: It’s time for Ending B, and the final update to this LP. I’d like to thank everyone who read through all this garbage and posted in the thread for making this the most active and successful LP I’ve done.
: Ending B is basically a hunt for stuff we have no reason to suspect is there. There is ONE clue to this, and that’s if you check ONISM 1999 before you head out.
: BPA is Brian Allanson, by the way. Also, this sounds a lot like a post on one of those Men’s Rights forums.
: I think this is about as far up your own ass as you can go. He’s right about one thing though - no one should have allowed him to ship this ending because it is a buggy pile of SHIT. It makes Ending A look good by comparison.
: By “look for the flesh”, he means “check behind the tree in Alex’s yard.”
: What is she, a fucking korok?
: “You wasted so much time looking for me, but I’ve been here all along… in your front yard, hiding behind this tree!”
: I find that unlikely, given that in YIIK’s universe you’re apparently a fabrication of an evil robot that exists solely to be this game’s equivalent to Maria in Silent Hill 2. Also, they kind of found your dead body.
: I swear to god, if this ending has Alex kiss her at any point, I am replacing it with Mike Dawson missing the ring toss.
: Finding Sammy allows us to leave out the back door of Alex’s house, which is blocked off if you haven’t found her.
: If you’ve seen the video for the third ending, this will look familiar. The world map gets replaced by inverted colors and is just generally godawful to look at.
: Our destination is the one place we never had a reason to visit - the KNN building.
: The actual building is off to the right of where you enter the area. I’m not entirely sure why that is. Before we go in, there’s an item outside we need to pick up.
: I got stuck in this room and assumed I had softlocked the game. The “Exit” door has an interact prompt, but doesn’t do anything if you try to use it. The computer doesn’t do anything, and the only other thing we can even interact with in the room…
: I get what they were going for, but there’s no way the Allansons are so dense that they don’t know about the whole “redpilled” thing being used extensively by white supremacy groups and the alt-right.
: No, what you have to do is use Dali and launch him through the other door.
: This marks the start of the first point at which the game can softlock.
: “I’m going to need you to do me a favor, okay? First order of business is make me a cup of coffee. Think you can do that? If you can’t make coffee, you’ll never make it in the competitive world of local news.”
: Talking to the boss causes some new NPCs to spawn.
: This almost sounds like the premise for a KC Green comic. It’s a good thing we have a dead friend… well, “friend”, I guess. We won’t go in the supply closet just yet though, because we need to set another plot flag to continue.
: Okay, NOW let’s go into the supply closet. Surely it’ll be fine and…
: Well, fuck. That’s awkward.
: I should mention that if Rory isn’t dead, he won’t be in this room but that’s the only thing that’s different. The NPCs will still say only people with dead friends are allowed to go in.
: “I know it’s weird seeing me here, and I get that. But, I’m in a better place.”
: “Life was hard, and it finally caught up to me. Do me a favor, okay? Don’t blame yourself for what happened to me.”
: “But nothing you did really pushed me over the edge. It was going to happen one way or the other I think. So, just know that I forgive you. Forgive yourself. Just… just maybe be a little more careful next time a friend is in need.”
: I actually did this take before I had talked to the lady downstairs about the sugar, so the sugar hasn’t spawned in this room yet.
: This is where the game can and will softlock. What happens is that the trigger to take a cup doesn’t expire after you take one. If you take more than one (for instance, by failing the quest as I’m about to) the game won’t let you finish it properly. Thankfully, this is only maybe a 3 or 4 minute time loss as opposed to the 10+ minutes it took me to re-record Ending A.
: The sugar spawns right here once you’ve talked to the lady downstairs.
: Finally, there’s this exchange, which is more than a little creepy.
: This feels like the start of a fetish porno… or Hellmoo. Hellmoo had a command to milk people. I would actually LP that game if it wasn’t as creepy as it is - and also if I was good enough at exploiting it to get to the ending.
: “Uhhgnn! You little shit!!! Do it again. GET IT RIGHT!!!”
: At this point, I thought I had to go back and get all the ingredients again. I got a second cup, and then the game softlocked because I did.
: What you’re supposed to do is go to this coffee maker once you have the ingredients. The boss will tell you he likes his coffee weak. If you have more than one cup, the game will just not let you interact with the coffee maker at all.
: I had to re-record, and on the re-recording I forgot to pick up the red disk outside, hence why this scene is a bit different.
: “Wow! This is not bad. I’m pleased. Okay, now I need you to find me a Red Disk. Go to a computer, copy the MASTER FILE onto it, put it on the other computer, and bring me the disk.”
: “Also, uh… the disk is somewhere outside. I buried it last night.”
: These directions don’t make a lot of sense, but what we need to do is simple: go get the red disk (like we did earlier) and bring it back.
: Talking to the boss again causes two computers to light up. Unfortunately…
: The password is on this specific bulletin board, which you can’t even interact with before this particular plot flag has been set.
: “I need you to go to to the toy store and get my son a gift for his birthday. Buy the most expensive and fancy toy they have. Something that really shows my love.”
: I have no idea if it actually takes $1000 out of your inventory, but if you don’t have it you’re probably screwed. You can’t go back to any of the towns as far as I know.
: “I know it was expensive, so I’ll be sure to get money out from my desk to pay you back by the time you arrive. Mr. Jacobs wants to see you. He’s down on the second floor.”
