Let’s put an end to this, shall we?
Zodi Plays: The Legend of Zelda Phantom Hourglass [32] [FINALE] Belllum
Video Length: 47:39
It’s time! We have everything (except all the ship parts and one treasure map I have no idea where is). Every spirit orb, every heart container, and statistically the best possible ship we can get with the parts we were deemed worthy of having by the game. There is little else to do but head to the Ocean King’s Temple and put an end to this, once and for all. First of course we do…have to get the spirit power ups, but that’s a minor thing all things considered. The fully powered up courage spirit makes our sword beams wider…which doesn’t really solve the problem this power up has, but is still decent. The wisdom spirit gets us quadrupled defense, which effectively means all damage is now 1/4th of a heart. It also makes it so we only lose 5 seconds when getting hit by Phantoms. Finally, we have the Power orb, which quadruples our damage. This may seem bad, given very few foes are left that can even TAKE more than one hit, let alone foes that are that durable you’re gonna be fighting, but…we DO have a final boss to deal with!
With all that said and done, it’s time to do a thing someone suggested early on enough in the thread for me to forget who did it. We’re gonna show the entire Ocean King’s Temple, from beginning to end. In doing this you will realize that the OK Temple has exactly one actual checkpoint in it’s entire length, and literally only one new floor to deal with that is just a super annoying and not at all actually cool combat challenge against three phantoms of each type. It really is a shame, since that could have been really cool! And instead it wasn’t! But yeah, if you’ve managed to get this far without noticing, I do not like the OK Temple, and this is one of the biggest reasons as to why. At the end of the day what this game done consistently well is the dungeons and the boss fights…and there’s no final dungeon. The first dungeon is the final dungeon and because of the structure of the game you end up clearing the final dungeon and then leaving to do one more actual dungeon and THEN returning to go beat the final boss. It’s really just…not good? Yeah I’m gonna go ahead and say that, when all is said and done, the Ocean King Temple sucks and they really shouldn’t have tried to do it again.
But, ultimately, that’s not why we’re here. What we’re looking for is Bellum, the demonic parasite that’s been feeding on the Ocean King’s power and the life force of everyone in this world! And we find him and he’s…suitably demonic looking. I’ll be honest as a smaller Zodi this guy actually kinda freaked me out? Not in any real specific way, but he was just unsettling. Bellum, thankfully, follows the tradition this game has established from the get go; this is a really fun boss fight. There’s not much in the way of gimmicks…at first anyway, but it’s pretty solid. You grappling hook the malice off of the guy, while fighting against the Malice Eyes he sends your way. Once all the goop is ripped off you can hook Bellum to you to start stabbing him in his eye core! If he runs away you can just hook him again, which stuns him again. It rules! The second and third phase of this fight involves him rising higher up the tower you’re fighting him in, latching onto the pillars with his eye tendrils. You’ll have to shoot arrows across the room at them while evading his rather weak looking arm slaps. Once you’ve done that, all you’ve gotta do is slice up his eye again. Of course, at the end of phase 3, things become a bit trickier. Bellum freaks out and starts rampaging through the bottom floor. But thankfully, we knocked the rest of Ciela’s power out of him, giving her…dun dun duuun, the ability to STOP TIME! This leads to one of the…better examples of how utterly dense Past Zodi can be some times. In my mind a figure eight is an infinity symbol, and the fact that the space that shows up to draw it looks WAY more appropriate for an infinity symbol than an actual 8 helped me along on these lines. I figure it out eventually it’s just…absolutely shameful. Bad Past Zodi!
With the ultimate power of The World, we’re able to put a stop to Bellum’s rampage, but literally and…metaphorically while still being literally. Bellum dies, we almost get crushed as Oshus takes his sweet time teleporting us out of his house, and Tetra awakens! It’s a really wonderful scene of Tetra showing her softer side now that she’s been saved, which would be nice if Tetra got to do anything badass and pirate-y in this game. Their little strange pipecleaner hands go to touch and…blappo, second form time. Bellum isn’t one to die easy, and I mean…we still haven’t dealt with the ghost ship! As cool as Bellum possessing his own ship to fight us in an automated scroller boat fight is CONCEPTUALLY…it is unfortunately not very compelling to play. It’s certainly cool, but it goes on way too long, not least of which because Linebeck has never been the best driver of this dang boat. It’s a real shame that this is so…mediocre, especially given every other boss beyond the ghost sisters has been stellar!
Finally, after far too long of an engagement, the Ghost Ship crumbles, and we board it to save Tetra once more! But Bellum isn’t ready to give up. After a really good series of events that highlights how despite the flaws this game has, the writing is not one of those, Bellum gets taken by the demonic parasite…and is warped into the horrible Phantom known as BELLUMBECK. It’s time for the final, FINAL boss. Bellumbeck is…a pretty interesting fight, all things considered. The way it utilizes the top screen is interesting, and even though the controls are still bad it’s really cool that they’re actually trying to evoke the Ganondorf fight in Wind Waker. Hit him until he lashes back, evade and find an opening to really put the stab in him. It even has the feature of your ally helping you out, with Ciela letting you see his back so you can time the Time Stops she throws your way. It’s a cool fight, and while not as mechanically satisfying as some of the others, it still feels good. Of note, if you have 20 power orbs, have Leaf equipped, and perform the Great Spin Attack, you will kill Bellumbeck in two rounds instead of three. That is the ultimate power of the…the power. The power of the Power. Thanks for making me write these words game. A final note I’ll make here that I didn’t in video is that the sound effect when you stab the Beck part of Bellumbeck has a different ear feel to it. They actually factor in that this is the first time Link is stabbing an actual real ass person, so the sound is different. It’s neat.
