Super huge Kirb-banner by my good friend Pinkhair. Yikes, that’s a little big! Gonna see about getting a smaller version but he’s biiiiz-aaay.
Hello and welcome to this, the beginning of my next LP. Today we’re playing the second ever Kirby game, Kirby’s Adventure. Except not. We’re actually playing it’s remake, Kirby Nightmare in Dream Land, an enhanced version of the original game made for the GBA. The original was for the NES, and it pushed that system to the utmost limits of what it was capable of. While we will be playing the GBA remake, I’ll definitely be showing off differences between the original and this one, if only for completion sake. It’s Kirby, so we should be having some fun with it, after all.
I know that, given it’s a Kirby game there isn’t much TOO spoil, but let’s try to keep what surprises there are secret until they show up, shall we? With that said, let’s jump right in to Kirby Nightmare in Dreamland!
Zodi Plays: Kirby Nightmare in Dream Land [1] Eat Your Greens
Video Length: 14:31
Oh no! The people of Dream Land have found themselves unable to dream all of a sudden! Kirby, being the good and helpful boy that he is, heads out to the Fountain of Dreams to see what is the issue. There he sees mean ole King Dedede, the guy who stole all the world’s food like a week ago, swimming in the Fountain! He stole the magic star rod that controls the fountain and broke it into pieces, giving the pieces to all his friends. It’s up to Kirby to beat up Dedede’s good friends and get the star rod back together, for the sake of good naps everywhere!
So! Kirby is an action platformer, as I’m sure you’re all no doubt aware. You can run and jump, and since Kirby is a big ole puffball he can fly indefinitely! However, new to Kirby’s Adventure/Nightmare in Dream Land, Kirby has gained the ability to slide, which does some minor damage to non boss enemies, and more importantly he can now eat his foes to gain their special abilities! This will become the mainstay of Kirby, his bread and butter, but for now this system is still in it’s early phases. Each power has only one type of attack it can do when you push that button, and it does NOTHING else. The only things with more than one use are Sword, Hammer, and a friendly power we pick up in this video that’s a super special secret. Sword and Hammer’s attack is slightly different in the air, but otherwise each power only does the one thing. A very simple system, but it works. Also, unlike the original Kirby’s Dream Land, which was a stage by stage progression thing, this new game has a sort of level hub that you can run around in to test powers and get familiar with the controls with! Every level you beat unlocks more of the current world’s hub, as well as unlocking a few special bonus doors that let us play silly minigames for lives, or access art galleries to get a free power, or access gladiator arena’s to fight an enemy to the death to obtain their power and a full heal, but more on that one later.
The first world is Vegetable Valley, a cute little plains like area full of simple enemies and simple navigation. It’s a really good way to ease the player into playing the game, and encouraging them to experiment with all the new powers at their disposal. Almost every power in the game appears in the first stage, including the illusive and immaterial UFO power! It’s a very solid set of levels, slowly ramping up to that old standard Kirby boss, Wispy Woods. Wisp Woods is a boss that shows up in basically every Kirby game, in one form or another. They even manage to make him a threat in some of them! In this game he is decidedly not threatening. A part of me feels like this was intentional, make those who’ve played the first game realize just HOW powerful Kirby’s copy abilities are by making them able to chump the first boss so effectively. With Wispy defeated, it’s onto the next world! But that’ll be for next time. Hope you all enjoyed, I’ll see you all then!