Let's Play Mouse Guard: a Six Feats Under campaign

I have actually listened to this between 7 and 08.30ish, so that “good morning” thing definitely applies to me, and also made me childishly happy for some reason.
I also wanted to say that I am already so much in love with all these characters and very much with the setting in general. I am already excited for whenever the next episode is posted.

Do Mouse Guard mice farm mouse-size crops, or people-size crops? So they make flour from seeds? What animal pulls the carts in Mouse Guard?

Is a Mouse Guard apple cart like a cart that carries one giant (normal size) apple? I hope so because that would be so cute.

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That’s what I wanted to know with the wheat! Are they dragging massive piles of seeds that would be huge to them, to grow forests of wheat?

A single grain is shown taking up a mouse’s entire hand, about the size of a small ear of corn would be in a human adult hand. If it’s wheat, it does imply stalks that may as well be trees to their scale, but we’ve never seen that in print. Of course wheat as we know it is an imported species, transformed by human agriculture. So now we’re in the same trap as the cheese question. My guess is this is why we’ve never (yet) actually seen these fields in the pages of the book. My suggestion is that this is some other species of grain, that generations of Ivydale farmers have also cultivated to their purposes and needs. Whatever this grain is, it is ground to flour for all the baking we’ve mentioned.

But this isn’t that important a question. Only one mouse settlement has this sort of agriculture. Between the size of this operation, and the foraging skills of mice, nobody else needs to in order to feed the territories. The wilderness feeds those who need it. It’s why under normal circumstances Guardmice don’t need to eat rations. Some of our mice bring them anyway, because they like to be prepared for worse-than-normal circumstances.

I figure apples just get rolled wherever they need to go. No cart needed.

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What are rats like in this setting?

Oh! Hm then if Ivydale grain is also like good stuff (makes the best flour, keeps best through winter?) it would make what the North Patrol doing even more important on some level.

Maybe the grain harvesting looks more like orchard work.

Yes! Though I was imagining a domesticated apple and that’s out too, hell.

I guess they have domesticated bees, if their bees are like our bees.

[quote=“Ironicus, post:24, topic:1881”]
I figure apples just get rolled wherever they need to go. No cart needed.
[/quote]Sure, if you want a bruised apple, Ironicus!!!

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I haven’t finished the most recent episode yet, but I think it’s kind of interesting how the two have ended up having a different tone based on the mix of characters and the roleplaying choices everyone made.

It’s not that I think the situations are so different - I can imagine Marx having gone to town on Hannity (there’s a sentence for you) for trying to enrich himself within a system that was threatening the welfare of all of Mousekind. But each patrol’s first episode just tonally were different. South Patrol was a bit goofier and more cartoon-y, North Patrol felt like it had more tension about how things were going to go. I liked them both! It’s just interesting how they endogenously had very different feels to me.

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Yeah, the Friends at the Table-esque party split is really interesting. I’m really interested with where both stories are going, but I’m also curious as to how the characters will interact with each other outside of their current groups.

Obviously if Marx was in the South Patrol instead of the north one, instead of running from the snake he’d have convinced the party to find a second snake so they’d count as a group to give an impassioned speech to. (I really like all the speeches Marx is throwing out.)

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“Spichot the Better, really like Spichot the Worse if you ask me”

Is it too late to make Lily some sort of a fire mage because HOT DAMN THAT BURN :hot_pepper: :fire: :fire_engine:

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Guide to the Territories pt2: Lockhaven

Lockhaven isn’t really a city, but a keep. It has a small population of citizens as guests of the guard to keep the place running, but serves as a base of operations and storehouse for the guard. There’s a stockpile of pack-ready staple foods and a full-time armorer, but none of the things that make a place feel like home. You never know how many mice will be there on any given day and it can go from bustling to ghost town overnight as patrols set out.

Lockhaven started as a combined storehouse for several settlements in the central territories. Some legends say the Guard is descended from the mice chosen to guard that storehouse long ago. Today it’s expanded into a castle carved into stone and covered in ivy. The highest level is a great apiary. Some Guard sleep best with the sound of constant buzzing.

It is forbidden for maps of Lockhaven to leave its walls. There are also secret passages that no map has described. Lockhaven’s well draws from an underground river, deep in the dark. Home to the Guard and no mouse’s home; the largest construction but not a city; Lockhaven is the center of the Mouse Territories and a symbol of the position held by its inhabitants.

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the mouse guard setting is just so good…!!

speaking of good, I put the ol’ Fellowship playtest and Golden Sky Stories feats on the new site. have a listen to these beloved memories!

Curious about the Mouse Guard books? We are three days away from Free Comic Book Day, and the Boom! Studios sampler includes an 8-page Mouse Guard story. Just find your local participating store, and grab the book that looks like this for free on Saturday!

And here’s a short interview with David Petersen about the story, and some more preview pages: http://www.comicosity.com/exclusive-preview-mouse-guard-from-boom-studios-2017-summer-blast/

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I have been wanting to try this game now since reading more about this!

6FU is working on a semi-weekly schedule, so I think we need to put a pot of boiling water under these mice to get their heads in the guard game. That’s right, old thread veterans, it’s time for a return to an old classic, albeit with a simpler title now ending with sensible punctuation.

Margaret Stone’s Imperial Survey.

Question 1. What will be the ultimate fates of these patrols?

RIght at the start seems like the best time to really let loose and theorize wildly about the conclusion, after all. Who will be best friends? Who will be a hero? Who will be reviled? This is your chance to get near enough your favorite character’s ending to brag later on!

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A new episode is coming soon, and we mention plenty of place names. So I’m correcting an oversight and sharing one of the maps I use with you. Here’s a map of the territories (note that it depicts the territories as they will be a few years after our campaign) with our characters’ hometowns and their friends and enemies marked on it. The names are color-coded. You can see that Zeke is written in blue; therefore Christophe, Emile, and Mila are NPCs related to him.

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Update!

Spring 3 - North Patrol Charts The Course

With the new settlement of Wildseed officially getting its legs under it, the northern patrol of Marx, Francisca, and Tander answer a new cry for help. When hapless cartographer Kearra wants to be the first to put Wildseed on the map, she needs an escort to get back to Port Sumac in one piece. North Patrol is on the case!

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Ah I see Ironicus’ self-insert mouse has shown up in this episide. :chuckle:

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