This game is fascinated with green slime
Y’know, I had a whole rant ready for Alleys and Gullies ready, but you pretty much said everything I wanted to say about the level. So, yeah…
As for Slime Time, I finally figured out what happened to the bomber plane’s music. How did they get switched around?
good to know there’s a reason the boss music always sounded so out of place
Ah, someone else who can appreciate Al’s Space Zone. That level was fun both for the atmosphere and the platforming. I like a lot of the details there, such as the boss having the only unique dialogue in the game, or the ball pit spitting up balls. Never knew about the trick to reach the end of the laser maze, though. I also remember the crane being more difficult than that. The 3rd boss was also cool as well, and was my favorite in the game.
Now, on that note:
Inhale
Why did you skip half of Al’s toy barn! There was a whole two areas unexplored! And the rocket boots!
Exhale
But seriously, you could have gotten the rocket boots and done the race, and probably Hamm as well. I know you need the last power up for the chicks, but that’s it.
I’m not sure there’s an elegant way to say, “I didn’t want to do any more of Al’s Toy Barn because I personally dislike the level”
I’m sure it isn’t objectively bad and it’s not hard to 100%, but the music and atmosphere depress me for some reason
Couple that with the fact that Al’s Spaceland is next, and may be my favorite level, and I’m just inclined to get through the Toy Barn asap
Fair enough, but if you’re going for 100%, you know that you haven’t even touched half of the level yet, right? Get ready to grit your teeth.
I thought I said in the first part that I wasn’t attempting a 100% run, near the end
Welp, I missed that.
And now lets give a tragic farewell to the sci-fi themed enemies, and say hello to the Wild West themed enemies.
Don’t get me wrong, there’s nothing wrong with the new enemy batch, but they lack variety, and aren’t as cool, IMO.
At least the next level is fun with some of its tokens and gimmicks. And after that level-
…Oh.
…Oh dear.
He’s next.
Will you be okay PlayablePassion? I mean, stage 12 is just around the horizon.
Emperor Zurg is very easy to kill using this One Weird Trick
You mean pausing the game when he’s close enough to strike? That’s what I did.
Is that a Magic: the Gathering reference?
Ah yes, Al’s penthouse. I like this level. There’s a lot of fun stuff to it like the train puzzle and flooding the bathroom. Shame that the more boring, less varied western themed enemies debut in full force here.
Also, I did not know about that Zurg exploit. I just paused the game when I was close enough to him, and that stalled Zurg long enough for me to get the hit in. Do you spin then jump? Because that’s the only way I can think of doing it without triggering the ground pound.
Also fun fact: Zurg’s boss fight is the only level in the game with a bottomless pit. You fall off the elevator, you die. Because the fight wasn’t hard enough as is…
The Conveyor belts level has some fun atmosphere, but yeah, the platforming is annoying. I don’t know why they made you start out in a room where you had to platform to the main hub. Or fight the main villain as a mini boss. Even if he’s coming back for the final battle.
Anyways, with the LP reaching a close, I have to say, it was fun watching this game get played again. I bought it on PSN a few years back, so maybe I’ll play it again soon. Speaking of playing, don’t you need 40 pizza planet tokens to fight the final boss?
The N64 version is the only one where you need just 30 tokens.
Huh. I wonder why anyone decided that? This port has been weird to watch.
HOLY HELL WHAT DID THE N64 DO TO WOODY’S FACE!?!
AND WHY COULD THEY GET THE PROPER BGM FOR ANDY’S HOME WORKING IN THE CREDITS AND NOT THE LEVEL ITSELF!?!
Exhale
Okay, rant over.
It was a shame we didn’t get to see the entire tarmac. I don’t know why, but I have a fondness for that level. At least we got to see the blacksmith. Is there a way to dodge those blue ground attacks, because I never could as a kid and had to tank it.
I’m also surprised that tanking the final boss was possible. I’d do it the “proper” way and just ran to the back of the plane, taking each boss out one by one as they each could only move a certain distance.
All in all, thanks for doing this LP. It was a fun, nostalgic trip.
I may make a 100% LP covering a more polished version, eventually. Thank you, too. I had a good time revisiting this game.