: By the time we arrive from what?
: “Ha! Got you, you’re not fired. Boss Journalist is. Go upstairs and give it to him, let him know to pack up his desk and don’t make any big purchases, as he won’t be able to afford them any time soon.”
: “HOW CAN THEY DO THIS TO ME!? AND ON MY SON’S BIRTHDAY OF ALL DAYS!!! … snif …”
: I bet Andrew Allanson said this at some point during this game’s development.
: “I’m sorry you had to see me show my emotions. Listen, I won’t be able to pay you back after all. I don’t have a job anymore. Thank you for your service.”
: It may not be obvious at all why we just did that, or what any of this shit has to do with anything. The answer is to turn off a security camera, and also it has nothing to do with anything, this entire ending is somehow even more pointless than Ending A was.
: The plot trigger here is real weird. What we have to do is go through all of those doors up top - there’s five of them - and then the door to the actual ending appears.
: This part actually kinda infuriates me because it’s Brian Allanson being all “Oh woe is me I WANTED to write a good ending but forces beyond my control just STOPPED me”
: I have no idea who Mr. Kwek is - if he’s someone that words for Ysbyrd or whatever or just something they made up.
: Once we’ve talked to all of those things, another door opens.
: You might recognize this place, but if you don’t, it’s from the factory at the start of the game.
: The door won’t open, so we have to go through the window.
: Nothing here. Not even a phone call from a dead wife.
: I should mention that none of this is voiceacted, meaning that this was probably done after the game was “finished”.
: “It’s me, Sammy. I hope you can hear me clearly, it’s always so hard to get a good signal from here.”
: “To top it all off, I can’t help but feel that it was me that got you into this mess.”
: Again, not a lot to talk about here. I rushed through the rest of After Dark tonight, and honestly it’s a pretty garbage book. This game basically got all of its ideas from a handful of pages where one character’s sister (who has been in a coma for two months but it’s not a coma because she gets up to eat?) winds up teleporting into an alternate reality for a chapter. Nothing ever really comes of it, and I think it’s supposed to be a metaphor for depression or something.
: “Had I never met you, the world wouldn’t be ending right now.”
: The entire reason I think this game is pretty much nothing in terms of plot is because that’s just kind of how After Dark is - it’s a novel where absolutely nothing happens.
: “I’m not saying reality wouldn’t have broken, that had nothing to do with either of us… that happened a long time ago.”
: “But, you kept looking for me, and just because you wanted to make sure I was alright, you were dragged into this mess.”
: Is she… is she apologizing for committing suicide? What the fuck is this shit?
: That you’re dead and have been the entire time?
: I know that Chip and Ironicus are doing an LP of Metal Gear Solid V, so I’ll spoiler the rest of this, but: Sammy here seems a hell of a lot like Paz in MGS V. This also kind of leads to a weird question: is this like Police Quest where things aren’t consistent depending on your actions? Where like, getting Ending A means Sammy was a hallucination or projection or something of Essentia 995, but getting Ending B means that she wasn’t?
: “She’s a liar. She wants something that only you can give her, and she’ll destroy the entire world just to get it. But, I have a solution. It’s so good that you found this phone and I was able to reach you.”
: When I recorded this part, I was hoping it would be like Spec Ops, where Alex is so fucking crazy that he’s hallucinating everything - reality isn’t actually falling apart and he’s on an unplugged phone somewhere thinking he’s talking to a woman who has been dead for over half a year at this point.
: “Before you come in, I feel like I need to be honest with you. I want to see you, and I want to explore the great beyond with you…”
: Okay, this is just… what.
: “But it’s the best choice. If you stay, the world will end. If you stay, she wins. If you stay, you’ll never see me again.”
: “So, if you want to end this without destroying everything, go into the elevator… but, if you want to see it through to the end, now is your chance to leave.”
: I didn’t actually try to leave, because I figured that I didn’t want to re-record this. Even assuming hitting “no” here doesn’t softlock the game, we’ve already seen Ending A.
: “There is no right or wrong choice here. Just, be sure you’re willing to accept that you won’t be able to come back to this reality. It’ll be all over for you here, but… but everyone will go on.”
: So, okay. Does this mean that if Alex soul suicides, the world doesn’t end? Because I’m pretty sure you just said not all that long ago that it’s going to end regardless.
: “I’m happy you made that choice. Did you bring Dali? I’m so glad you kept him safe. Take my hand, and let me show you where I’ve been.”
: This is absolutely the canon image for what happens in this ending. Anyone claiming they hug at the end is a fucking liar.
: “We’ll be together in your waking reality one day, I’m sure of it. For all I know, we may already be.”
And that’s it. That’s YIIK, everybody. Ending B was mercifully short while also retaining the complete lack of substance Ending A had. Fuck this game.
By the way, I’d like to debunk the statement that one of the Allansons made that this game is around 25 hours long. I finished this game with both endings in 14 hours of in-game time. My total time on Steam shows 25 hours, but that’s due to re-records and leaving the game open while I worked on the LP.
Again, I’d like to thank everyone for reading and posting in the thread. It amazes me how this LP got more views in… not even two months… than I did on pretty much any of my other LPs, and way more posts as well. I can’t say for sure what I’ll be going for next.
I hope that if any of you reading this LP ever get the chance to make a game yourself, you learn something from my pain.