Time to say 'See you Soon" to Pleajeune (even though we just got here) and…uh…“Szia” to Endestria (shoutouts to any Hungarian viewers, thanks for having a greeting in your language ending in ‘ia’)
In this update we do another Rift Planes trip, fight a new boss, and settle a few scores with some of those difficult challenge missions from early in the game
Next update may be a bit late, as I’ll be at PAX East this weekend, but we’ll try to get it up ASAP when I get back!
Also remember, the cutoff date for the first contest is soon, so any late submissions get em in!
Looking at the early concept art, I’m really glad they decided to make Kat a lady of color with blonde hair. It makes her design as a character really jump out at you and hold your attention. It goes well with the various locations also have a distinct look to them.
I agree with this entirely. A lot of her concept art made her look very generic (almost like a palette swap for Raven) and I like that when they were designing this world/characters, they decided to go for the pseudo-french feel mid-development process, as opposed to making it more Japanese (like Siren) or US (Silent Hill). There was a line from one of the devs about how they went with that to make it feel a bit off from familiarity, kind of putting the devs out of their comfort zone as well as the players. In a game about shifting gravity, that’s an incredibly good feeling to get.
So what you get is this really nice feeling of the player adjusting to the world (both in navigation and understanding it) Kat adjusting to the world (because of the amnesia and growing in her powers) and the player adjusting to, and understanding Kat.
Alrighty folks, sorry for the long delay in updates, PAX east and the ensuing snowstorm my neck of the woods got hit with was…a thing alright. Now that I’m back home we should be able to resume our regular update schedule. The next one will be coming probably tomorrow, but until then we got a bit of business to take care of for our first contest!
##Contest 1: Design-A-Hero
So, all of the submissions for this one were fantastic, and if it were up to me I’d make each and every one of you a winner…and since it is up to me, that’s exactly what I’m going to do! (plus I have tons upon tons of humble bundle keys for that ACLU drive they did recently)
So basically what I’m going to do is this: still gonna have voting, pick your favorite in the poll below, which’ll run for a week. After the week is up, whoever won gets first pick, second gets second pick, third gets third pick. First place will get Chroma Squad in addition to their pick, but I really wanted to make sure everyone who submitted something has something good!
Kat is back with a vengeance and time for a showdown!
(side note: audio came out a bit unbalanced in this one, especially 6-1. I’ll make sure that’s corrected in the next update. But hey, we’re at least able to hear gem pickup sounds finally)
That’s…really odd, in any case, I’ve fixed the links again, but just in case those don’t work, here are the direct links: https://www.youtube.com/watch?v=vsAksqYp6fQ Part 6-1
(edit: ok, I figured out what the issue was. I usually grab the link to the videos in their list form under youtube’s ‘video manager’ mode, which usually only gives the edit link if you click ‘edit’. I guess they had a UI or system change that brings you the edit link regardless on if you click the video title link or the edit link)
Ok, so my goal was to get an update out Friday/Saturday, that’s looking like an impossibility, but to make up for it we’ll have essentially a 2x-sized update Sunday/Monday to look forward to instead (as we pretty much have some back-to-back missions and tackle another DLC campaign in its entirety this update)
So to make up for that, it’s time for another informational post about the makings of the game, this time focusing on its composer: Kohei Tanaka
Mr Tanaka is a prolific composer, and if you have watched anime in the past 3 decades you more than likely heard some of his compositions. We briefly talked about him in the LP, but the flair he brings to this game’s atmosphere is as important as the character designs or the environment designers. If the music to this game invokes a ‘heroic’ atmosphere…well…there’s a reason for this. Mr Tanaka has been involved with some of the most well known shonen hero (literally: young man’s hero) series of all time: G Gundam, Gunbuster, Patlabor, Sakura Wars, and two little series called One Piece and Dragon Ball:
"We Are!" - Theme of One Piece
"Bink’s Sake" - also from One Piece
"Flying in the Sky" - Theme of G Gundam
"Active Heart" - Theme from GunBuster
"Aim for the Top" - Also from GunBuster
"Romantic Ageru Yo" - Ending theme from Dragon Ball
So this guys knows a thing or two about creating “heroic” music. In addition to composing both Gravity Rush and its sequel, he also handled the opening to the more recent Assassination Classroom series:
I listed a few of my personal favorites here, but I would recommend taking some time and listening to some stuff off his pretty vast resume of songs
BOY this one took a long time, huh? Well not to worry, the next update is already done and will be up this weekend no problem!
But in this update we deal with a sick cat, and some sick moves from Kat! Also my favorite Rift Plane and start on the next DLC campaign, the Spy Pack.
??? Unknown Super Fighting Robot. Might be a Megaman…Megawoman…I dunno
Yuri Gerneaux is commander of the anti-Nevi special forces of the city. Let me tell you what a bad idea it is to google “Gravity Rush Yuri” at work to try to grab a picture of him
Snakerabbits are the Boys. They’re back in town
Also, the results are in on the contest, and the order is:
Congratulations, and I can’t stress how much I loved all the art~ I’ll send you messages here in a bit of time on how to choose/claim your prize, cause you’re all winners
Coming at you fast, a very special update for a very special day. I decided to go do a few challenge missions I missed in my original recording, and show off the Vita version of the game. The draw distance and graphics are significantly downgraded, but oh well. Enjoy!
Well, that was a different take on an April Fools day joke, in that rather than creating something that would better the world if it actually existed, you blasphemed. But, like, in a good way.