Click Here for Update 6

: Well, we’re in New Jersey now. You might notice Mark behind me - this was actually me testing to see if I could successfully hack him into a place he wasn’t supposed to be.
: I’m not sure if he’s going to be here or not, but the good news is I have a save backup from before I screwed with it. I only recorded a tiny bit of this before stopping anyway.

: I equipped the Huge Sword just to see what it did. For the second run through, I was using the axe instead of the Krobroc Blade. Weirdly, it looks like that axe in the beach area doesn’t do anything - you just sort of have it from the get-go.

Typo Counter: 15
: This scene plays as soon as we take a few steps into Egg Harbor. It plays a song that is about as close as you can get to the theme that plays in Pokemon when your Pokemon is about to evolve without actually being a copy.



: Wait a second… isn’t that the thing that revived the fish instead of Roy’s wife?

: When we go to talk to it, the thing runs away.

: There are a LOT of pointless buildings in this town. The only one we give a shit about is the Inn.




: So I’ll be real with you guys, I don’t feel like grinding money or whatever, so I just went into the save and cheated 99999 money in. You’ll see it later. It helps make an upcoming boss fight slightly less shitty.

: Roy goes to sleep and wakes up on a beach near Fucking Wife in a scene that is absolutely not the end of Ico. Gotta love that bathroom.

: “Hey, you’re the one who made me go back and feed the cat!”
: “Well, you’re here now and that’s all that matters to me… :)”
: Yes, the emoticon is in there in the actual game script. This is Brian Allanson we’re talking about. By the way, for Jane’s dialog portrait, I’m using a photo of Gex’s dream girlfriend, Jane Fonda. Somehow, I think Jane Fonda would hate Roy Rogers, but maybe I’m wrong.
: “Roy dear, can you switch on the radio?”

: “It was our honeymoon, wasn’t it…?”
: “Our honeymoon… just as I expected!”
: “Didn’t we go to the observatory that night?”
: “Mhmm… we gazed at the stars… all night long.”
: “Just the two of us… we should do that again tonight!”
: “But Roy…”
: “…Yeah, Jane?”
: “We couldn’t go… there is no tonight!”
: “What…? What does that mean…?”
: “This is a dream! … I’m gone … you knew that… you didn’t forget that I’m gone, did you?”

: I’m turning Emo Roy on for the rest of the game and answering everything with the crying face that I can.
: “Jane… don’t… please… don’t.”
: “Roy… please don’t be upset.”
: So yeah, as far as I’m concerned this is Roy talking to himself through his dead wife the same way that Alex talked to himself all the time in YIIK.
: “What… what am I supposed to do now…?”
: “Eventually you’ll have to wake up… why don’t we play a little longer, though?”


: “I did…”
: “Is it beautiful…? What did you call it…?”
: “I called it Jane… and it’s not as beautiful as you.”
: There’s a couple of things I don’t get about this cutscene. The first is why Roy and Fucking Wife are in full color, and why the blankets or whatever are also in full color when the only one we’ve found so far is teal.
: What would’ve made this work far better would’ve been if this was a memory playing back in Roy’s dream, only the water is different than he remembers it.

: “Haha… typical you. Yes, I found one… and I think there are more.”
: “What do you plan on doing with them once you find more?”
: “I’m not sure… since I last saw you no one really cares for my theories… they say I’ve gone mad, that…”
: WE KNOW! FUCK! This cutscene has several hundred words more than it needed to. Hell, I could’ve done it without words at all: have Roy remembering himself on the beach and then the water starts flickering, and then it’s colored in.
: “That losing me made you go crazy and believe in an afterlife? Yeah…”
: Here’s what I don’t get about this at all. Roy actually has a color thing on him. It’s not like it really matters where it came from.
: “Well, I always did make you crazy! But… in all seriousness, Roy - find them and show everyone that they exist. A few months from now… what is happening?”
: “What do you mean? Do you mean the Academia Fair?”
: Roy wants to take teal to the science fair. Amazing.
: “That’s it! Remember we were going to show our findings from the [Cursed Lands]? Then seize the chance to show everyone what you have found!”
: “This… this isn’t a bad idea…”
: “Good! Darn… look at the time… the sun’s already setting.”
: “Jane! Please don’t go… I don’t want to wake up yet.”




: The next place we want to go is this bar. We actually could just skip it… I think.

