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Part 3 - Eastern Palace: Wherein Link is not good at keeping secrets.
I just realized you can specify alt text for images too, so I’ll go ahead and do that for any blind people who may be reading this. I doubt many such would read a screenshot LP, but hey, just in case.
Anyway, now time to head on out. Let’s check the map!


I AM OFFICIALLY TAKING HIM HOME WITH ME!

cough Er, in any case, let’s head east, since that’s where the tiny red X is (it’s easier to see outside of screenshots, because it’s flashing). I’ll go ahead and use the route starting from the southern end of the village.

Oh hey, it’s a BLUE soldier! I wonder if this one’s any more skilled!

…Not really. Though, to be fair, this one withstood three hits instead of two, which means that hylian blacksmiths have finally mastered making armor with about half the protective power of a peasant’s green tunic.
Anyway, let’s explore the grove above those bushes!

BUNNIES!

Quite interesting, a flute player out in this grove for some reason, whose flute playing is enough to attract all manner of animals. Including me, it seems! And a red chocobo.

Was it something on my breath?


Oh good heavens, I vaporized him…
Oh well. Moving on!

Oh hey, this is the screen directly to the left of the one my house is on! Going here when I am a wanted criminal can in no way be a bad idea.

I come prepared.

Yes, I went south because of east, because I think you should know by now that staying on task is not how I operate.

So many archers. Why are there so few locations where they are common like this?

Oh hey, I found, uh… a thing?

Ah, so it’s a dam!
Let’s try pulling a switch! What’s the worst that could happen?

Oh.
Oops?

Actually, I now don’t care. Totally worth it!
Anyway, further East!

Oh hey, a wall, let’s blow this one up, too!

Thief: So long, and thanks for all the fish!
Poor guy, he’s delirious from lack of food… but he’s also rich and gave me 300 rupees, so all’s well that ends well!
That said, I should probably just loot the chests and get outta here before he remembers that rabbit meat is edible.

And get healed, because my performance in the pre-rich-guy room full of monsters was honestly quite embarrassing.

And here we have fabulous fireball-flinging fish-folk. Frightening.

Oh, hey, it’s a… thing…

…Which explodes into other things that bounce around…
Moving oooon…

Oh hey, a cave opening! And a thing that will be a cave opening by the time I’m done with it, because I may have an addiction to making things go boom.

Well, at this rate, it’s a good thing the game keeps throwing bombs at me. Though it’s an even better thing that it doesn’t light them before doing so, I suppose.

Ah, yes, fairies. As a child, these were pretty much the only thing I ever used my jars for. At this point in the game, they’re definitely my best option. Not only do they trigger automatically, which is one thing that the red and blue potions can never achieve, but fairies heal for seven hearts, meaning that the red potion, which heals the drinker to full health, does not yet have any advantage over a fairy.

And, of course, the teaser.
And, yes, you may have noticed my bomb counter in this screenshot is one higher (actually, you probably didn’t, because it’s hard to read in that screenshot). I loaded a save state by mistake and had to do the pre-rich-guy cave of monsters all over again and did it without a scratch and, thus, without having to go and bomb the cave entrance that leads to the big fairy. Yes, I use save states for this run, but I do so for the sake of not having to redo a half-hour’s worth of work if I forget to capture something important in a screenshot.
Anyway, going past that bombable wall from earlier, I can easily receive the ice rod.

And this, my friends, is why I choose fairies over the blue or green potion. Yeah, sure, both of said fully restore magic, but there aren’t really a whole lot of points where I will want to use the Ice Rod, which is just about the only thing I use magic power for at this poin in the game. The Ice Rod freezes enemies, but I already have the boomerang, which can temporarily stun a fair variety of enemies for a bit. I caught onto the situational nature of the ice rod in my youth, too, where I’d get it just to have it, but would never actually use it.
Anyway, onward to the Eastern Palace! And don’t worry, I haven’t forgotten about the witch’s hut and the mushroom. I am simply saving it for later.

Alright! Time to enter the palace! Which looks more like ruins from here, but oh well.

Does this really qualify as “in the palace”? Isn’t this more adjacent to the palace? I mean, unless this tiny, unimpressive thing is the palace, and that giant building to the right is unrelated.

Now I have the mental image of Link giving a quick bow to the elder, then saying “Greetings, elder-san!”
Sahasrahla: I am, indeed, Sahasrahla, the village elder and a descendent [sic] of the seven wise men.
…I’ll just call you Saha, for short, thank you. That name does not really roll off any tongue, human or leporine.
Sahasrahla: … Well, I’ll be! To think a little rabbit like you is searching for the sword of evil’s bane! And yet, it is no ordinary weapon.
Well, I kinda suspected such. I already have an ordinary weapon on hand. Paw. Whatever.
Sarsaparilla: Legends say only the Hero who has won the three pendants can wield the sword. … … …
Dramatic paaaause…
Sassafras: And yet, you still wish to

If I were more popular, I’d be tempted, however briefly, to stop this section of the LP here and end with a poll on which of these two options I should pick.
Salsa, Rah Rah!: Very well. If you are sincere, retrieve the Pendant Of Courage from the East Palace. If you bring it here, I will tell you more of the legend and give you a magical artifact. Farewell, Link!
I don’t know what getting Courage the Cowardly Dog merch has to do with any of this, but hey, free stuff!
In any case, I’m off to storm the palace!

