: “I think my sister’s soul is down here. So let’s look for her.”
: “Rory, I think you might be a bit – okay, no, this will be fine.”
: “Let’s look for her. I just want you to prepare yourself that what you find down here might not be her.”
: “Whatever, but I know it’s her.”
: Now that we have Rory, combat is about to slow down even more than it already did. This is for several reasons, but let’s demonstrate by fighting that monster over there.
: I feel like “Poo appears” could easily be the title of this game. I also forgot to heal up after all of those earlier fights, but whatever. We’re pretty overpowered right now even with Alex at level 5.
: The Samurai Tortoise here starts out with a whole-party attack, which is now longer because we have to do an extra QTE for Rory.
: There’s an achievement for killing three of these tortoises that lists them as “minibosses” but they’re really no tougher than any other enemy.
: Vella takes off 3/4 of its health in one hit, and Michael finishes it off pretty quickly thereafter.
: The piles of shit are really no tougher than the rats and skulls from the last dungeon. Alex can take one out in one attack, provided he reaches a decent non-time energy combo.
: Now let’s get to Rory. Rory is fucking useless. He has no damaging abilities, and his “attack” is replaced with something called “pacifism” which is the Cover command from Final Fantasy.
: He picks a person to cover, and I think his defense is applied to the attack instead of theirs. He also takes any damage they would otherwise take. Since most things go down in a hit or two at this point, Rory is worse than useless because having to do two extra button presses (plus an attack “animation”) just adds to how slow combat is. Rory’s “weapon” is a protest sign.
: There are doors to the left and to the right of where we started, and I figured I’d do these first.
: We could just do what I did in the factory and use Dali to get the chest without fighting, but fuck that we want the EXP.
: Samurai Rats are slightly tougher rats. They’re otherwise exactly the same as regular rats.
: Vella takes the tortoise out in a single hit, and the rat and shit die soon thereafter.
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: It’s a good thing I chose to go to the right first, because there’s a key in there we’re probably going to need later.
: Behind the other door is a toilet, which… what the fuck is a chemical toilet doing in the sewer? Anyway, it’s a trap.
: I then took the time to go back to the pay phone and level everyone up. Except Alex. I’m really banking on there being an infinite Entity farm at some point.
: Vella in particular got a really good levelup, gaining 5 HP and 2 defense.
: To the south of the first room is this room, which has a pipe blocking the way forward… and rocks up above. All we can do is climb.
: There’s a chest behind a pipe we can get with Dali. By the way, this whole thing feels like a giant Paper Mario ripoff, doesn’t it?
: The box contains a hat that I equipped to Vella because she didn’t have one, and because fuck Rory.
: Now we can break rocks! I distinctly remembered that there were breakable rocks in Frankton, particularly behind Alex’s house. The first thing I did, naturally, was see if I could go back and deal with that.
: Unfortunately, the game locks us into Windtown until the sewers are complete. Fuck.
: This is what Amp looks like. It explodes the rocks a second or so after we use it.
: We can then use that Dungeon Key we found to progress.
: Naturally, given what this game is, the next room is just busy work. No combat, just eight rocks to break. A part of me wonders if the devs put this in expecting that people would speedrun their game and find a way around that first rock, but let’s be serious here: no one is ever going to speedrun this game.
: In the next room, we find… trees? Didn’t we just pick up an ability two rooms ago that let us break rocks? What gives?
: Problem, Alex doesn’t have bangs. In fact, I think you’re the only person in the party who does.
: This is what Hairwhip looks like. No, it makes no fucking sense. It also just seems like bad pacing that we got a new ability two rooms after getting a different one. This feels like the kind of thing you’d expect to see at the end of a game, but we’re only like, three hours in by the end of this update (granted, a bit of that time was me running back to the fountain in Windtown because I’m too cheap to use healing items).
: The chest, which we can get with Dali, only has money in it. We now see the other thing that Amp does: break cracked walls.
: One thing I forgot to mention: while the rocks we destroyed will not respawn, the trees WILL.
: There’s a trash can up here with some healing items, but what we really want is in that chest down there.
: The new keytar is important not only because it has better stats on it, but also because it adds a fourth hit to Vella’s attack.