: We can find Mark in here and get him back. The thing is, if you have Mark in your party, he takes a 15% cut of all the money you find.

: Now we need to leave Egg Harbor. I don’t know how I intuited this, I just kind of did. Maybe I’m just so used to the Allansons and their brand of bullshit.

: On the way out, we get accosted by… Baphomet?
: “…Do I know you?”
: “I don’t believe we’ve met. Where are you heading, Wanderer?”
: “I don’t believe I see a reason to tell you, stranger.”
: “Fair enough. You can call me Voinier. I am a wanderer like yourself.”
: “What makes you think I’m wandering?”
: “You have the look of a man who is looking for something, or someone, that he can’t quite put his finger on. Am I mistaken?”
: “Yes, quite a bit. I am heading North to see a friend.”




: Are we really just going to sit here and make small talk with Baphomet?
: “…”
: “Is something wrong? You seem…”
: “…”
: “I think you should tell me why you seem concerned.”
: What the hell kind of grammar is that?
: “I believe I know you…”




: “No, I am heading to see a friend running an expedition northwards. Is there something I can help you with?”
: “No. I am just passing through… manners are dead, aren’t they? It’s always nice to say hello.”
: “…What are you?”



: Now that we’ve been through… whatever that was… we can head to our next objective, Northern Pass. I’m seriously not sure if that’s supposed to be foreshadowing Roy going insane, or Voinier being evil, or both. Quality Allanson writing right there.


: Northern Pass is just kinda there, honestly. There’s a few “new” enemies - we actually saw one of these in Kalta. I can’t find it right now, but Brian Allanson admitted that there’s actually only I think two enemy AI types in this game.



: All we have to do from here is head to the right and we’re out. The Huge Sword is kind of a piece of shit: it’s not stronger than the axe is, and it has some incredibly fucky hitboxes that can sometimes miss enemies standing right in front of Roy.
: I also found out what the “walking sword combo” is. Basically, if you have a combo medal, you can get an extra forward thrust attack if you press the sword button rapidly while moving.


: Excavation Town has a lot of very pointless buildings, but also…

Typo Counter: 16
: From left, we have the same axe we already have, a blank book, a “knife”, the Eastern Blade and the Gallon Hammer. Since we have as much money as I feel like editing in, I bought all of it. I don’t think any of us feel like coming back later, and it’s not like any of this stuff is super overpowered.
: By the way, one of the reasons I edited in infinite money is because there’s a glitch where if you accidentally try to buy an item you don’t have the money for, the game will subtract the money from your total and not give you the item - or so I’ve heard, anyway.

: For the record, we had like… a few hundred money. I also like how the “no” option is the Tim Buckley B^U face. Two godawful tastes that go worse together.

: I equip the Eastern Blade and leave it on for the rest of the run. It’s more or less the Huge Sword minus the broken hitboxes, and might do a bit more damage it’s hard to say.

: At the north side of town is the dig site, which is our goal for right now.

Typo Counter: 17





: “Hello Professor Ulu!”
: “…Last time I saw you…”
: “You’ve been listening to the stories about how Roy Guarder is now-”
: “Raving like a mad man!”
: “…I’m afraid it may have come off that way… but it’s all changed!”

: “Here Professor… take a look at this.”


: “Surely I am hallucinating ?! What do I even call that - that color… if it even IS color.”

: “I would say that it is color. From a color spectrum adjacent to ours.”
: “Where did you get it? (Surely not from your ‘after-life’).”

: You might ask yourself ‘Is Roy really going to do a complete recap of the story?’ and the answer is it’s a fucking Allanson game, of course he is!




