[SPOILER]Oh god I’m planning on catching up with this LP a bit later but I remember playing through all those things. I’m terrified o spiders they really set me off in games. I am surprised I even managed it with how scary those fuckers are.[/SPOILER]
We’re back to the small spiders in the cobwebs, but there’s a bit of a jumpscare involving one at 5:46 when I turn the corpse over. Skip to 5:55.
Yeah, I don’t mind them so much but the bloody skittering noises are still erghhhhhhhh. There’s a DLC mission that’s a solid half hour of nothing but those bastards. It’s called “Spider Lair”.
Honestly? I’m fine with, uh… those things. It’s actually the smaller ones that look more like actual spiders that freak me out. Might just be that the bigger ones look more like scorpions than spiders and I find those things cool.
i really like last light, but they made a fatal error in bandits, one which i’m glad you didn’t take advantage of. namely the fact they foolishly left a merchant who will buy guns for military ammo on a map full of people to carrying guns.
Dual update again since Dark Water is super short; I should have posted it alongside Bandits, which I have no idea why it doesn’t end after you crash Regina; they could/should have made the flooded station part of Dark Water, especially considering how short it is.
Bandits is a long level already, and has a lot of backtracking and riding around Regina, so a half hour of me going back to the merchant to sell a couple automatic pistols would have been the most boring video ever.
Not to mention that money is not hard to come by precisely; even after a shopping spree in a couple videos (and a really dumb weapon purchase further down the line), we’ll hit the “get 1000 MGR” achievement during this run.
So, here’s the deal. I was posting one video a day to leave some breathing room for discussion, but let’s be honest here, it’s not happening, and with my editing the OP not bumping the thread anymore, I had to keep spamming a daily post just to give you guys a heads up.
I’ve decided to stop spamming the forums since the LP itself was almost completed by the time I started it here, and just update the OP (and second post with the journal entries) with everything available so far. I’ll be updating on Mondays from now on for the few videos we have left.
For the DLC, the ‘release order’ is DLC01 - Anna - DLC02 - Pavel. They’re not related, but I tend to make references to past videos so you may want to check them out in order (the YT playlist has them in release order).
on video 20: there’s a nipple.Yes, singular. Just a heads up if you’re watching at work, it shows up from 1:20 to 2:00 approximately.
Thanks for watching, hope you enjoy it! See you on Monday.
Update Time!
Where we look at things from a distance. Through a scope.
Sorry about the lack of update last Monday, it was an… eventful week and I couldn’t muster the time nor the energy to edit/subtitle.
We have 3 more videos to go: Khan’s mission from Chronicles, a quick look at the Developer Pack, and Kshatriya, the last mission from the Factions Pack. I won’t be doing Tower Pack because it’s rubbish; I may show off the first couple levels alongside Developer but I’m not promising it at this point. Kshatriya is gonna take me a while to do, I have 37 gb of raw footage (and I may have to re-record some sections) for it and I want to see about editing it in a way that shows off the mission but doesn’t become a 2 hour long bore, since there’s a lot of backtracking. I think I have a good ‘route’ by now, so we’ll see how it goes.
/edit: Apologies for the subtitling mistake right after the first zipline. I changed the line and it slipped; but changing it now would mean taking the video down for 4 or 5 hours until I re-encode and upload it and I don’t think it’s worth it.
Getting through this LP up to and including this latest video, I feel like everywhere I just keep hearing Steve Bl-
Ohhhhhhhhhhhhh, I thought I recognized the Americanized Russian accent somewhere!
Bloody hell, I don’t know how you spotted that but good catch.
I would have loved to leave the Russian voices in, but unfortunately they don’t have subtitles for most of the ‘background’ conversations; it has subtitles for the same bits of dialogue the English voices have, so it ends up looking like this:
Which is… not ideal, considering what makes the Metro games is their utterly fantastic worldbuilding.
I had another quick look at the IMDB and uh… huh. What do you know?
I really can’t remember where they were in the game bu-
HOLD ON WHAT?! WHERE?!
Ahahaha, holy crap, they’re all here! Man, seems like they have more voice actors than in-game models (I keep spotting the bartender from Venice everywhere, he’ll show up again in Kshatriya).
Robin Atkin Dowes is Fuhrer:
Update time!
Where we go on a journey to the past.
Here’s a better look at the Bigun:
And this is the contest it originated from:
(How this didn’t win I have no idea).
The rat launcher is cool and the winning entry was pretty inventive, but I can only imagine that this gun wasn’t chosen because there has got to be some fucker running around the metro with this already:
“Viktor, how are you going to fire that missile without the launcher?”
“Launcher? No, no. This is for style, not function.”
“You see, when you run out of ammo you can stab mutants. And if the mutants are too far to stab, you just rocket-propel the knife towards them!”
By the way, this is The Mobius trailer, which I mention in the last video and I strongly recommend watching:
The Mobius was created by Alexander Bereznyak, aka Monakh, who was originally employed by 4A as a capture artist. Soon it turned out that his talent was needed in the production team and he took over the role as lead technical artist. But over a couple of months, he continued to work alone on this trailer, that is now made public.