Why Would You Remake a Classic? Let's Play Super Robot Wars 2 and All of its Remakes

Mission 18: Scirocco’s Shadow
It’s taken a long time, but the paths have finally united… mostly. 2G is taking place in Phnom Penh, while the original and Complete Box versions are still in Lhasa.

Translated Stage 13 (NES/CB) and Stage 15 (2G) Script.

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Fa is down and out for this stage, but in return Duke gets some upgrades to Grendizer. In the original, he gets his attacks upgraded, and switches to the Double Spazer at the start of the map. In 2G, he gets the Drill, Marine, and Double Spazers at the end of the map. In Complete Box, he only adds Space Thunder to his list of attacks, and otherwise has to wait until a later stage for the rest of the spazers.

2G also gets some Victory Gundam reinforcements. Uso gets his midseason upgrade to the V2, Franny and Miliera join in their Gunblasters, and Tomache joins piloting the White ark. I resist the temptation this time, but I will be sorely tempted to power level UC characters by having them resupply spam in the White Ark. It’s a terrible idea, but we’ll see how it goes.

Despite the stage being named after Scirocco, he dips out, along with the rest of his retinue (either Sarah and Reccoa, or just Sara, depending on the game), leaving only Jerrid to settle his grudge against Kamille. Haman, frustrated at Scirocco, has her forces lead the charge.

The stage isn’t too bad, except that Haman is very scary. Her unit stats are insanely good, and she shows just what a threat Newtype enemies are. Fortunately, we’re able to pick off most of the attacking force with only minimal losses (Grendizer in the original, and ZZ Gundam in Complete Box). Puru is convinced, fulfilling the first half of her requirements to get her as a secret, and so she leaves.

Complete Box is a pain, because Getter Robo needs to gain a lot of will in order to be able to shoot down Haman. That means that so many of the turns end up being us sitting in place, defending, letting Getter Robo get one kill on the player phase, and repeating on the next turn. It’s real suffering.

Secret Alert! Qubeley Mk-II (Ple) 1/2
All: Convince Puru with Judau. She will leave the map after persuasion.