So, with @spaceyroach’s blessing, I’ve decided to make a little counterpart to their “Let’s Vent: Horrible Bosses” thread.
So, as Spaceyroach has already said, there are some bosses that are absolutely godawful, poorly programmed, terribly set or just plain disappointing. If you have a boss you want to vent about, check this thread.
This thread, on the contrary, is for when you just need to talk about how absolutely astounding one of your favourite boss fights is, whether it’s because it’s a really satisfying fight, a very fulfilling conclusion, be it an astounding victory or a tearjerking conclusion, or indeed if it just has an awesome soundtrack you can’t stop thinking about (This can certainly include final bosses, though there’s already a thread for final boss music over here!)
Much like the partner thread, tag/blur your spoilers!
So I’ll share a couple of my favourite boss fights to start us off.
First off, the entire reason I made this thread, Dark Souls 3 has one of my favourite boss fights, namely The Abyss Watchers. Starting with a one-on-one duel, then turning into a crowd fight with another couple of Abyss watchers, one who helps the boss and another who just attacks anyone nearby, friend or foe. It then turns into a secondary stage where the last surviving knight becomes a Lord of Cinder and you have to fight them alone, with their newfound flame powers. I think what really drives it home for me is the melancholy music in the first phase of the fight, to the point that I love prolonging the fight just to hear the whole first phase music before I continue the fight. The fact that the Abyss Watchers can be parried and riposted as well makes for a fun swordfight experience for seasoned Dark Souls players.
Second of all, this one’s a bit more unusual, in the recently-released indie game Creepy Castle, the penultimate boss of the first episode, [spoiler]Darking. While the boss fights in Creepy Castle alternate between trading blows, eating food and inflicting damage via minigames, Darking in partricular starts out very aggressively, alternating between a fast ‘Parry’ minigame (Where you place your cursor over incoming attacks to block them) a ‘shell game’ attack where he moves very quickly, and a button-mashing struggle attack. All the while, a pumping boss theme plays in the background.
However, the turning point of the fight comes around, and it’s clear that Darking is starting to doubt his own motives, as the music turns melancholy and Darking himself looks visibly upset, and eventually starts deliberately throwing the fight, attacking more slowly in his Parry minigame, moving more sluggishly if you miss him the first time in each shell game attack, and last but not least outright giving up halfway through a long button-mashing struggle, leaving you to strike the final blow. Truly a heartbreaker of a fight.[/spoiler]