Typo Counter: 18


: “Roy, are you meaning to tell me that… you’ve been intentionally harming yourself to conduct these experiments?”
: “And… that you claim to have the ability to freely travel back to…life? Roy, I will not deny you that these colors exist… but I can’t accept any talk of immortality.”
: “Professor… something changed inside of me after my time with in the [Cursed Lands].”
Typo Counter: 19
: “I never said immortal. When I am on the other side… I feel how easy it would be to stay there… get sucked in forever.”
: Yeah, except what you’re describing is the fucking definition of being immortal! You can’t die unless you want to! That’s exactly what immortality is!
: “But as long as I can still find these otherworldly objects and explore the very nature of life and death, I will do so.”
: And here I was thinking that a Gameboy-style format would force the Allansons to be less wordy, not more.
: “This goes against all I believe in. Roy, I will reserve judgement on your actions until you give me more data. But now I must ask you… you believe there are other of these objects out there?”
: That’s not a typo, it’s just bad grammar. Seriously, sometimes I wonder if English is the Allansons’ first language.
: “Yes.”
: “And when you find them, what will you do with them?”
: “I…”
: “Roy, this is an amazing discovery. - and scientific implications of your discovery could surely change the world - but it WILL NOT BRING JANE BACK.”
: No, I didn’t typo any of that. That’s exactly how the text is presented in the game. There’s a full stop, and then the next line starts with a hyphen.
: “…I… I know this.”
: “Roy, make sure that the reasons you are doing this research are based in logic.”
: Seriously, is it just me, or does this sound like it was run through Google Translate?
: “You need to be careful. Why did you come to me? How can I help you?”
: HE JUST SHOWED YOU WHY!

: There’s something else here I’d like to point out. This game is clearly styled after the Game Boy, presumably from the early Gameboy Color era.
: When developers made games on the Game Boy, you didn’t see gigantic fucking walls of text like this. This entire exchange between Roy and Ulu is around 50 text boxes long.
: They did this for a reason - it was because the Game Boy was a portable system that was powered by a couple of AA batteries and had very limited memory.
: In the Game Boy era, developers didn’t know what your circumstances were when you were playing their game, or when your batteries were about to run flat. They purposely designed their games to accommodate this, and part of that meant forgoing long cutscenes that the player might have to sit through multiple times if they had to turn the system off part-way.
: Now, I’m not saying that any game with a retro aesthetic has to be 100% console-accurate: Shovel Knight wasn’t console-accurate to the NES hardware even if people thought it was. What I am saying is that if you’re going for a game that looks like it’s from older hardware, there should at least be some thought put in as to “how do we at least make the game feel authentic even if it’s not”? The Shovel Knight devs clearly thought about this, but I don’t think the Allansons did.
: “Hmm. it goes against my better judgement telling you this… but in science, it is always a good idea - to repeat the original experiment to try and achieve the same results.”
: “Now, I am NOT condoning harming yourself… but it is the most logical place to start.”
: What he’s saying is, don’t kill yourself, but… definitely kill yourself. Great mixed messages there.

Typo Counter: 20



: I’m not sure if there’s anything to actually do in the Game Over Zone, as I didn’t die at any point between the last boss and the end of this update.
: “Oh, and Roy!”
: “Huh?”
: “Get some rest you look terrible!”
: “Right.”


: Ulu has a mysterious chest he won’t let us open and a heart behind a wall. Nothing creepy at all.

: On the way back, I found a book in the library, which is a big building on the way to the dig site. This is for a sidequest in the Game Over Zone that I never wound up getting to. You’d think they’d put in a dedicated suicide button or something for getting there without having to get hit by enemies until you die. This is one reason I didn’t edit the save to have infinite HP.


: This is another dungeon that doesn’t really have a reason to exist. All you do is follow that weird texture on the ground.


: On the next screen, we run into uh… aren’t those just peahats from Zelda? Whatever. They’re the same as any other enemy in this game.



: Oh, right. Have I mentioned that this game has a co-op mode? A second player can take control of Bivare or Mark or whoever Roy has following him around. I’m not sure if it works with Steam Remote Play but if it does I’d be open to try it.



: Eventually, we reach a screen with three “angry rats” and a dead person. I think this is some kind of sidequest, but again, I wasn’t going to spend time dying on purpose to find out - especially since there’s no indication of when the game actually saves.
: I’ve noticed by watching the files on my hard drive that the game doesn’t actually save at every screen transition.



: Roy will say this once if you go near the body, but other than that… nothing.

: This area looks important, but you can’t actually go in the doors.

: These enemies are pretty annoying. They shoot lasers out of their eyes at you.






: We temporarily lose Mark again.

: Up north is a door that won’t open and a chest. The game just keeps throwing combo medallions at me to the point where I’m questioning why the walking sword combo isn’t just a permanent thing.

: Going… I think East from the door brings us to another great heart, boosting our max HP to 100.

: What we have to do is go until we find a box floating in quicksand, and then jump in after it.



: “Uh… yes…”

: “Yes but the light is getting away!”
: “Allow me to assist you in your hunt.”
: “Alright…”








: Unlike all the other times we ran into holes, which reduced Roy to near-death, we have to jump down this one.

