Episode 74: Scarlet Kamen Rider
Time to get back to the Kamen Rider plot. This time, while we’re in Buenos Aires, Kamen Rider Accel shows up and joins in the fight. We get some fun shenanigans with his wife also.
The J9 and Wing boys team up to infiltrate the base, setup a diversion, and lay explosives everywhere to blow the base and all of its weapons to kingdom come, and also rescue Pansho along the way.
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Episode 75: The Walled Garden of Malice
Dry on leads, we head to Lagos. There a kid asks for us to find his missing cat. Shotaro is the only one who is eager to do it. However, he gets shown up as Roger finds it first despite not officially looking for it. Nonetheless, the preacher of Evil shows up and causes problems. Lots of problems.
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Episode 76: The Faceless
The grand entrance of our favorite mummy, Schwarzwald. There is a mysterious faceless man appearing in Buenos Aires. When we investigate, Schwarzwald attacks. Gold golems appear as a third party, and then Beck joins the fray as well. Fortunately, we are able to fight our way out with ease.
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Forgot to make an update post, even though the video released as planned, so you get two videos today instead!
Episode 77: The Melody of Battle
This is as far as we can get in the DLC. We need to progress the story to unlock more. Walkure is throwing another concert, but they receive a threat that if they don’t cancel the concert, they will attack.
We must hold the line and protect the colony from the attack. On the plus side, we unlock the Brai Cannon attack for Braigar. That’s a… BLAST!
Episode 78: The Witch’s Wishes
A slightly longer intro section as I have to take a front mission in order to hit Ace with Messer. Why? No reason…
After that, it’s off to deal with Witch from Mercury plot. Guel is now Bob, and is working for a transport company that is transporting his old MS. Suletta had her Gundam Ariel Rebuilt. However, as all of this is happening, the Wulgaru attack, and then NOAHS attacks us from behind. It’s a pain.
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Episode 79: Where Resolve Leads
We have a big problem. Yesterday’s mission was a diversion to keep us away from Earth. The Windermerian King is on his way to newly discovered Protoculture ruins that just appeared in the vicinity of Phoenix.
Once we arrive, we start to fight the enemies, but along the way, the Windermerian battleship with the king is spotted entering the atmosphere. We have three turns to make our way to the target. However, not everything is sunshine and rainbows (and blowing up enemy robots). Multiple tragedies strike us pretty much simultaneously, and we’re left reeling.
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Episode 80: A NINJA’s Oath
It comes as no shock that Cross is alive. He was captured rather than killed. He extracts some information from the baddies, and then manages to escape. NOAHS attacks, and we’re forced to repel them. Re Seivas joins the attack, and Cross launches in a captured Lumenus. However, he also gets an upgraded unit from Forte. However, with System Nira-Kana-I on the A. Advent disabled, the improved Lunedrache is barely able to move. Can cross survive the rematch with Seivas?
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Episode 81: Front Missions: Asian and North American Fronts
A short break from the long missions to take care of some Front missions. Kamui is way behind on kills, so I feed almost all of them to him while our resupply spammers resupply spam.
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Episode 82: Reliquest: Hellfire: Breakdown and Climax
A nice and easy pair of relic stages. I have a blast making a joke of the first one, and then I do everything wrong on the second stage and still win.
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Episode 83: Tactics Research Notes: S02
We go back to space to do another Tactics Research. We have a bunch of tough enemies, but we cut through them like a hot knife through butter.
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Episode 84: The Wind Blows to the Future
We need to make an assault on the Windermereian ship. We sneak in and get very far. However, each of our teams are discovered, and we need to bug out. However, on the way out, there are a lot of foes chasing us. We have five minutes to get our of Dodge, otherwise we’ll be chased down. Despite that though, there’s always the option to completely destroy the enemies that are trying to slow us down. That’s what we do, and we make it out nice and safe.
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Episode 85: The Dogma Way, The Office Way
We have a bunch of DLC units that don’t really participate in the story. We have the X and T original this time. They’re off on a mission in the desert, where they run into baddies. They run into difficulties, but we solve it all with the power of weapons upgrades! I also forget to bring almost all of the units I wanted to bring. Oops.
