You ask "Y?" I ask, "Y-Naught?" We Are Not the Same. Let's Play Super Robot Wars Y

Episode: 29: The Hand Guiding the Future

We’ve finally reached the end of Chapter 2. We’re in for a looooooooooong ride if this is how long we can expect chapters to be. In a normal Super Robot Wars game, we would have expected to be past the halfway point at stage 29. Not here though. We’re barely at the beginning of the game, and we’ve skipped some stages to show off the differences between my route and Zappa’s route. Buckle up, because we’re not getting off anytime soon. We have the elections for the A Advent, and our shadowy mystery duo is up to their eyeballs meddling in it. Negsis is running for the position of representative against Echika, and Ri Seivas is taunting Y-Naught before leading the charge in battle against us.

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Episode 30: The Charge of the Red Comet

We kick off Chapter 3 with a secret mission. Zappa is playing the version of this stage where Amuro has less than 40 kills. I’m playing the version where Amuro has 40 or more kills. We come back to Side 3, but along the way are attacked by waves of VAL-X and Macross enemies.

Fortunately, the reinforcements are not one-sided as we get a handful of reinforcements of our own, including Zechs, Noin, Kira, and Char Aznable himself. Together, we are able to fight off the enemies, and gain some boosted rewards.

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Episode 31: Another, Oneself, a Team

This is one stage that Zappa won’t be able to grab, as you need to have beaten Ange’s debut stage to unlock this.

Teams Rabbits continues to remain totally dysfunctional, and are having trouble integrating Ange into the team. They’re sent out by themselves to take on a Wulgaru attack. While the gameplay side the defense goes amazingly well, the story claims they were all struggling. However, the ultimately unite, and get their combination attack as a result.

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Episode 32: ReliQuest: Relic of Gold, Space and African Fronts

Hey, I’m synced up perfectly with Zappa on this one! We’re taking on the Relic of Gold (super easy, but it skyrocketed Quess’s and Char’s levels. The two Front missions feed our low score units with a bunch of free kills.

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Episode 33: Those Who Know Pain

I decided to skip the stage where Relena gets kidnapped for the Endless Waltz events, and it turns out that I get to watch Dorothy Catalonia get kidnapped instead. We end up successfully rescuing her, and in return, our Gundam Wing gundams get a nice boost.

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Episode 34: Struggling Ninja, Relics of Sights and Gales

In contrast to all of the stages taking forever to beat, we have a short and sweet stage. In fact, it’s so short that I also decide to pop in and grab two more relics. But in the end, Hooray, Cross made a friend.


Episode 35: Kaiju Hunting

Nice to have a simple stage. We head over to Osaka to sell them some energy. However, the A. Advent is getting dangerously close to bankruptcy. Despite this, when Osaka falls under attack, Echika orders Y-Naught to launch, not expecting any money in return. However, Jet Jaguar and Dynazenon (and the rest of Y-Naught), do such a great job that we get a contract to defend the city retroactively. Plus we get a lot more new customers. Things are looking up.

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What’s this? Actually posting the episode within an hour of it coming out? Amazing?

Episode 36: ReliQuest: Superior Relics of Lightning & Courage

Staying in sync with Zappa, this time we both just grab some more relics. It’s nice to have a short and simple episode. I’m still hurting from the 2.5 hour monstrosities, but I’m finally making progress catching up.

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As I’ve clearly been clearly missing self-imposed deadlines, and just barely maintaining the pace, I’ve decided to switch to releases every other day. I was hoping to keep daily releases going for at least until the end of October, since the episode numbers fit perfectly with the release days. But oh well. I’m skipping today’s release (October 10). Zappa and I will switch to releasing on alternating days so one of us is putting out an SRW Y video each day.

Also, I knew I forgot to post episodes 38 and 39, I didn’t realize I also forgot episode 37. Oops!


Episode 37: Cauldron of Hell

It’s time to pull out some more Getter Story. The Saotome Labs are being invaded by giant insects. Getter is busy fighting in the old Saotome laboratory, the Insectors are attacking from the outside, and then the Dark Army joins in. Yeah, things are not good.


Episode 38: Walküre Under Attack

The Audio on this one got messed up. I was cleaning out my office, including moving my computer around, and OBS decided it would use my headset mic instead of my actual recording mic.

Walküre is holding a concert at Dakar, and the former Federation capital. Due to the exposed nature of the event, we successfully predict that the Wind knights will attack. We don’t even have a good starting position, and so need to rush in to block the enemy attempt to crash the concert. On top of all of that, Garuda joins in on the attack, declaring that he now serves Barao.


Episode 39: RqliQuest: Relics of Aura and Sacrifice

Grabbing some Relics instead of a story mission because I’m way behind.

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When you’re behind, you can either work harder to catch up or just redefine what catching up means. Right now, I switched to releases every other day. Thanks to that, I’m releasing on time. Yay!

Episode 40: A Snowy, Icy Birthday

Another super long episode. Oof! These Main Story stages take forever when you voice the lines. Oh well. This makes me really glad we’re switching to every other day releases. No way I would have gotten this out yesterday. Too many commitments.

We have Freyja’s birthday coming up, and everyone in Y-Naught decides why not throw a surprise birthday party for her? Hayate even makes it snow outside to remind her of home.

Meanwhile, we return to Asticassia Academy for more Witch from Mercury plot. Sulleta wants to go on a date with Elan, but he challenges her to a duel instead. First he beats Guel, then he loses against Suletta. And just to tie things off, Daba’s adoptive sister and fiancee shows up, brainwashed no less! We’re in for a story-filled episode.