: What’ll happen is that after getting the first QTE perfect, the green icon will flip over and give you a random key to press out of a choice of like, four. It’s lenient enough on the timing that it’s almost always a free fourth hit.
: There’s another dungeon key in the chest, and while we can go past the green crap dripping off that ladder, we can’t go up the ladder.
: Nothing terribly interesting here either - just a fight with a single… sort-of new enemy type?
: This time, Vella managed to floor one instantly with a crit, so if anything these enemies are somehow even less threatening than the first time we encountered them.
: One thing I’ve always wondered about with games like these is why they bother making you pull out the stupid hair whip at all. Even Pokemon figured out that no one wanted to go into the menu every time they had to use Cut or Rock Smash or something so they just made it a prompt.
: I also made a stop at the Mind Dungeon again and levelled everyone but Alex to 13.
: We can use our second key to pass this door, leading us to the penultimate room of the sewer system.
: Three doors, and if we go up the ladder…
: Having a vending machine that says “Crack” on it seems kinda distasteful. The "combat’ sign tells us about Vella’s ability to banish Entities.
: The purple door has a chest with money in it. If you’re wondering what was in that chest briefly visible in the previous room, it’s some healing items.
: Here, we have a “puzzle” that’s really just a colossal waste of time.
: You might think “Oh, we could just ignore the obvious miniboss and grab the chest with Dali” only the chest is, for some reason, immune to Dali.
: In case you’re wondering, of COURSE they all come with painful TMNT puns. Why wouldn’t they?
: This fight is basically exactly the same as that optional one we did a few rooms back. The only difference with these enemies is that their full-party attack is a bit stronger, doing around 5 damage if we don’t block it.
: There’s three of these miniboss enemies, and each one drops $100. By the end of this update, we go from having around $400 to around $1000.
: This is the room behind the silver door. The chests have a Fitted Ball Cap and a Golf Cap in them, both of which are useless to us.
: It’s a testament to lazy game design that the developers couldn’t be bothered to at least make unique models for the minibosses, or change them in any meaningful way from the regular enemies.
: This is the green door. It’s… yeah, it’s lazy. We should also be able to grab that chest with Dali, but it’s immune as well.
: Michael somehow wound up going first and oneshotted it.
: Naturally, the game makes use each key individually instead of just letting us go through.
: Oh boy, a boss… and it’s just a recolored Soul Survivor. Fuck this game.
: “Can’t you see her too!? That’s my sister! That’s Carrie!”
: “Oh shit! It’s an Entity! We need to get the hell out of here!!”
: “Wait. We need to remain calm. We need to try and talk to him.”
: Ahh, dear little Ocelotte. Where have you gone? Are you hiding from me? Come out, come out, don’t be afraid. You were born a child of dragons. What could you possibly fear? Remember when Dark Souls 3 did this same thing, only it happens during a boss fight and takes like 10 seconds?
: “Rory, that isn’t your sister, it’s–”
: “SHUT UP! That’s CARRIE!”
: “Can’t you feel it? It’s so familiar. I can prove it. She understands what I’m feeling, what I’m thinking. I’ve never been this close to anyone. Trust me, it’s her!”
: “Rory, that’s not Carrie.”
: Oh, god FUCKING DAMMIT! GOD FUCKING DAMMIT! FUCK YOU! You fucking stole this from Persona 4! You fucking stole it and it doesn’t even fucking work! You know what made this shit work in Persona 4? The fact that they had an art team who did fucking art for bosses that reflected the whole idea of the shadows being someone’s repressed inner desires! Fuck you!
: “What!?! What the hell are you talking about?!”
: I’d like to point out that they probably got this line straight out of the Persona 1 battle theme.
: “How can that be? I’m RIGHT here!”
: “Vella, what the hell is going on? You need to explain this.”
: “Rory, what really happened to your sister? Something about your story doesn’t add up. Let’s hear the truth.”
: “Rory, that’s-- that’s terrible. Why did she do it?”
: I’ve never dealt with someone who has had a family member commit suicide, but I would think that “Why did they do it?” is not the kind of question you want to ask.
: “What the hell kind of question is that?! It was those bastards at school.”
: “Stupid shitty girls always ragging on her, going out of their way to make her feel bad, picking on her for being MY sister!”
