Hello, and welcome the next LP by yours truly. Today we’re starting up Custom Robo for the Gamecube, the fourth game in the series and first to ever actually come over state-side. Taking place in a world with strange, psychic powered tiny robot toys with live weapons that you control with you brain, it’s no surprise that the game was obscurely popular and then basically not touched at all beyond a DS remake of a GBA game. But it’s an interesting premise and a rather strong set up for any number of stories, so I kinda hope the series gets revived some day, instead of it languishing in Smash Bros Minor Property Hell.
Let’s talk about the LP a bit. This is an action RPG (though it’s not very numbery as far as RPGs go) and as far as I can tell there is NO WAY to actually do manual hard saves, at least not yet. So the videos might be a tad longer than my usual 25 or 15. Like always they’ll be uploaded Monday and Friday, and new to this LP is that I’ll be posting all the Glossary terms (or at least the ones that are interesting) in each video to the thread alongside the video. Somehow this is the first game I’ve done where something like that feels necessary.
Of course as always no spoilers, but especially in this case since a big draw OF the game is that it has a surprisingly in depth story. So if you happen o be one of the twelve people who played this game (I joke, knowing that I bet almost all of you have played it given my luck) don’t spoil it for the rest. Anyway, let’s get this train moving.
Zodi Plays: Custom Robo [1] Psychic Robot Duels
Video Length: 45:42
Like I said, videos might be a touch long.
The game opens pretty interestingly I think. We get a dream of our father leaving us, giving us his fancy work watch as a going away present and making it Very Clear the watch is important in some capacity. Then we get woken up by our far too noisy landlady and set out on our adventure to fulfill our father’s last will and testament; go, my son, and become a robot jockey. As far as final requests go that’s not THAT weird… though it does implicitly require us to become a cop or a bounty hunter and neither job feels particularly comfortable to just kinda push onto your teenage son.
Unfortunately, our hero here is a bit of a doof and has spent the last maybe five or six years sitting in his apartment slowly bleeding his parent’s trust fund away because we don’t have a robo- kind of a necessity to become a Robo Commander. It also um… has made it so that we don’t know literlaly anything about the world, even though literally our neighbor’s children have robot fights every day. Our bud here is uh… a little dull around the edges if you catch my meaning. The game is way better for it though, and I’ll be doing my best to pick all the dumbass options in dialogue.
However, thanks to the wonderful timing of crime, we at least get to go to the scene of a job with Harry (who genuinely is not as bad as I’m acting here, that’s just a consequence of it being awhile since I played this). And of course since this is pretty anime a game, we end up involved in the scuffle using the secret prototype we came here to protect in the first place, and we get our first taste of the game’s combat! It’s pretty good honestly, though due to the fact that the pods and bomb are both on the Gamecube’s shoulder buttons mean they sometimes don’t feel as responsive as they SHOULD, and due to the momentum involved in your robo it feels a little clunky to move around since they need to build up speed first. All that said though, the gameplay feels pretty solid after all these years. Zipping around the battlefield, setting up your shots and trying to trap your opponents with a mixture of gunplay and bombs. It’s pretty cool.
We beat up all the criminals, and get rewarded with getting to keep our fancy new robot friend. So, job acquired! As well as a name, one which I think you’ll all find… pretty good. And that’s where we’ll call it for today. I hope you all enjoyed, take care!
Gonna put a little spoiler gutter down here for all the Glossary terms we’ve gotten in each episode. Let’s take a look at our dictionary.
Also here’s just a link to each image in case say, imgur decides not to show pictures today: https://imgur.com/gallery/I1wy32s
Summary
Custom Robo! The thing this game is about. 30 Centimeters is… a height. I’m bad at height someone please tell me through an image how big that is.
Dive! This is how you put your psychic energy into the robot. Note the description says doing it for a long time leads to uh… damages. I’m sure that won’t show up.
Eye-Scan Registration, which is just neat. Nice world building that this is why you can’t really just steal someone’s cube. I do wonder what it means by “ritual” though, given all you have to do is push a button…
Like I said above I don’t know how big distances are so could someone show me a diagram of how big the Hollosseum’s are? In game they look super tiny but that feels wrong. Also; casually just mentioning some people are psychic enough to have their robo fights in precious memories. That feels so weird but cool!
I’m noting this one specifically because it is LIES. You do not get the parts your opponent has, you get random parts!
Do you think robo parts have DRM?
And our employer, the Steel Hearts. I like this idea of a noble bounty hunter, I think. Especially since, as shown, the cops are useless.