.
It’s funny how much this resembles Google Translate.. despite the fact that this game predates it by seven years.
Google Translate came remarkably close.
We’re done with SIDNEY, but if you’ll remember, when we took the map and the parchments Gabriel said he should go put them back after they’ve been scanned.
So that’s just what we do.
To end this time segment, we need to go back downstairs.
Yes, I too cannot find the mayonnaise in my own kitchen. It’s in the refrigerator, middle shelf, left side, back behind all the salad stuff and next to the bottle of ketchup.
And with that, we’re done. This background image looks.. promising. Are we finally going to see evidence of vampires at work? I have no idea, I haven’t played this game before and haven’t played ahead.
Points Breakdown:
Previous Update: 250 points
Got the Fingerprint Kit: 1 point (251)
The Big Dumb Waiting Puzzle: 18 points (269)
Got into Emilio’s room and searched it: 6 points (275)
Cranked down the second dumbwaiter in the kitchen: 2 points (277)
Got into Buchelli’s room and searched it: 10 points (287)
Got into Wilkes’s room and read the letter: 6 points (292)
Searched Madeline’s room: 6 points (298)
Searched Estelle/Lily’s room: 8 points (306)
Told Jean we were hungry: 2 points (308)
Solved the Asshole Puzzle: 2 points (310)
Searched Arnaud’s office: 6 points (316)
Tedious Database Management: 24 points (340)
Put the map back in Madeline’s room: 1 point (341)
Put the parchments back in Lily’s room: 1 point (342)
Total: 342/965 points (35.4%)