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Episode 86: Reqliquest: Healing: Breakdown and Climax
Time for some more relics. Should be nice and easy, right? Turns out no. I need to switch up my damage dealers and get Kaiser Gridnight in to deal sufficient amounts of damage. However, with that, we’re able to make a complete joke of the burst damage requirements.
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Episode 87: Weight of Purpose
According to the schedule, I was supposed to do a sidestory stage today, but as I was running late, I did the Cybuster and V OGs upgrade stage. Time to finally get Cybuster stronger, and his cyflash still stinks. Oh well. We at least get a Cosmo Nova, and the V units get their super finishers as well.
Unlike the X/T upgrade stage, I actually remember to deploy my units.
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A little 3 for one…
Episode 88: Reliquest: Relics of Power
Some more relics. The hard one actually took a few tries. Mostly because I didn’t prepare properly, and then got an unexpected crit.
Episode 89: The Dinosaur’s Invitation
We’ve been invited to go deep underwater and meet up with the Dinosaur Empire, or at least what’s left of it. We learn that they are now allied with the humans, and Kamui is part of an experiment to breed a race of Saurians that can safely live on the surface once more. His mother is kept hostage to keep him compliant, and the emperor is none other than his half-brother. However, the Insectors attack and we need to fight them off.
Epiosode 90: The Night That It All Started
While we’re learning about Shotaro’s past, we find out that Leah had disappeared and asked us not to look for her. Fortunately, we have a tracker on her, and follow her. We find where she is and run into none other than Kamen Rider Skull!
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Episode 91: Manufactured Lives
The Wulgaru have tentatively teamed up with Ra Val, and work together to raid Mendel colony. We get a new supporter, Teoria. Shinn and Luna get a new combination attack, increasing their power output, and we get the Alpha Azieru. Lots of powerups, but we don’t really mess with them for now. Unfortunately, the heist was a success, genes were stolen from Mendel Colony, and we just clear out the stragglers.
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And we’re caught up again.
Episode 92: Tactics Research Notes: G02
Back to Jaburo we go to do some more tactics research. This one seems silly, but it perfectly models an ambush that locks us into close combat with enemies.
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Episode 93: The Will of Byston Well
We head over to Lhasa to open the Aura road and visit Byston Well. Ciela has correctly guessed that Jacoba Aon is the one responsible for bringing the Dunbine and L-Gaim folks to our world. Ciela takes Show, Daba, and Kamille with her. However, Jacoba has her own plans, and they involve Echica. All of Y-Naught gets summoned to Byston Well and from there we fight a group of Dunbine and L-Gaim enemies (plus Yazan).
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Let’s repeat my favorite words on here. We’re behind! Honestly, if it weren’t for the fact that I’m keeping my releases more or less synced with Zappa, I would have fallen behind even more and not caught up.
Episode 94: Ye Guilty
Cast in the name of God… Ye Not Guilty! Big O… Showtime! Wait, that’s what the title references, but that’s not what this stage is about. It’s the first of the two-part finale of DLC 1. We finally learn who Alfcourt is, or rather what he is. We also reveal Leah’s true identity. With those two pieces of information, we now enter the end stage of this story.
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Episode 95: Time for Farewells
Time to finish up the rest of DLC 1. We finally see Alfcourt Campaul’s mech. It’s just a steampunk as he is. It even literally is powered by Evil Steam. This one is an absolute SLOG! I’m just happy that I had a bunch of morale improving assists because it would have been painful otherwise.
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Episode 96: Onboard: Talk, Talk, Talk, Talk, Talk!
For once, Zappa has a stage that he’s playing that I’m not. I needed an idea for a filler, and I decided to catch up all the talk missions that I’m behind on. We have 25 of them to burn through. I doubt we’d have been able to get all of them if we continued the usual pace of one per episode. Thanks to this, we get the story, and the rewards all at once. And we get to stay in sync with Zappa. I’ll have to wait to get Bellvine until later.
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