Banjo-Kazooie Part 3: Treasure Trove Cove (Guest: Alexa)
On the list of ‘terrifying water enemies,’ Snacker is surprisingly low. Like, the Cheep Cheep from Mario 64 is way worse. Though I’ll give the designers one thing: placing two health upgrade items in areas you’d need to cross Snacker for? Pretty devious.
Lurker Sharks are definitely among the worst, though. Fuck those guys.
For some reason the only time Snacker scared me was when grabbing Jinjo under the starting platform. Probably because needing to dive for it means you have to worry about drowning and being attacked, combined with the fact that I didn’t know you could kill Snacker until I was older.
I think Treasure Trove Cove is my favorite stage in Kazooie, though the final real stage gives it some tough competition.
I also didn’t know about killing Snacker until recently. Part of why I showed it off was because I thought some people might be seeing it for the first time.
And yeah, the Jinjo is the worst of all the collectibles in Snacker’s territory.
It’s my debut!!! I’m so sorry for my terrible Bottles jokes.
It wasn’t until I started playing this game on the Xbox 360 that I realized the triple peck attack (or Rat-a-tat Rap as it’s officially called) is the solution to every problem. Many breakable objects can only be broken with that attack and it out-damages almost everything else, so if you can use it, it’s almost always the correct answer. I considered it useless my entire time playing on the N64 because it always made me jump over my intended targets, so I never figured out that I had to use it to unlock the second-to-last level of the game.
Grunty would clearly be in a sludge metal band, duh.
Banjo-Kazooie was the game that convinced me to buy an N64 instead of a Playstation. I love that game.
Banjo
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You want thread activity? Okay, but you asked for it!
Enjoy having a bunch of SiIvaGunner videos sprinkled throughout the rest of this thread.
suddenly i’m filled with regret
Alright, got something for this too.
Also this one for the maze:
I don’t think it was mentioned ever, but one thing I like in this series is how they make the beehives dangerous as you progress in the game. In this one they start having bees swarming around them that fly after you and attack you if you break the hive open for health. In Tooie they do something different that, well, I don’t want to spoil for anyone who hasn’t seen Tooie. I just really like the idea of “Okay, you’re a good way into the game. If you’re getting hurt enough to need this health, you’d better be prepared to come get it.”
in grunty’s revenge if you aren’t careful honeycombs from beehives will leave you with 1 HP! grunty’s revenge is a good game
Banjo-Tooie has those too, but they’re significantly more rare and the timing is far less needlessly harsh.
Sorry for the delay in episodes! There’s been some scheduling issues with my guest for the next stage. We’re hoping to get more recording done this weekend though.