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Episode 41: A Warning of the Future

A nice episode full of intrigue. We have some ruins to examine, but as we’re investigating, enemies show up. A lot of them. Garuda is back, but for real, not just the empty shell he was last time. The Insectors are back with a vengeance. Some Kaiju show up. And finally, even the Wind Knights show up. It’s a crazy enemy teamup fighting us, but as always, we prevail.

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This should have come out on Wednesday, but I just got it uploaded today. Oops. More catchup to do!

Episode 42: Mazin Above, Demon Below

As always, the story stages are loooooooooong. We got a three hour episode, but it makes sense, since it’s a two parter, and we’ve got lots of enemies to burn through. The Mycenae have returned, and it’s time for none other than Koji Kabuto to show up in Mazinkaiser! In so many games, Mazinkaiser can just be put in range of the enemies and destroy them thoroughly. Wall shenanigans were fun here.

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Oops. Totally forgot to post 43 yesterday.

Episode 43: In Coarse Things, Elegance

A nice break from the long stages, we have a DLC stage that appeared after Mazinkaiser joined. This time, a bunch of pilots get brought in before Wren to get chewed out for damaging their suits each time they launch. They get strong-armed to take a class in elegance lead by Annina. Overall, an amazingly silly stage!


Episode 44: Separate, Apart

Back to the story! We’ve got a the Dynazenon team in focus now, and we have the appearance of Gridknight! The peanut gallery is always fun, and makes things interesting. They all have some crossover interaction with us. They don’t seem that bad… Then they say they want to eradicate all of humanity. Yeah, that’s not right.

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Episode 45: Their Choice, and Hers

Main stages take so loooooong! Ugh. It’s a fun stage, but I was reading a visual novel for an hour before anything started, and then it’s a two-part stage! This is crazy! This is Madness!

Long story short, we’re back in Asticassia, lots of drama happening along the way. We have a team battle against Shaddiq and his harem. Earth house has a simple strategy. Turn the 6 on 6 that they’re guaranteed to lose, into a 2 on 2 that they have a great chance of winning. Along the way, Miorine also starts up a new company so she can save Aerial from destruction.

That’s a perfectly cromulent episode, but then we get the Wulgaru appearing just to be fillers as if this stage wasn’t long enough.

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I’m running a bit close to burnout, so I’m taking a break before I fully go over the edge. After this episode I’m taking a short break. I’ll have one week off from Super Robot Wars Y, and then starting next week I’m going to go for daily releases until I catch back up with Zappa. By itself, that doesn’t actually change my workload, just push it off for later. However, I’m taking a two week break from my other LPs, and from my HFY narration channel. That will help me destress a bit now, then build up a small backlog before getting back into the grind.

Episode 46: Between Life and Death

Another very long story stage. But this one at least gives us a good reason for being so long. We’re stuck in a time loop as we work through the events of Code Geass. Each time we win, Shamna changes her strategy to better counter us. It takes us three attempts until Zero figures out how to get the info out of Shamna and beats her.

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Episode 47: Dark Vengeance

Back from my little hiatus. We’re going to be doing daily releases to catch up to where I should be so I can be back in sync with Zappa.

Mina and Chise have been kidnapped, and the kidnappers have demanded that Domon bring them the ransom. Domon knowingly walks into the trap, while the G Gundam team and Cross go to rescue the girls. However, someone has already raided the compound.

We end up fighting not even the B team, but the C team from Dunbine, L-Gaim, and Code Geass. The third rate team. They were ordered to make this work by a mysterious benefactor, but who could it be?

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Episode 48: Surpass the Master and Oneself

We take a short pitstop in the Guiana Highlands for Domon to practice, and the other G Gundam characters to practice as well. A bunch of our units have a quick spar against Domon to help him train, and he successfully finds Meikyo Shisui, the single drop of water. With that, Domon and the rest of the G Gundam team gets a powerup, and some new attacks as well. We even get the famous Sekiha Tenkyoken!

However, all is not peaceful. The Death Army attacks, along with three Grand Master Gundams Those are a pain. Or would be if we weren’t so strong already.

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Episode 49: The New World Oath

It’s time to finally wrap up chapter 3. Echika and the newly appointed leaders of A. Advent take their oaths of office, but we have a fight near a location of distorted space. The Insectors arrive, and then it’s followed up by the arrive of Re Seivas.

We’re sucked into the other side of the dimensional rift, and need to fight our way out. Once we return home, we finally have the reveal of the united enemy faction in this game. We now have a target to focus on.

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Episode 50: European Front and Oceanic Front

We reach chapter 4, and we have some Front Missions to take care of. Namely, European and Oceanic Fronts. However, there’s a special easter egg for us if we play Oceanic Front twice. It’s spoiled by the thumbnail, but oh well.

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Episode 51: In Pursuit of the Perfect Plate

Some of the characters are dissatisfied with Cookie’s fried rice. The made the cardinal mistake of stating their displeasure out loud and offending the pint-sized meido. She challenges them to cook something better. They scamper off to gather ingredients, and shenanigans ensue. All of the shenanigans ensue. Along the way, Team Fried Rice even manages to learn how to work together.

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Episode 52: Sparkling Borderline

The MJP bunch head in for their checkups. However, after the checkup, something strange has happened to Izuru. Suddenly, he’s confident, suave, insanely attractive to the women and girls around him, and even his manga is good. The rest of the Rabbits team does everything they can to get him back to normal to no avail. He even gets Walküre to collaborate with them, much to Hayate’s annoyance. To make it even crazier, Izuru’s piloting skill drastically increases, and he’s dancing as he dodges the Wind Knights’ attacks.

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