So, just for reference, the Dwarf Scrolls showing up between different levels thing is really only for digging them up/getting them from boxes and such. Scroll IV can drop from all but like three monsters, which is why you were able to get it so high up.
I got two Dwarf Scrolls by digging them up once.
Today calls for expansions for the ranch, new ways to suck resources right from the ground, and some slight Jurassic Park-ing.
What could be inside all of these treasure pods? And what’s on the other side of this ancient plort door? Stuff for me.
Nothing says Stardew Valley like an update with dancing, acid dreams, and alcoholic tragedy.
So I looked it up and the description of Royal Jelly references a couple bosses from Spiral Knights, which both Ian McConville and Nick Popovich worked on.
Also I vaguely recall Ian making a tweet implying that, essentially, it’s very hard to actually break the geometry in this game; they worked very hard to make sure that if you can get to someplace, they’re okay with you being able to get there.
It’s spelled differently, but Hobson’s choice is a term for a choice that doesn’t matter, and that’s probably why Hobsten is called that.
The Summer heat is upon us, but luckily I can cool down in the snowy mines. And in all of the FUCKING STORMS.
That credits song made me verklempt as well, although I do have a Severe Feels Disease and get choked up over everything.
To cheer us all up, I will point out that mosaic plorts kinda look like the item boxes from Mario Kart 64.
I’ve gotten pretty rich this LP. I clearly haven’t gotten rich enough.
Let’s get golden.
When you’re trying to make a living off of it, sometimes you’ve got to take shortcuts.