and here we are, almost 3 months exactly since we started. It’s time to take it home
##
THE FINAL UPDATE 


For this update, episode 12-1 is the final boss, final missions, credits, etc. Meanwhile for 12-2, we basically devoted an entire epilogue episode to finishing up the remaining concept art, as well as taking a look at some concept animations/movies that weren’t included in the gallery, including some video showcasing parts/areas of the game that were left in the code hinting at what got left out.
It was originally my intent to do a commentary thing over the Playstation All Stars Story Mode for Kat. But since I really didn’t have much to say, I figured I’d just link the 3-4 minutes of cutscenes someone else compiled:

Also, to give credit to the videos used in our epilogue, you can find them here:
With this, the LP comes to a close. Gravity Rush has always been one of my favorite quirky little games. Admittedly it had a steep learning curve and the ending felt both rushed and disjointed if you were craving a structured story…but to me that’s one of it’s best qualities. If there was one game where grounded and structured shouldn’t apply, it’s this one. This game’s narrative captures the feeling of being uneasy and uncertain with whatever turn comes next. Your stabilization comes not via conventional methods, but by putting your feet wherever you can, given the situation you are in. This is captured beautifully in the gameplay, so why shouldn’t the story reflect it too.
In any case, I want to thank again everyone who’d been checking us out, telling friends, etc etc. This was my first attempt doing an LP thread and the reception I got to it is more than I expected! You’ve all been great and kind
##The Future
So yeah, we will most definitely be doing Gravity Rush 2. It won’t be immediately after this. I did this LP on a weekly ‘record-edit-commentate-release-repeat’ schedule, which was definitely more time consuming than I’d imagine. Therefore for 2 I’m gonna work on getting a large chunk of the game recorded and edited before we start the thread, to keep updates more consistent. In the meantime, I’ll be doing a few other smaller LP’s, like Oniken for @ChorpSaway’s Casual LP Thread, as well as Puyo Puyo Tetris for my own puzzle games thread. So you can expect Gravity Rush 2 to start sometime mid-summer probably!
@moderators, feel free to mark this thread as complete (I’m ok with keeping it open)