Onwards, to further and further tactics!
Video Length: 45:39
Starting us off today, we take a look at the results of all the off screen Quest grinding I did. I made…some use of Quest mode, to acquire funds to buy some more spells for the party and to get some shoes for Gaston that let him walk on water. We also got a fair share of items as well, mainly just armour but we did get a powerful fire element spear for Trobby. Ironically this spear is something you can get in the map we’re going to, but I forgot to actually pick it up during the map (I’ll pick it up during training). Now, unfortunately, Quest mode DOES count the kills and time spent in it, at least mechanically, so me not showing them off is…unfortunate, but it’s okay! We weren’t going to be counting the Quest mode kills in thread anyway, and apparently when you beat the game you get an official kill counter by the game’s method of counting, so we can probably update the list from there. But yeah, that is somewhat unfortunate, but ultimately for the best for my purposes.
Incidentally, if you don’t…think this is fair, me grinding to get some powerful equipment, I completely understand that. But you’ve gotta understand that otherwise we’d have basically nothing in terms of gear, since this path really starves you for goth. The A Path give you 1000 and 2000 goth rewards constantly, and B Path gives you…not, that, at all. And that’s weird.
Anyway let’s talk about the map we’re going on today. It’s Mt Aquila, the active volcano on Ovis! This is Eleanor’s shortcut to the cape where Berevra is, and I mean that…that sure is a shortcut. This isn’t the hardest fight in the world, and mostly just lets me show off just how powerful our army has become. Haste spells to increase our movement speed and accuracy, powerful gear that gives us the edge against these monsters and demi-humans, it’s actually pretty great. We also spend some time having Celestine read some law books so she goes from Chaotic to Lawful, for important reasons later (she’s a patron and wants to be a knight). We also manage to obtain an emblem on Gaston that we quite want; Gibe of the Fallen Angel! This lowers his alignment to Neutral, so now he can be a Dragoon…once we have dragon scales anyway.
Once the map is over, we reach the cape where Berevra is…only to be ambushed by Rictor and Father Hamen. We get some…more than creepy dialogue with the Father, only for Rictor to send him aside so he can reveal that he’s been in on the sacred spear quest the entire time! And he even knows it’s name, Longicolnis. And, he even knows it’s origin…a spear fashioned from the horn of a fallen angel. The lucifer spear, Longicolnis, the GUN OF SATAN. This is actually a REALLY cool reveal, to me. We’re not just hunting some strange powerful artifact, we’re hunting THE strange powerful artifact. Everything that is happening on war-crime island is for this spear. It’s fantastic. Things start to get hectic, but then…mysteriously, Eleanor’s necklace causes everyone to fall to their knees! With that opening, Gaston and Eleanor (and presumably the entire rest of our army?) leap off the cape’s cliff face into the ocean!
We then kinda end up at Berevra’s house since we were gonna need to swim there anyway. We finally meet the golden scaled mermaid! She tells us where she puts it, and reveals that Eleanor is NOT her daughter at all and is instead just a survivor of one of the many burnt to death towns Lodis left in it’s wake. That’s good to know. Also somewhat unfortunately, the location of the spear is not here. It’s far, far north. So we won’t be able to get it just yet.
And with that…we finish chapter 1 of the game, and get a cool little interlude into chapter 2. The White Fang troops are no longer a problem, leaving only Gaston’s rag tag gang to fight against Rictor’s army…though most of his forces left so he could focus on his real goal of finding the spear. Slowly but surely we’re building our forces for an eventual confrontation, one that we won’t be able to avoid. We’ll have to come to blows with Rictor eventually.
But, things are still good. We have an advantage. We know where the spear is, and we have the mysterious Eleanor and her pearl necklace that is clearly more important than it first appears. We get a cute little romantic scene to round us out today, wherein she mentions how awful snow is. I agree. But with that, we’re done for today! I hope you all enjoyed, I’ll see you all next time.
Emblem time! Only the one emblem, but it’s a good one.
Gibe of the Fallen Angel: In order to get this, you’ve gotta be a cleric or priest. Simple enough. Less simple is that then you need to kill three people, outside of training. Thankfully Gaston’s learned a lot in the knight and ninja classes, so even as a Cleric Gaston was able to easily slice his enemies into pieces to get this emblem. When you do get it, it lowers your alignment by one step. If you’re lawful you’re now neutral, and so on.