Alpha Update 0
Before the LP can begin, we’ll have to decide on our first faction to see! There are a ton of factions in Total War Warhammer 1, originally it launched with just 4 but we’ve seen DLC and FreeLC add more and more. I’ll give a brief overview of the factions to help you decide on who to vote for.
Known as the main characters of Warhammer really, the Empire represents much of humanity in the Old World. As a faction they are very versatile with units of great variety, they can adapt to almost any situation and feature strong cavalry, infantry, and missile units, as well as siege engines. As well they have nearly every type of magic in the game. They feature a few Lords, Karl Franz, Balthasar Gelt, and Volkmar the Grim.
Stout and hardy, they’re your typical Dwarfs. These short warriors are known for holding grudges and need to have their grudges managed. Heavily armored, this is a slow moving faction with powerful infantry and siege engines though they lack true cavalry and anti-cav. Their lords are Thorgrim Grudgebearer, Ungrim Ironfist, and Grombrindal the White Dwarf.
A variant of the Dwarfs, Clan Angrund starts strangely, with the ghostly ancestors of the past. Led by Belegar Ironhammer, they’ve lost their ancestral home to the Crooked Moon tribe of Greenskins. They seek to travel, at a dear cost, to return to their home and take it once again. Featuring Dwarven Rangers and a few extra goodies, it is the Dwarfs but with some added difficulty.
Fashioned after a mixture of Medieval France and England, based upon stories of King Arthur, Bretonnia has a peasant economy that is influenced by how many peasant units you have. They have a code of chivalry and gain or lose chivalry points which are very important depending on their actions taken. King Louen Leoncoeur leads this faction. Their infantry are meager but their cavalry are some of the best available.
Similar to Bretonnia, but led by Duke Alberic de Bordeleaux.
Another variant of Bretonnia, led by the Fay Enchantress, this faction is a bit more magically powerful with the Fay Enchantress herself leading the armies.
Led by the King of the Wild Hunt, Orion, the Wood Elves are able to expand to anywhere though they make small outposts rather than cities. They are defenders of the ancient fay woods. Wood Elves focus a lot on skirmishing and are not as well suited for up front battles. They have excellent ranged units and access to powerful monsters, though doing so is costly. A unique currency to them is amber which is used for purchasing units that are elite.
Led by the mighty Tree Spirit Durthu, Argwylon is more oriented on the fay creatures of the wild and has extra costs when using Elven units. They have a fury unknown to the world and seek vengeance on all interlopers who dare trespass in their domain.
It’s ya boys. Da Orc boys that is. These greenskinned and wiled warriors love to pillage and raid. War is love and war is life for them. There’s little else. Coming from the Badlands they love to start wars and can whip up into a war frenzy known as a Waagh! A Waagh is a large group of Orcs that will fight for their leaders as an additional army, but be warned should the Orcs not be sated with warfare they will turn upon one another. They are led by Grimgor Ironhide and Azhag the Slaughterer. The Greenskins lack in morale and leadership but make up for it with very powerful infantry.
Under the rule of Skarsnik, the Crooked Moon are a majorly Goblin filled tribe. They have special buffs and advantages for Goblins but struggle to field larger more intimidating Orcs.
The Bloody Hands
Wurrzag Da Great Green Prophet leads this faction. This faction focuses on heavy use of Savage Orcs in battle. Nobody loves to dance more than Wurrzag, he loves to dance into battle while giving into bloodfuries as him and his kind rip through any that stand between them and his great vision.
The undead do not stay in the ground for long. Vampire Counts are a faction of undead vampires(Go figure) who raise the dead to fight for them. Rather than use gold they use dark magic as a currency. They completely lack any ranged units but boast powerful infantry, cavalry, and unique monsters as well as deadly magic. This group is led by Mannfred von Carstein, Heinrich Kemmler, and Helman Ghorst.
A variant of the Vampire Counts with more of a focus on monsters than infantry, it is led by the two lovers Vlad von Carstein and Isabella von Carstein.
Warriors of Chaos
Evil and Chaos incarnate. These warriors of the northern wastes have gathered under the banners of the gods of chaos and seek to bring destruction to the world. While they’re ranged units aren’t very powerful or accurate they are able to field elite infantry, cavalry, and monsters. Warriors of Chaos are a horde army that do not have bases and instead the army itself functions as a mobile war camp. They do not have income and instead rely upon the raiding and pillaging of others to survive. Warriors of Chaos suffer from attrition when they are close, making it difficult to stack armies together and support each other. Led by Archaon the Everchosen, Kholek Suneater, and Prince Sigvald the Magnificent.
Another horde faction, the Beastmen are wild creatures of chaos that hate civilization and wish to see it crumble and burn. Armor is not a big concern for them, instead they like to field fast skirmishing units and monsters that can wreak havoc upon their foes. Beastmen suffer when they perform diplomacy but they do not get attrition for their armies being near one another. They are led by Khazrak the One-Eye, Malagor the Dark Omen, and Morghur the Shadowgave.
In the cold north there gathers many tribes and clans who seek blood, bones, glory, and gold. They wish to prove their might and live as true warriors, often of Chaos. Norsca are cold, stark, and hot blooded with the ability to weather harsh temperatures and barren environments. Their infantry are somewhat lacking but they have decent missile units and are capable of fielding large monsters such as the Great War Mammoth. Led by Wulfrik the Wanderer, they make a dark scar across the north leading south into Empire lands.
Led by the Ice Troll King himself, Throgg. This group of northerners is comprised of a mixture of monsters and warriors who fight side by side. Throgg leads trolls especially and seeks to rule the world through his might.
- The Empire
- Clan Angrund
- Wood Elves
- Crooked Moon
- The Blood Hands
- Vampire Counts
- Von Carstein
- Warriors of Chaos