Roxie continues her journey across a small section of Toronto and the various time and space warps within. This time we won’t just be finding instruments, we’ll be rescuing Scott’s band mates as well. But on top of that, we’ll also be meeting a trio that’s been operating behind the scenes…
It’s time for Chapter 11, and for us to finally get that Lao plotline resolved. By which I mean he woke up from his coma and decided to immediately become an issue.
… Well, that’s a bummer.
Right, so Alex was released half a week after this stream. You may have heard a few things about him and his life choices after that. And I’m just going to say, nothing we see in this session is particularly relevant to his alleged marriage partner, but going in with that knowledge has certainly colored my response to him, even if he’s been relatively normal so far!
The end is nigh; we’ve met all three of Gideon’s future babies, and it seems like they’re the ones causing trouble in Toronto. But what of Metal Scott, who has set Stephen’s house on fire, and whose identity is still a mystery? Well, there’s still fighting to do so I’m sure we’ll figure it out eventually.
We’re still on the trail of that new character, and after a few missions with no results, I change up my strategy a bit: I just look up what we’re supposed to do. And indeed, finding this person involves completing a completely different quest line. So, today we’ll be altering the mind of an orb so we can figure out where the trio of xenos that control every other member of their race are hanging out. You know, as you do.
Today, we wrap up Alex’s stuff, and just about everything we can do in World Tour mode, too. You’re probably well-aware of Alex and his weird cousin situation already, but did you know that his neck of the woods also has a storyline about ~wrestling embezzlement?~ Well, now you do.
Today, we begin Super Mario Bros. Wonder. Mario and his friends (and some stragglers) have arrived in the Flower Kingdom to… I dunno, watch Prince Florian do a little jig, or something. But of course, we wouldn’t be watching this happen if Bowser wasn’t about to arrive to cause trouble! This time around, Bowser has combined himself with Florian’s castle, and I don’t think I’ve ever seen him more excited in his life. But he’s being a public menace, so it’s up to Mario Princess Daisy to stop him!
We’re still looking for that new character! Thankfully, Definian Downfall’s done so we have the major hurdle out of the way. But boy, they do not give you any hints as to where they are. But we’ll stumble into them eventually… and they’ll bring up the probing incident nobody asked about a suspicious number of times.
Are you familiar with Mario Party? Well, discard most of what you know about it because this is Mario Party Advance. Forgoing the usual boards and friendship-ruining competition, Mario Party Advance is a single player experience that is mostly for a young audience, and is only mildly aggravating compared to games in the series proper. We arrive at Party World, but Bowser quickly invades and ruins the whole thing, forcing us to have one of four characters drive around the city in a car and collect all the minigames and gadgets Bowser denied us. Today, Mario takes a leisurely drive around town and learns the ins and outs of the game. He also joins the mafia, but lets not dwell on that.
Today, we finish up World 1 and head on to the next. But along the way we get to visit some nice tropical isles and see where Castle!Bowser is hanging out. Naturally, he’s having a great time bring a castle, and would really prefer not to be interrupted. The same can be said of his son, who’s climbed the highest peak and taken in the beauty of the world below him. Let’s hope that means he’s found inner peace and won’t fight us once we reach him.
With Mia back home safe, we can get back to the other sidequests on the docket. We’ve got some work to do with some Wrothians, but there are a few other jobs as well. For one, we might finally find that legendary Nopon blade. I know that seems unlikely at this point, but we’ve scoured just about every other rock on Mira so maybe we’ll end this questline with a success.
Mario continues his eternal drive around town. Many crimes happen in this one, which means we meet Shroomlock. Will he solve any mysterious? He says he figures them all out, but Mario’s always the first one to actually declare the solutions out loud.
We approach the top of the mountain, which means we’ll have to face off against Bowser Jr. again. The same might not be true about World 3, though. Instead of Bowser Jr. taking over the joint, we’re greeted by Master Poplin, who wants us to climb the waterfall before claiming the Royal Seed. Which I figured we’d be doing anyway, but it’s nice to see a friendly face, at least.