Streaming in the Game Of - Variety Streaming to Completion (Probably)

It’s DELTARUNE stream 2. We manage to cover the rest of the distance between where we left off and the castle, but the Dark Lancer Fan Club threatens to inconvenience us every step of the way. But they’re having fun, so it’s cool.

It’s the end of Chapter 1! We battle a clown, then move on to fight the King/local bad dad. Can kindness save the day, or is this King too rude to listen to even nicest of niceties?

And right into Chapter 2 we go! Susie’s ready to go on more adventures, but we gotta do our group project! I guess we’ll have to go to the computer lab and do research and not visit any cool, alternate realities. Ah, c’est la vie.

On today’s session of Deltarune, Kris visits the city and fucking dies. Amongst other events.

I had assumed this session would only involve looking for and defeating the super boss of the chapter. But as it turns out, I had time after doing that, so we also make good progress through Queen’s mansion.

The Lancer Fan Club has overcome all in Cyber’s World but Queen herself. Despite her Wine Mom aesthetic, though, Queen is stronger than she lets on. Clearly, we’ll need help from our allies once again…

Proceed.

Now that we know Shadow Mario’s true identity, it seems like he’s decided to just start stealing everything. Amidst trying to finish Pinna Park, Mario must recover an egg and several nozzles from his oily doppelganger.

We begin Sid Meier’s Pirates! The game in which you just kinda roam the sea until you avenge your family. If you want. I dunno, they’re probably not expecting much at this point, who cares if you spend a year sinking Spanish vessels.

Mario takes a stroll down to Hotel Delfino, which… is initially not there. So, Mario must begin his journey of fixing all of the hotel’s problems by finding the dang thing in the first place.

Whoops, forgot to update the thread again. Here’s a double update.

History repeats itself on Greg’s hunt to save his family. Baron Raymondo apparently tried to pull one over on our heroic corsair, so we must venture out to kick his ass a second time. But the crew begins to get rowdy in the middle of this journey, so Greg must do the only logical thing in this situation. I’m sure his family won’t care one way or the other what that thing is.

Mario moves on to Noki Bay, but with pollution in the water, it might be a bit harder to clean up this mess. Thankfully, a helpful old man is on the case, so hopefully he can pinpoint the problem in between his Mario-tosses.

Greg’s sister has been saved, but now there’s a problem: Marquis Montalban has made himself known in the world, so now Greg must sail the seas to find his most hated foe. But being the ultimate enemy of the game means that the Marquis won’t go down so easily.

We might be brushing on the limits of the game as we continue our quest to rescue Greg’s uncle by finding Baron Raymondo repeatedly. But on the bright side, it seems the higher-ranked pirates are eager to face Greg in combat, which is a mistake because there’s only one difficult NPC in this game.

It’s time to search for the Secret of the Village Underside, the last (and fairly relevant) final secret stage we’ll be covering. What lies beneath the village of Chucksters? And, once that’s done, can Mario triumph over a father-and-son teamup, the thing he’s actually supposed to do to clear the game?

It’s summer vacation, but it seems we’re not taking a break in Get in the Car, Loser!. A quick intro sees Sam, Grace and Valentin leave their campus on a roadtrip to save the world from the Machine Devil, but they’ll be going against the devil’s cultists and the Divine Order. Said Order which is against the Machine Devil destroying the world, but doesn’t want it done too early.

The roadtrip continues running smoothly, even when the gang encounters two hermit crab robots at the same time. Of course, “smooth” might not be the best word to use, as Sam struggles opening up with the two (very hot) people she’s along for the ride with.

The good news: Greg rescues his Uncle.
The bad news: It’s looking increasingly unlikely that Greg will be able to get anything else done.

We reach the end of Act 1 as we encounter a terrible demon, and an angel in a terrible predicament. But after an altercation, we get a new friend to ride with! … Who is thankfully fine after being stabbed by us during the fight.

Sid Meier’s Pirates comes to an end in the only way it really could: by doing anything other than playing Sid Meier’s Pirates.

After a lucky save in the middle of the desert, Sam and company continue their battle down the highway. And, uh, whoops! Turns out the game decided this is where things get tough, and the addition of sidequests has only complicated matters further.