What is this?
Jazztronauts is a mod game mode for Garry’s Mod where you drop into a randomly selected map from the Steam workshop and loot everything - down to the walls of the maps themselves - for money. It was developed by a group of talented folks and features impressive scripting that leverages the source engine and the Steam workshop system in order to accomplish some wild stuff. The game has been out for a while and featured on a few streams, but story mode was only finalized very recently.
It has criminally low coverage for how good it is and I would like to maybe do something about that.
Story mode? What kind of plot can this thing even have?
It’s a comedic visual novel with cats and multiple endings. It’s about art history and socio-economics. It features a fantastic jazz and funk soundtrack.
I’ll just, uhhhh… Let the game introduce itself.
Opening and Stage End Music
I WOULD LIKE TO KNOW MORE
The Bartender is a positive thinker! They are nominally in charge of Bar Samsara and the band.
The Pianist’s hobbies include RIPPING and TEARING. She’s the muscle of the band and is very bloodthirsty.
The Cellist is just trying to stay fucked up, man.
The Singer is precious and must be protected at all costs. They maintain the Mewseum.
I’m here to get fucked up responsibly and get paid in anarcho-corporate scrip that has no value outside of buying more guns and tech from my employers solely so I can do my ultra high risk job. It’s a vicious cycle of self-oppression that’s perpetuated by uncaring cats who hunger only for vacation and the suffering of those below them.
*Actual model varies wildly.
So how is this going down?
This will be semi-curated VLP. I’ll try to minimize my speaking part for most of the bar portions.
The talking bits with the cats and some of the early gameplay will be curated, and everything outside that will be cut down to tolerable length since this isn’t a streaming format. Think stream highlights for the smash and grab parts later on. I’ll do my best to explain some of the strategies for getting poorly placed shards. Keep in mind that there is zero quality control on what you get once you jump on that trolley, so I’ll do my best with what I wind up with.
I plan on making a few non-VLP posts regarding engine mechanics, using the packaged mods, and the Mewseum.
The game’s progress is based entirely on the host or server, so I’ll occasionally host P2P MP games so we can go clear out maps and work on fetch quests, which can get pretty difficult and time consuming later on. I’ll see about organizing times if people want to jump in and play with a group, as public MP games don’t give you time for the plot and can become unenjoyably chaotic at times. I’ll see how much interest there is.
Keep in mind I’m in the GMT+10 timezone so that might limit that kind of participation, but feel free to organize groups yourselves. The game is certainly best experienced rather than watched, but I totally understand that people can’t or don’t want to buy a bunch of decade plus old games just to have map prop support for a silly mod of a paid mod.
There’s no real set update schedule as of right now, I’ll post stuff as I edit it.
There are portions of the game that are probably not good for you if you have epilepsy or sensitivity to that sort of stimulus. The plot has warnings before they happen.
Let’s get hired.