Update 4
Trigger Warnings: Depression, Gore, Violence, Horror, Torture
Let’s continue on in the Undead Settlement. Today we discover just what was going on at the top of the tower and aid Siegward in his quest of doing, something. We also discover lots more corpses, the Undead Settlement can be seen as quite alike to a factory of death. They even ship the bodies that they dissect and dismantle. After a bit of exploring we stumble across a part of the settlement which has been ravaged by a demon, which we rush to fight with the aid of Siegward. After more exploring and tying up of loose ends we finally fight the area boss. Afterwards we talk to NPC’s and learn more about Yoel, Ludlith, and see Greirat’s despair.
Boss: Curse-Rotted Greatwood
[spoiler]The Cursed-Rotted Greatwood is a boss with a slight gimmick to it. Attacking its body does not harm the boss, instead you have t attack fruits/seeds/eggs/??? across its body to deal damage. You will find them on its hands, ankles, knees, back, and belly. It is easy to pinpoint them with a ranged weapon and I highly advise bringing one for hard to reach spots.
After taking roughly a third of its health in damage the Curse-Rotted Greatwood will slam its body into the ground and destroy the arena bringing you to the pit of hollows. The fall is perfectly safe, then the boss will grow an arm out of its chest. This arm can grab and crush and will often seek you out more accurately than its other limbs.
There isn’t much to this boss, it is slow moving and lumbering making it really telegraph any attacks it is about to make. By just backing off you can watch and learn its patterns in relative safety. During the second phase the white arm does not break so it can be used to kill the boss if you can’t reach any more key points to target.[/spoiler]
NPC’s:
Giant Archer
Friend
Yoel of Londor
Mysterious creepy monk and sorcerer.
Leonhard
Suspicious murderer
Important Item Descriptions:
Transposing Kiln:
"An old transposing kiln from Courland, crafted with stitched crystal lizard hide
Give to Ludleth, Lord of Cinder to conduct soul transposition. This kiln can transpose twisted souls to craft special items with their concentrated essence.
Deemed forbidden by those unable to make proper use of it."
Soul of the Rotted Greatwood:
"Soul of the Curse-rotted Greatwood.
One of the twisted souls, steeped in strength.
Use to acquire many souls, or transpose to extract its true strength.
Ever since its establishment, all manner of curses have managed to seep into the Undead Settlement. The worst of them were sealed away inside a spirit tree, but eventually the curses took their toll."
Pale Tongue:
"Proof of a red orb invader’s victory over a Host of Embers.
Claiming tongues as trophies was originally the practice of an infamous troupe of invaders, who offered them to their speechless goddess."
Cracked Red Eye Orb:
“Online play item. One use only. Become a dark spirit and invade another world.”
Wargod Wooden Shield:
"Wooden shield reinforced with metal. The largest of the wooden medium shields.
The bizarre pattern featured on the shield is the mark of a mad god, revered as a god of war in remote regions.
Skill: Weapon Skill
Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon."
Mound Makers:
"A malformed vertebra found by the mad, with a queer symbol on its inside, proof of the shackles of the Gods. Equip to pledge oneself to the Mound-makers covenant.
The mound-makers wish only to add to their mounds, becoming mad spirits whether summoned as co-operators or invaders.
They are blithe to those around them, for in their minds, any kill might lead to another shackle."
Vertebra Shackle:
"A special bone collected by members of the covenant of Mound-makers, discovered in the corpses of their victims.
Only one such bone is found in the vertebrae, and the Mound-makers believe it to be a shackle of the gods. In their minds, each victim is another connection, an addition to the family."
Warrior of Sunlight:
"An ancient talisman depicting a holy symbol bestowed upon the Warriors of Sunlight. Equip to pledge oneself to the Warrior of Sunlight covenant.
Warriors of Sunlight are brilliantly beaming co-operators who place their golden signatures to help those in need, for it is their duty to deliver a great conquest to their summoner."
Homeward Bone:
"Bone fragment reduced to white ash.
Return to last bonfire used for resting, or to the shrine bonfire.
Bonfires are sustained by bones of the Undead.
In rare cases, their previous owner’s strong urge to seek bonfires enchant their bones with a homeward instinct."
Time for a Poll! What sort of build would you like to see me create for the LP?
- Strength
- Dex
- Pyro
- Sorcerer
- Cleric
- Dex/Sorcerer
- Cleric/Strength