Bird, Bears, and Automobiles. Let's Play the Banjo-Triloogie!

Hello! My name is Ashley, and I love the Banjo-Kazooie series, and Rareware as a developer. I’m here to take you on a walk through my favorite series of all time, the Banjo-Kazooie trilogy (or “Banjo-Triloogie” as I like to call it. The G is soft like in ‘trilogy’ not like ‘loogie’.)

I’ll be playing each game on the Xbox 360, and showing off the renewed Stop n Swop feature, which was originally a dummied out mechanic meant to carry data between Banjo-Kazooie and Banjo-Tooie, restored in the 360 versions. Joining me are several of my good friends, as rotating commentators.

Currently Playing:

Banjo-Tooie is the sequel to Banjo-Kazooie, released in the year 2000 for the Nintendo 64. It’s very much “Banjo-Kazooie but a whole lot more.” The stages are huge, there are more abilities to learn, and a lot of additional mechanics. It’s a huge game. Some might say TOO huge. I think Tooie is a fantastic game, and many say it’s better than Kazooie, but I personally prefer the tight, concise deisgn of Kazooie of the enormous world of Tooie.

Once again, this will be the Xbox Live Arcade version of the game. Similar to the first game, it adds in Stop n Swop functionality (If you collected the Stop n Swop items in Kazooie, as we did, there will be things unlocked in Tooie) and yet more bonuses for Nuts and Bolts. There’s also multiplayer which isn’t online for some reason, as well as a Stop n Swop for a future Banjo game that will never be released.

Again, I’m Ashley and I will be playing, with rotating guests once more.

Part 1: Intro
Part 2: Jinjo Village
Part 3: Mayahem Temple
Part 4: Goldeneye
Part 5: Arson
Part 6: Perfect Dark
Part 7: Stop n Swop (Continued)

Banjo Bonus: Intro (N64 Version)

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Banjo-Kazooie was released in 1998 on the Nintendo 64 by Rare. It’s a 3D platformer starring both a bird and a bear. Released when I was five, it quickly became my favorite game. And over twenty years later, I still feel the same!

This version of the game is from the Xbox Live Arcade, because it’s the best version I’ve ever played. It features cleaner graphics, smoother framerates, and the long rumored Stop n Swop. The improvements they made will make your eyeballs pop!

My name is Ashley, and I will be playing. Rotating guests will be surveying. Join us for good times galore. I hope you don’t find these videos a bore!

Part 1: Spiral Mountain
Part 2: Mumbo’s Mountain
Part 3: Treasure Trove Cove
Part 4: Clanker’s Cavern
Part 5: Bubblegloop Swamp
Part 6: Freezeezy Peak
Part 7: Gobi’s Valley
Part 8: Mad Monster Mansion
Part 9: Rusty Bucket Bay
Part 10: Click Clock Wood, Spring and Summer
Part 11: Click Clock Wood, Autumn and Winter
Part 12: Stop ‘n’ Swop
Part 13: Furnace Fun
Part 14: Grunty
Epilogue

In 2003, Rareware asked “could we make a Banjo-Kazooie game with all the trimmings on the Gameboy Advance” and nobody stopped to ask “should we.” It was released after Rare was sold to Microsoft, so it’s published by THQ of all people.

It takes place between Banjo-Kazooie and Banjo-Tooie. The soul of Gruntilda possesses a robot/time machine and goes back in time to kill Kazooie before she ever met Banjo, so they couldn’t defeat her back in Banjo-Kazooie.

It tries to replicate the gameplay of the N64 games in a pseudo-3D top-down view and honestly, it doesn’t do a great job. It works, they got it all in there, but the camera makes it hard to judge distance and the game just isn’t super fun. It does have some neat ideas though and I’d like to show them off.