: “Arghhh!! This is all my fault. It’s all because of me. Because of what I’m like, you know?”
: “How did you find this place, Rory? When did you first see your Soul Survivor?”
: “It was two weeks after she died.”
: “I found her things. I came down here thinking she fell down, or something, I don’t know.”
: So this drags on way longer than I feel it probably should, but we’re clearly getting into some pretty heavy shit.
: “But you knew she was dead, didn’t you?”
: “Of course, but I-”
: “It’s okay, you can tell me. I’m not judging anything you say here. Tell me all of it.”
: “I do. Go on. What happened when you left your body?”
: “I didn’t get far. I separated from my physical form and then I saw my body and my sister – what you say is me.”
: “Did you leave the earth?”
: “I was so close. I was so far away and then I saw it.”
: “The ‘Soul Survivor’, the ‘Entity’, whatever the hell you called it.”
: “That soul over there is not hers. It is yours.”
: What the fuck even is this shit? Like, I get that they’re trying to set it up so that Vella is into some occult bullshit that we don’t fully know about, but still, what the shit? It’s like they’re playing bingo with new-age buzzwords.
: “I’ve traveled the Soul Space and I understand what I am seeing when I look at the Entities. I see the marks of your soul and I can tell you that that is another you.”
: “Somewhere out there in the Soul Space, this you left his world and stumbled on yours. That’s you from another plane. It’s likely it was experiencing the same suffering as you.”
: I think they mean “dimension” here. Planes don’t really work that way, at least not in the D&D sense.
: “Vella, can you PLEASE explain what’s going on here?”
: "I understand what you were feeling. ‘This depression is unbearable. I can’t take it anymore.’ "
: “The depression/pain part is an unavoidable reality, but whether or not you can overcome it is up to you. You decide if you’re going to keep going.”
: Yeah, you know what? It pains me to see this fucking game rip off Persona 4 so hard, but I’m going to keep going. Mostly because of what’s about to happen next.
: “Your sister is gone. There is no changing that. But traveling the Soul Space is incredibly dangerous and if you’re not careful you’ll end up like him!”
: “You can’t help but feel the pain, but you can get through the suffering. That will go away.”
: “Look, I know it’s easy for me to say. I’m not the one whose sister is dead.”
: So, if you’re like me, you’re probably half asleep from this godawful bullshit writing. To fully appreciate what’s about to happen, I need to do this in video format because simply revealing it in screenshot format isn’t really good enough. I will do screenshots of it - after the video. I ask you, the reader, are you ready… to see the moment that made most of the people who played this game drop it?
Here’s the same part in screenshot format so I can talk a little bit about the upcoming boss fight. I apologize about the bossfight in the video being so bad - the game has this weird control lag that gets introduced when I try to stream it.
: So yeah. Boss that reflects Rory’s survivor guilt over his dead sister? Nah, we’re fucking a fucking alpaca. I’d be more pissed, but honestly, I’ve just come to expect this game to be utter shit with no ambitions whatsoever.
: The Alpaca has one main gimmick: it takes a turn to summon two Soul Survivors, and will eat them on the next turn. It has two actions on its turn: one to summon/eat and one to attack. Unfortunately, this means that it’s impossible to stop the Alpaca from eating the Soul Survivors: even if you’re perfect with your banishes and don’t get screwed by RNG, the Alpaca will always eat one.
: The Golden Alpaca is also a fucking tank. I’m pretty sure it has somewhere in the neighborhood of 200 HP. Vella is mostly kept busy banishing every turn, so only Michael and Alex can even do damage. This last shot was from my first attempt after like… two rounds of attacking it.
: If you fuck up a banish, or just get screwed by RNG (because banish can fail even if you pass the minigame), the Alpaca starts evolving. It doesn’t actually do more damage - but I’m pretty sure that if you let it evolve too much, it’ll eventually instakill the party. Banishing it will reduce its evolution by one stage.
: I apologize for the low-quality shots. When recording the video, I forgot to have my screenshot tool open. Anyway, this is the Alpaca’s second evolution. If it gets here, it is very hard to banish it back to its original state.

: I’m pretty sure this is its final evolution, but by this point its health was low enough that I was able to take Vella off banish duty and just finish it off. I should note that as far as I know, each Soul Survivor you banish does count toward boosting Alex’s stats. In the video, I think I managed to get at least six of them.
