And so it ends…and yet, not.
[B][URL=“https://www.youtube.com/watch?v=NU5YvUOGROw”]Zodi Plays: Kirby Nightmare in Dream Land [7] Rainbow Roundabout[/URL][/B]
[B]Video Length: 25:34[/B]
We begin Rainbow Resort, the final level of the game. In terms of difficulty, this one actually steps back quite a bit. It’s still challenging, but the levels are a little shorter and a little easier than Orange Ocean’s. There’s also only two stages WITH secret switches, the first and last one. The first one is pretty obvious in how to get it, though the original NES version of that area is a total mess of the same type of block over and over again. The second secret switch is behind what is now a classic, iconic Kirby “thing”, going into the moon in the background. It’s pretty cool, I think, and the level it’s attached to (Kirby running through a bunch of Kirby’s Dream Land stuff) is also pretty dang cool. Other cool things we do in this world include the single hardest fuse race in the entire series, and a boss rush featuring almost every miniboss in the game…complete with a short cut that let’s you skip three of them. If you’re familiar with newer Kirby’s, you may notice that this layout of levels is actually quite familiar as well. That’s because Kirby’s always kinda doing this same kinda stuff for it’s final levels. A sort of exam on everything the game has put you through as the finale, plus a level bringing back feelings of the very first original Kirby for nostalgia reasons. It’s a formula they kind of perfected in the second game and have no reason to change, even now.
But, all good things must come to an end. Once we finish the final stage of the Rainbow Resort, it’s time for the final boss fight. Before is King Dedede, the massive penguin jerk that stole all the dreams of Dream Land. Umbrella in hand, it’s time to smack him around! King Dedede has all of the stuff he could do in the original Kirby’s Dream Land, just a little more advanced. He can do a super jump, he can hammer you a bunch, he can suck you in to shoot you at the wall, and he can float around. He’s not the most complicated of bosses, but his size plus the reduced screen size means it’s pretty hard to dodge him! But finally, we beat the penguin lord, and retrieve the final piece of the Star Rod, returning it to it’s red coloured glory. Kirby places it on the Fountain of Dreams, returning dreams to Dream Land.
And allowing the Nightmares to gush forth. As it turns out, King Dedede wasn’t the villain. He broke up the Star Rod to prevent this horrible eldritch being made of pure bad dreams from infecting Dream Land’s dreams with his nightmareish form. He was stuck inside the dried out fountain and oooops we just freed him. Dedede sucks up Kirby and the Star Rod and launches us into the air with a powerful blow! It’s time for the final bit of Kirby formula this game introduces: Kirby routinely and casually kills horrible elder gods that do NOT fit the aesthetic in terms of just how dark and horrifying they look…while still actually fitting the general aesthetic Kirby has going for it. It is fantastic, and part of why I do love Kirby as much as I do. They’re really fun games and great from a game design perspective, I just really love how from this point forward, every Kirby game ends with Kirby getting into a super charged fight with some Cthulhu esque hyper monster out of nowhere (though often heavily foreshadowed). It’s fantastic, and a good sign of how Kirby will basically just try WHATEVER and see if it works.
So, let’s discuss the Nightmare fight. Because ah…as you may recall from Dream Land, no Kirby game is complete without a shmup section, and this game is no different! The first phase is Kirby flying around with the Star Rod, vs Nightmare’s orb form. Nightmare shoots anti-stars at us in basic SHMUP bullet patterns, though he starts changing up how they react as he hits lower HP. We’re actually on a time limit on this one, since Kirby’s not ACTUALLY flying, just falling with style. We did get launched from Dedede, after all. If we run out of time Kirby will smash face first into Popstar at high speeds, exploding. It’s not pretty. Thankfully, we beat the Nightmare orb before this can happen, creating a warp star and flying off to the Moon for the final confrontation, wherein it is revealed Nightmare’s true form is that of a very rude wizard. In this form he’s only vulnerable in the twisty, spirit like body underneath his cloak. In this form he has more bullet curtain esque shooting patterns, but the game is no longer a SHMUP so you can just camp behind him to avoid literally everything he throws at you. This is not a hard boss and dying to it is shameful on my part. But yeah, we fight the evil space wizard, eventually destroying him utterly. The Moon tells us we unlocked Extra mode, a harder difficulty for Kirby’s basic game, and then explodes from how awesome that was, as Kirby flies off. We saved the day!..after ruining the already saved day. Oops. But hey, that’s Kirby.
And so ends Kirby’s Nightmare in Dream Land…but not the Kirby Nightmare in Dream Land LP (note the 's back there). You see, as you may of noticed, we unlocked Extra Mode back there. I won’t be going through that except on my own time. But once that’s beat, we’ll have unlocked Meta Knightmare, a harder version of the game without any saving where we play as Meta Knight himself! Which I WILL be going through, so stay tuned for that. But for now, it’s time to rest. Hope you all have a good day.