Part 1: Prologue
Part 2: Cliff Farm
Part 3: Breegull Beach
Part 4: Bad Magic Bayou
Part 5: Spiller’s Harbor
Part 6: Freezing Furnace
Part 7: Gruntilda

Part 3: Treasure Trove Cove (Featuring Jesse)

Banjo and Kazooie go on a nice summer trip, but the beach is covered in clams, sharks, and crabs that snip!

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Ah, the Banjo-Kazooie trilogy… The original, Tooie, and Grunty’s Revenge! :smiley: right? right?? :stuck_out_tongue:

Something that always surprised me was that the Game Boy is still there in the Xbox version. Microsoft and Nintendo have really loosened up around each other lately, but back then I feel like, idk?

They did change textures and such, but I suppose replacing the gameboy model was a bit too much.

Part 4: Clanker’s Cavern (Featuring Jesse)

We enter the cavern and dive deep into the drink. This level isn’t the best, I think!

Supplemental video

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Part 5: Bubblegloop Swamp

We explore Bubblegloop Swamp; watching out for frogs, dragonflies, and crocs that chomp.

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Part 6: Freezeezy Peak

It’s time for Freezeezy Peak, a Christmas mountain with our final technique.

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Did I only just notice that all of your posts rhyme? Why did that take me such a long time?

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Part 7: Gobi’s Valley

The bear and bird explore the sandy desert. I think Gobi would look good in a nice polo shirt.

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Part 8: Mad Monster Mansion

We explore a mansion filled with ghosts. The bats are called Nibbly, please inform the two hosts.

Supplemental Video:
Rare Revealed: A Rare Look at Dream

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Part 9: Rusty Bucket Bay

It’s finally time for Rusty Bucket Bay. I fall in the Engine Room every time I play.

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Part 10: Click Clock Wood, Spring and Summer
Part 11: Click Clock Wood, Autumn and Winter

We’ve obtained our final Jiggy and the last Notes. But there’s more to be done before we hang our coats.

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Part 12: Stop ‘n’ Swop

At last, the mysteries of Stop ‘n’ Swop are laid bare. We begin a long process most Rare.

Supplemental Video
Rare Revealed: The Making of Banjo-Kazooie

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Part 13: Furnace Fun
Part 14: Grunty
Epilogue

And with that, Banjo-Kazooie has come to a close. Gruntilda is no longer around to impose.

Before the next game, there will be a short wait. I will be out of town, and won’t be able to update.

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The rhyming gimmick was very fun, but I fear it’s becoming a bit overdone.

It’s finally time for the much anticipated direct sequel to Banjo-Kazooie.

In 2003, Rareware asked “could we make a Banjo-Kazooie game with all the trimmings on the Gameboy Advance” and nobody stopped to ask “should we.” It was released after Rare was sold to Microsoft, so it’s published by THQ of all people.

It takes place between Banjo-Kazooie and Banjo-Tooie. The soul of Gruntilda possesses a robot/time machine and goes back in time to kill Kazooie before she ever met Banjo, so they couldn’t defeat her back in Banjo-Kazooie.

It tries to replicate the gameplay of the N64 games in a pseudo-3D top-down view and honestly, it doesn’t do a great job. It works, they got it all in there, but the camera makes it hard to judge distance and the game just isn’t super fun. It does have some neat ideas though and I’d like to show them off.

Part 1: Prologue
Part 2: Cliff Farm

So I’m getting the same vibes from this that I do from Spyro Season of Ice, another situation in which they tried to implement a collecting game to the GBA and did not do a good job. Though I will say, the first area of this game at least seems competently made, if a bit dull.

There have been a lot of comparisons to the GBA Spryo, and that’s the most damning thing of all, I think.

I think an isometric perspective like Spyro had would have helped this game a lot. The Zelda-like straight on camera makes the platforming especially hard.

Part 3: Breegull Beach

It’s Treasure Trove Cove, but not as good. Featuring little baby Cap’n Blubber.

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Part 4: Bad Magic Bayou

Sometimes you get a whole bunch of crabs.

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Part 5: Spiller’s Harbor

Welcome to Skegness.

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