Is Andromeda bringing back Paragon/Renegade? If so, I hope it lets you be both a no-nonsense hardass and a Paragon at the same time. The best Paragon option Mass Effect ever had was this one in Lair of the Shadow Broker:
Speaking of: now that we’re going classless, I wonder if there’s any reason at all for every build not to have Charge. It seems like it’d be really useful for mobility even if you’re not doing the Vanguard “Charge and shotgun” thing.
Unless they’ve nerfed it somehow I can’t think of a reason. Its a powerful mobility tool that also recharges your shields so even a sniper might want it just as an emergency exit tool.
I suppose they could also just have made it more dangerous to use by throwing in more enemies with instakill grabs (like the Banshees from ME3) but I really hope they don’t do that since those attacks were really annoying to deal with.
I got ME:A on Tuesday and have only played it for a few hours after work each day so I only met Vetra last night. I think I might just only like turians and this is my shame
If anyone has it on PS4, feel free to add B-w-g-m-o-n to join some multiplayer sometime.
(Yeah, I know my tag is obnoxious, my original account got screwed up back in the early PS3 days, and Sony still doesn’t let folks change their name at all)
I’m sticking with Bronze until I get a few guys to level 10/rank X. My Human Vanguard might be able to handle Silver though, since he’s rank VII and built as a punchboy.
Having a great time with Andromeda so far. It’s got some flaws, but it’s definitely not the franchise-destroying trainwreck that the internet decided it is after they saw some wacky gifs.
Here is my Ryder, she is cool and loves to hit shit with hammers.
I actually just finished the game yesterday, so I’ll be careful what I say, but I think a lot of the criticism was over-exaggerated. The animations were funny and buggy, but didn’t hinder the game like people think. The combat is fantastic, its visually stunning and I think the crew has a lot of potential and were intriguing characters. I think if people stop thinking it’s Mass Effect 4, it could probably secure it’s place in the series.
Been playing it for a few hours (enough to meet Drack) and I have some strong words for a lot of the dialogue in this part of the game. I’m also really mad at whoever designed the menus and the control layouts. They’re absurdly unintuitive and frustrating to work with.
Combat’s decent, at least. It’s not ME2, but it’s fine.
“Oh, looks like the Mattock wasn’t working right, let’s fix that.”
“But then players will be able to shoot fast enough to do damage.”
“You’re right, let’s nerf the damage to compensate.”
“So it looks like people only use Melee builds and the Vanquisher on Gold.”
“Maybe it means everything else is garbage and needs to be buffed significantly?”
“Nah, let’s just make Melee useless when there’s more than one enemy around.”
“People don’t like that most Assault Rifles can’t really hit anything more than 3 yards away, and that Shotguns require a full clip at point-blank range to kill a generic mook.”
“Tell them to use scopes and barrels to boost accuracy and damage.”
“They already are.”
“Tell them to use them harder.”
I know it’s undoubtedly the first change of many, but yeesh. Hopefully the next one makes the ARs that act like ARs usable, or improves combo damage, or something.
Mass Effect: Andromeda Patch 1.05 Notes
Added option to skip autopilot sequences in the galaxy map (does not include going to different systems, just different planets)
Increasing the inventory limits (saw a video which said it goes up to 200 with the two commerce cyro points, 100 without.)
Improving the appearance of eyes for humans and asari characters (More ‘depth’, ‘not as flat’ according to a video)
Decreasing the cost of remnant decryption keys and making them more accessible at merchants (420 creds)
Improved lip-sync and facial acting during conversations, including localized VO
Fixing Ryder’s movements when running in a zig zag pattern
Improving matchmaking and latency in multiplayer
Improved tutorial placement
Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
Improved logic, timing, and continuity for relationships and story arcs
Fixed various collision issues
Fixed bugs where music or VO wouldn’t play or wasn’t correct
Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
Fixes issues related to some saves
Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
Streaming and stability improvements
After spending some time with the MP tonight, the change to melee isn’t nearly as bad as I initially thought. It feels like the nerf specifically punishes Vanguards who leap into a group with two Anointed before they realize it shouldn’t be a good idea, which is completely fine. (I’d like to think I’m not an idiot when I Vanguard since I’m generally careful about what I’m charging into)
The devs have said that the next MP update will focus on weapon and power balance, so hopefully things get better for a lot of builds.
Yeah well I still can’t fuck a Krogan or a Salarian so nobodies happy. Well except for everyone who wanted Dude Ryder and Jaal to get together that is, because that’s going to be a thing now.