Episode 97: Disaster in Red
With the DLC and chat marathon done, let’s get back into Chapter 5 proper. This time we’re dealing with more Godzilla Singular Point story. Apparently the world is in danger of a world destroying catastrophe, and we need “diagonalizers” to deal with higher order matter.
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Episode 98: The Dragon’s Eternal Justice
The title of this stage is far, far more grandiose than the reality. You might have thought it has something to do with Dynazenon, Getter, or something else with a dragon. No, it’s just Altron Gundam, and also the Eternal, and also the Infinite Justice. Nice name, but at least there’s a second meaning about Wufei’s justice.
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The game just got a big update in light of the release of DLC 2. The attack screens have bigger percentages, and the level and upgrade caps have been increased.
Episode 99: Three Principles of Darkness
Off we go to Detroit. I didn’t expect this to be a social commentary! There are violent armed gangs and a destroyed city. Why does that feel like modern day? We try to coax out some gangs, but are a bit more successful than planned. The one we get to come out and fight gets overrun by the Dark Army. We have Urube and Wong Yun Fat as well as some L-Gaim enemies.
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Wow! The big 100. This is an annoyingly long game. Lots of fun, but I do miss the 50 stage SRWs. Oh well. Buckle in for another Loooooooong episode. As you can tell from the thumbnail, we have a great new robot joining the game now.
Episode 100: Power to Overcome Evil
Time to hit Athens. Walkure has a concert. But before we can attend, the Infernal Alliance attack! They have some special ritual in mind that they’re working on. The Great General of Darkness enters the battlefield himself, and we finally get a much awaited powerup for Tetsuya.
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Slight delay again. Oops.
Episode 101: NOAH Brand’s Resolve
We have a Walkure concert near Cheyenne Freyja is upset because the soldiers call her music a weapon. This kicks off a series of events that results in NOAH Brand, now led by Re Sistis to attack the A Advent. This is very much a timed boss rush, with some grunts hanging around the sides. As always, we play a bit slowly in real time, but in terms of in-game time, we take the whole force out in four minutes, and even take out most of the bosses on turn 2.
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