Eep, the statues are after meeee!

These statues, thankfully, are not.

The adventure truly begins! This is it, troops! ONWAAAA…

Oh. Well… that’s awfully inconvenient. Alright, then. Let’s try the door on the right!

I am really beginning to think the architects had either too much or too little time on their hands.

Ah, thar we be!

Oh look, it’s… seaweed?
Fortunately, seaweed isn’t very hard to dispatch and that pressure plate to move on isn’t very hidden, so onward we go!

And now, there are black orbs rolling along the floor. And there’s no other way forward, so I guess I’m going to be on the receiving end of a rousing game of Bowling for Bunnies.

Ah, skeletons. They just don’t make ‘em like Fortesque, anymore, do they?
Anyway, nowadays, I have an easy time against these. A simple spin attack does well against these. Way back when, though, these were a PAAAIN…
Also, a lovely thing is, if you find yourself surrounded, you can simply swing your sword and problem solved, because they jump away when you do that.

The bunch of red orbs with the skull in the middle… It’s rather humorous to visualize how silly it would like if it existed in real life.

Usually, that’s a sign that the walls are about to pelt me with arrows or something. Or that those doors will never open from the inside.

Suddenly, skeletons poofed in. I’m kinda disappointed, actually, that the skeletons did not form from the bones below.

Well, that’s an odd thing for Saha to say.
Okay, I should actually explain this. Ryusuta’s changes to the dialogue made the total amount of dialogue in the game longer. However, there is a limited amount of space for that, so, to compensate, she removed the dialogue from these panels. She has stated an intention to remove the panels entirely in some future revision.
I wonder if the dialogue from the Chris Houlihan room was changed, as well. I’ll go ahead and check.

Indeed, it was!
By the way, in case you’re wondering, the easiest way to get here is to drop down a hole while the Pro Action Replay code 7E010E82 is active. For those who have no idea what this is, TCRF offers a good explanation.
Telepathy Tile: Keep it between us, OK?)
…
*posts this anyway*

Oh good heavens, these guys are a pain to fight. Unlike the red version, killable without a bow (throwing a pot at them will also kill them), but still completely immune to all damage until you get close and wake them up. Bleh.

I almost never used this as a child, due to limited ammo, but now I’ll likely use it more oft. After all, why have it if it is almost never used? And, well, the bow is a very useful item!

Brave, oh brave sir Link…
I used to do this oft as a child, as well. The first time, I think I fought them off, but afterward, I figured, why bother? The door’s right there.

As a child, I would oft take these on with my sword only. Which is not fun, since they’re so resistant to a sword. Or necessary, since these rooms are very generous with arrows, for reasons soon to be made clear.

I’d brag about my experience in bullet hell games serving me well here, but honestly, I don’t think I EVER got hit in this room, even as a child. MAYBE once. Maybe.

Ah, and of course, the red ones. These ones outright require arrows to kill. But, hey, only two, so not so bad.

Alright, this is it. You can tell it’s the room before the boss because the game was generous enough to give 20 arrows via those pots.

…And these guys are why. Sure, one can fight them with a sword, but they don’t take as much damage from that as a bow, not to mention they are harder to hit with a sword. So, best to use a bow. I am guessing the only reason they are damaged by a sword at all is to avoid rendering the battle unwinnable in the event of running out of arrows.

However, once the enemies are reduced to one, the last one turns red and repeatedly jumps up and tries landing on the bunny, because I guess it figures the fluff would make a comfy seat.
For this part, again, the bow deals more damage, but personally, I find it easier to use the sword, since the bow does take a bit of time to fire and, well, the enemy is going to be in melee range, anyway.

And suddenly, raining hearts!

Apparently, courage is green. Considering that Link, who wears green, is often associated with such, I guess I can see the reasoning on that.

“You’re next, ceiling.”

Sahasrah Llama: Three or four generations ago, an order of knights protected the royalty of the Hylia. These Knights of Hyrule were also guardians of the Pendant of Courage.
“Meanwhile, the other pendants were left unguarded because nobody cared about them.”
Saha (I ran out of ideas): Unfortunately, most of them were destroyed in the great war against evil that took place when the seven wise men created their seal. Among the descendants of the Knights of Hyrule a hero must appear.
…I see. Link, I believe you.
Well, he took that news surprisingly calmly.
Saha: You should get the remaining Pendants. And carry this with you. This is a treasure passed down by the families of the wise men. I want you to have it.

He gives you the Pegasus Boots! Now you can execute a devastating dash attack!
Okay, yeah, that’s nice, but I know what I really want to do with these…
Saha: A helpful item is hidden in the cave on the east side of Lake Hylia. Get it!
Shiny?
Saha: Other relatives of the wise men are hiding from the evil wizard’s followers. You should find them.
Do not worry! Nobody can hide from the adorabunny!
Oh, by the way, I did not know this as a child, but…

Some walls can be broken by dashing into them!
Anyway, time to go ahead and close this off. But first, one last bit of business…

YOU CANNOT ESCAPE THE CUUUUUTE!
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