: One thing I realized but didn’t capture is that you can actually access Roy’s bag even without Mark: if you press C, the second character will open the bag.


: “Who are you? What are you talking about?”
: “Listen, Roy. I can tell he will not listen to reason. Do what you must.”

: “I don’t know what your problem is, but I speak for myself!”





: The gargoyle is way, way easier than the giant beetle by virtue of being less glitchy. He flies around, does a stomp attack, and then shoots orbs.


: All you have to do is walk right up to him once he’s stomped and then mash the sword button. Roy will destroy any orbs he hits with his sword.

: The only real “challenge” here is that the boss gets invincibility seemingly at random, so it takes way longer than it has any right to.




: Wait, what!? We just kicked that thing’s ass! I barely even took a hit!





: This reminds me of this one moment in one of the Disgaea games where I had grinded my party to maximum stats, instakilled a story boss and got a “He’s too strong! We can’t take him!” cutscene when even my healer could take him out in a fraction of a percent of a physical attack.










: My first thought here was “Oh, they’re probably ripping off Blind from Link to the Past where you had to get him under the light to kill him.”



: Here’s what I really don’t get. Voinier is pretty clearly evil, but then… I dunno. Is this supposed to be a thing where the gargoyle is a Colossus and Voinier is this game’s Dormin?


: In a good game, they would’ve made it obvious during the fight that the gargoyle is blind. Maybe even had a mechanic around it where you can distract it somehow.








Typo Counter: 20! (no apostrophe in “Gargoyle’s”)






: Oh, so we’re in Florida?
: “One I recognized, as a violator of Holy Relics and texts… the other was one I could not understand. A soul unlike any I knew from this earth.”
: How much do you want to bet that Baphomet is the first one?
: “I arrived here before with a companion… I mean no violation to what you view as holy.”
: “I mean no violation”? What the fuck kind of grammar is that?
: “Those two spirits are gone. What is your name, human?”
: “I am Roy Guarder. I am a scientist. I’ve come here looking for something. Although, I don’t honestly know how to explain what I’m searching for.”
: What he’s saying is that he’s a scientist. Yeah, ungh, he is a scientist. Yeah, ungh, he is a scientist. He tries to live on science alone. God dammit how did I not use that one earlier? Also fuck you Roy, you’re a dipshit who is looking for magic colors to bring his wife back.
: “…Guarder…? I like this name… I am The Guardian of this swamp so I guess this makes us brethren in some way.”
: That’s uh… that’s some logic there.
: “Tell me Guarder, when you entered the dark passageway, did you encounter my servant?”
: “I may have. What did your servant look like?”
: “He is a creature of an ancient race. He appears to those who seek Holy Relics of his home place. If danger befell you earlier, it is likely he came to your aid.”
: Oh man, this is another one of those “What does Donny do?” moments right out of The Room. I explained this in the YIIK LP but it’s a scene where… someone asks Tommy Wiseau’s wife what his adopted son does, and his wife just goes “Well, Johnny adopted Donny at a young age and Donny loves and idolizes him…” and doesn’t answer the fucking question.
: Also how much do you want to bet that the gargoyle is the gator’s servant?
: “I believe I met him.”

: “We were attacked, and I was forced to leave him behind.”
: “I see… I have one more question for you… why have you journeyed this deep in to the swamp, Guarder?”
: Because he’s a dipshit who thinks the magic colors will bring his dead wife back.
: “I was following an object I saw floating through the swamp.”
: “!! This object… describe it to me.”
: “I can’t… I don’t have the words. This object defies description! There are no words in my language that can do it justice.”



Typo Counter: 21
: “…Yes.”
: “Much is explained now… I must ask you a favor then. One who has seen the light of the other world - and has returned is one who can surely be trusted.”
: “I don’t believe I understand.”
: “But you do! With my servant gone. I will not last long if the dark powers I feel flowing throughout the swamp come to call. Roy, as a fellow Guardian… I ask you to enter inside me and hide what you find.”
: “Please do not speak of it to others. It would not be safe.”
: I swear, one of the Allansons is into vore.
: “I can do this for you. But… what is coming for what’s inside you?”
: Phrasing! Phrasing! Fucking phrasing! Take that shit to Furaffinity!

Typo Counter: 22
: So wait, what the fuck is this shit? First the gator says that he feels a dark force coming for him, and then… “uh… I dunno, maybe?”


: Next time: THE VORE DUNGEON.