Here we are at the next time segment for Day 1. This part is rather short - in fact, it could’ve been even shorter had we chosen to talk to Larry Chester in the prior segment.
We’re dumped right onto the map, with no real indication of what it is we’re supposed to be doing. In fact, this part is basically a repeat of the end of the last segment.
Our next destination is here, L’Homme Mort.
Oh look, there’s the moped we didn’t want. Since all of the other mopeds were reserved, we can only guess who actually took this one.
Naturally, Mosely got stuck with it since we took the motorcycle.
Talking with him quickly takes a turn for The Room. Mosely did naht hit Leesa. He did naht!
Unfortunately, he’s not interested in talking to us. However, you’ll notice on the map that L’Homme Mort is basically the same distance from the mountain ruins as Comme-Sourde, where we saw Madeline in the last update.
We can, however, get some extra points by being an asshole.
Before we leave, we want to repeat what we did with Wilkes and take down the license plate number on Mosely’s moped. I don’t know WHY we’re doing this, but I have a feeling there’s going to be some kind of bullshit bike-swapping puzzle later on.
Let’s go to Blanchefort again and see if we can spy on Mosely.
Well, that’s new. Last time we were here, there was only one moped: the orange one. Who does this red one belong to?
A few seconds later, we find out what that blue dot on the map was that you might’ve seen. We could follow Estelle and Lily, but..
Back at Blanchefort, Wilkes has moved his operation to the other side of the mountain. He doesn’t have anything interesting to say.
If we go back up to the ruins, however.. Emilio is here.
If the sun didn’t usually destroy vampires, I’d automatically assume Emilio was one just based off this line alone.
What we really came up here to do though is use our binoculars in a way that kind of throws off the game’s entire timeline. If we were to go back to the town right now, Madeline’s van is parked right in front of the hotel.
That’s pretty much the only thing we came here to do. That, and..
Getting the license plate of the red moped, which must belong to Emilio.
Now, here’s a pretty well-hidden source of points. Back in town, there’s a window that is now open right across from where we took the spray bottle earlier.
Madeline has somehow teleported back here.
Man, what IS it with Sierra games and French women who spend the entire game doing nothing but flirting?
We should, and that’s why our final stop for this update is going to be Larry Chester’s house.
Interestingly, Larry has a car, but it’s blue.
For some reason, there’s a good.. ten or twenty seconds of dead air between the knock and when he answers.
Larry has an accent that is about as close as anyone has ever gotten to impersonating Vincent Price.
Man, I remember CRT monitors. Back before they became the domain of neckbeard Melee players who insist that even with an expensive scaler that a tenth of a frame of lag ruins their game.
Larry has a bunch of things we can ask him about, and all of them are kind of important. Usually, the game only rewards points for one or two topics for any given person. I believe all of Larry’s award points.
Given Sierra’s usual writing, I’d bet he means Manchester, New Hampshire. People from New Hampshire are generally insane, but they’re not vampires as far as I know.
So yeah, this is more of the usual History Channel bullshit where they go to an island in Canada and make a bunch of fake stones with crosses cut into them then ask a couple of local dipshits about whether it could’ve been the templars who were also pirates.
What he’s getting at has to do with what happens if you ask him about the Holy Grail, which is the only other thing I’m going to bother posting. The Templars have been pretty overused as a plot device since this game came out.
So finally, let’s ask him about his theory in regards to the grail.
Why is this sounding more and more like the start of Jojo’s Bizarre Adventure?
Unfortunately, he won’t say what he thinks the grail is an allegory for. It’s pretty clear that he thinks the Templars found something in the Temple of Solomon, though. I swear, if it was a stone mask..
Anyway, after I did this conversation, I looked around Larry’s house a bit. Just to, you know, see if I could find some kind of foreshadowing of him being a vampire or something.
He has a chest of drawers here with a “break in” verb. Potentially interesting. Gabriel isn’t interested in any of his books though.
There’s also a well outside that Gabriel thinks he can climb. He won’t do it, but I bet this is going to be important later for something. Just a hunch.
Finally, one of the windows in the back has a hole in it. I have a feeling we’re going to need to come back here at some point, possibly to commit more crimes.
Once we leave Larry’s house, time moves forward once again. Next time, we’ll.. honestly, I have no idea, but from the looks of things we’re probably going to break into that church.
List of Points this update:
Previous Score: 153 points
Talked to Mosely at L’Homme Mort: 2 points
Got the license plate number off Mosley’s moped: 2 points
Used the binoculars to spy on Mosely and Madeline: 5 points
Got the license plate number off Emilio’s moped: 2 points
Eavesdropped on Arnaud and Madeline: 5 points
Talked to Larry Chester: 12 points
Total Score: 181/965 points


















































