With Bellum stripped from Linebeck and returned to sand, we can finally rest easy. We absorb the Life Force into our Phantom Hourglass, and return it to the Ocean King…who turns out to be a whale. This is a fun mix of surprising and not even remotely surprising, especially because…then Oshus starts talking. He thanks us for our help, and even rewards Linebeck his one wish (which he uses to revive his ship, naturally. He’s learned!). But then he says…we must return to our world now. And so we do, as a mist rolls in…and after the credits, we get the reveal.
IT WAS A DREAM ALL ALONG?!! This uh…this is why I haven’t actually been talking about world lore or anything during the entire game. Haven’t been anaylizing the Cobbles or thinking about Stuff. It’s because it’s all a dream. Now, what parts of it are real and what parts aren’t? Who knows, the game doesn’t have any desire to tell you beyond “Linebeck is real”. Given that Jolene knows, suddenly, about all the Bellum stuff I think it’s reasonable to say she’s NOT real, but that still begs the question. Since Bellum is a demonic brain parasite that’s been trapping people inside of him as he feasts on the Ocean King’s mind…how do we know who is or isn’t real? My personal theory on this has always been that anyone who is Currently Alive…is real and just trapped inside. Everyone who is dead once existed and has now died because of Bellum. The only things that aren’t really real are the monsters and the fairy spirits (and even then, they are REAL, they’re just aspects of Oshus that he could absolutely bring into the real world since he’s an ocean god).
But yeah. That’s the big reveal. It’s all a big lie! It’s effectively this timeline’s version of Link’s Awakening! As a kid it was…weird, to see this happen, but also kinda fun at the same time. But yeah, game over. Tetra is super pissed at her pirate crew, Link see’s Linebeck in the distance showing that even if the adventure was a dream, his friend is still out there, roll credits (except the credits already rolled).
And that’s the game. As I say in video, it’s…unfortunate, really. Ignoring the collection aspect, since I don’t believe any Zelda really comes off well after that, Phantom Hourglass is…unfortunately still kinda mediocre to bad? Like, the dungeons are fun and interesting, the boss fights are really cool and clever and most utilize the duel screen tech very well. The music is…outstanding, to be quite honest, especially here at the end where we get three remixes of Bellum’s theme, crossed over with the various things he’s jammed himself into. But ultimately, the actual act of playing the video game with your own two hands just isn’t all that fun. The controls are…truthfully, even if you do get used to them, abysmal. It was a mistake to make the entire game controlled via touch. I don’t mind motion controls, I don’t mind touch controls! But this? This was a mistake. Now, the dungeon items where utilized really well with regards to the touch screen, and if you could just move normally that’d be pretty cool! But you can’t. So it’s not.
The only other aspect this game really nails is, surprisingly, the writing. Ignoring the ending for a moment because there are many ways you can take how that twist actually comes off, but the writing leading up to it is good. Linebeck is a cool character, a dashing rogue in the sense of a cowardly thief who learns to actually embody, to a degree, the act he tries to play off as true. Ciela, who is super nice and good but also abrasive as hell to Linebeck…because she is the spirit of courage and he’s a craven moron! And don’t even get me started on the comedic writing, this game does GOOD WORK with regards to that. Barely no Zelda game has ever played around with the more iconic things in the series than this one. Skyward Sword had you get in trouble for breaking a chandelier to get a heart piece, sure, but this game repeatedly teases and plays with the item get pose, has characters be goofy as hell, and ultimately is just having a good time with scenes. The dramatic scene in this episode where Oshus appears with a massive wave of water, pushing Link back onto the shattered remains of the ghost ship, and for like half a second you see Linebeck rolling past him like a buffoon. Oshus having absolutely no respect for the item get pose, swiping the item from your hands to make use of it. Linebeck throttling Link until he’s so dizzy he can barely DO the item get pose, and the music is all warped. This game, when it allows itself to, has a lot of fun. A lot of fun that is honestly missing from Zelda. When you get to be the age this series is, start poking fun at yourself! Everyone else is, after all.
But yeah, that’s it. I’d love to give my special thanks to all you who watched, all my cool ass patrons who support me with money, and specifically Wombat of Doom and DataNinja for just generally being consistent and cool peeps who do a lot of footwork for the threads. You guys rule. So, what’s next for the Zodi? Well…next I’m going to do my best to fix my bloody microphone. And after a week break…regardless of how, we’re gonna go into voice commentary time. We’re also going to be going into the game you all voted for at the beginning of this LP.
Join us next time, in a week (or so depending on how hard this stupid mic is to make work) for a time when strength ruled. It’s time for Tactics Ogre: The Knight of Lodos. The Ogre Battle Saga’s most compelling narrative, and in my opinion best game.
As ever, remember I speak in comparatives, always. See you guys then. @moderators you can move this to the saved section now, it’s done. Keep it open for posting though, just in case.