
Dream Land 2 Border by Pinkhaired August
It’s time once again to return to the world of Popstar! Kirby’s Dream Land 2 is an end of life Game Boy Classic game, to the point where it even actually has Game Boy Colour interaction. I didn’t know about this at the time and am recording from my Kirby Anniversary Collection disc so I wouldn’t be able to make use of it anyway. Which is a little disappointing given the game’s actually rather gray without colour, though it’s pretty ironic given this entire game is about recovering chunks of rainbow. This little adventure features Kirby running and floating around, trying to get back the shards of the Rainbow Bridge that connects this chain of Rainbow Islands he’s visiting on vacation. Something has broken them, and I think the instruction book just outright tells you what it is but I’m not going to, because I have no real way of knowing for sure and it’s funner this way.
What’s really important about Kirby’s Dream Land 2, however, is that it introduces the animal friends. Cute little animal buddies that Kirby can ride, increasing his power but trading off his mobility…for the most part. It’s complicated, and I will touch on our friends when we get to them. Videos will be as long as they need to be since I’m gonna complete a world each, though I doubt any will be over 15 minutes to be honest. But yes, without further adieu, lets get to Kirbying!
Also, one major note to all of this: I’ve never played Kirby’s Dream Land 2 before! This is my first time playing! I saw a LP of it a million years ago, but remember basically nothing.
Zodi Plays: Kirby’s Dream Land 2 [1] Hamster
Video Length: 9:00
In this episode we begin our Kirby quest, running around Grass Land beating up it’s inhabitants and baby chickens and otherwise causing minor trouble as we go about looking for the sparkly potatoe chip that’ll help us repair the bifrost. We meet a few new friends in the form of powers, specifically Umbrella and Burning. They both act like they did in the last game, umbrella being a stick you hit people with and float with, and Burning being a powerful fireball dash! More importantly however, after beating up the miniboss Efreeti, we rescue Rick! Our first animal companion, Rick is quite useful. He can’t fly, but he doesn’t slip on ice and has a focus on making our powers bigger and stronger. His Umbrella is adorably launching Kirby into the air like a circus ball, and his Burning is basically the regular ole Fire power. It’s pretty great all around, though hitting with the umbrella is a bit tricky.
The sparkly potatoechip is in level 3, guarded behind some cloudy blocks only a swift hit of the umbrella can solve. If we had Rick it’s far easier to hit them but ate him by mistakte. My bad! After obtaining said potato chip and taking down the first three levels (Dream Land 2 is way less extensive than Kirby’s Adventure) it’s time to face the boss of Grass Land, Wispy Woods! He has a cold so don’t be too rough on him, Kirby! This is actually the start of Wispy Woods having attacks other than just shooting out air puffs and dropping apples and Gordo’s on you, as he can sneak attack you with a jutting out of the ground root attack! How very devious. Half way through the fight we knock the sick mask and glasses he has on off, so it’s back to a more standard Wispy fight where he can puff at us. Not the hardest boss in the world, but you can tell he’s getting slightly more advanced as we go along the series. I wonder what later Wispy Woods will be like…
Anyway, with delicious snack in mouth, we’re done for today. Hope you all enjoys, I’ll see you guys next time for the next island!