: “This is insane! WHAT IS A SOUL SURVIVOR?!”
: “Calm down Alex, I’ll explain it now. I haven’t been intentionally leaving you in the dark, so don’t act like I’m some anime character.”
: “Fine. Just – This is too much.”
: “Deep breaths, Alex. Michael’s taking this better than you are. By now you’ve seen enough visual proof that what I am going to tell you isn’t a lie.”
: “I need you to understand that I don’t have all the answers. I can only say what I KNOW to be true from my experiences.”
: “I get it. Spit it out already, Vella!”
: “What you just saw was a Soul Survivor or an Entity. Both names are acceptable.”
: “These beings are a visual representation of a soul that has escaped from its body. You see, it is entirely possible for a human being to separate their soul from their body.”
: These lines are all really fucking stilted and I hate it. “And more often, you can’t retrieve it.” It sounds like a PS1 era JRPG translation.
: “A human usually stumbles on this facet of reality after undergoing a transformation of a grave nature. In Rory’s case, it was the loss of his sister that pushed him towards exchanging his physical nature for a metaphysical one.”
: “This is where things are about to get strange, so bear with me. Our souls do not belong to ourselves, in the traditional sense of the word ‘belong’.”
: Whoa whoa whoa, time the fuck out. You’re saying that one soul is shared by a bunch of people? Then… would it be safe to say… that Rory… killed his soul?
: You can’t hear it in the video because I cut it off before this part, but I absolutely did the Peter Stillman “Ah killed mah soul!” after seeing that line. Also, I would’ve just used Chip and Ironicus’s MGS2 LP for that but I couldn’t find the line.
: But… but… you just said… you just said there’s only one soul for a potentially infinite number of people! How the fuck does this make any kind of sense? FUCK THIS GAME!
: “Normally when you abandon your physical form, you become an omnipotent entity, who exists just in their own reality. You can’t return to your body once you’ve left it behind.”
: “Soul Survivors are Souls whose realities have been destroyed and they manage to leave their reality in hope of finding a physical form.”
: “So that being right there is Rory - a different Rory - one whose reality was destroyed and he’s attempted to find a physical reality to exist in.”
: “But you have a physical form! How did you return to your body when you say it isn’t possible?”
: “This is not my reality, Alex. There was another me here and she left. I was able to take her physical space because her soul had already left this world.”
: So wait, what she’s saying is that Rory should theoretically be a different person, yet I’m pretty sure he’s the same person because he remembers his sister dying and shit.
: “And? What is the Soul Space?”
: “The Soul Space is – how do I explain this?”
: This entire thing sounds like it was taken out of some crappy sci-fi paperback the devs found at an airport.
: “This is crazy. How did you figure all this out!?”
: “That’s personal. Look what leads people to find the Soul Space is different for each person, and I’m not going to share that with you.”
: “Rory, it’s okay. Take a deep breath with me-”
: “CUT IT WITH THE DEEP BREATHS!!! THIS ISN’T OKAY!!”
: So one thing I’d like to point out. I had a save shortly before the Golden Alpaca when I made my second attempt at it, the one you can see in the video. That fight took me over 15 minutes to finish. Counting all of the cutscenes we’re about to see before we gain control again, plus the last one, there’s been more cutscene than gameplay this update.
: No jump scare this time, which is always a plus. However, there is another nonsensical monologue.
: “It was waiting to sting, waiting to have its full impact. From my bedroom window you could see blooming green leaves of summer popping up here and there on the rolling suburban hills, their branches reaching up to the sky like magic ropes.”
: That’s a D-, please see me after class. Holy fuck that is the worst goddamn writing. “Like magic ropes” what the fuck is this garbage.
: “I hadn’t spoken to Michael, Vella, or Rory in almost eight days.”
: So yes, we’re witnessing a timeskip, but right after this we’ll be… back in the sewers like nothing happened. I’d also like to point out that with the last timeskip, Columbine has already happened at this point.
: “Michael was stuck in his house, pretending to study for finals.”
: “I spoke with her manager, the Korean man, about Vella and Sammy, but he offered very little information. ‘She said she needed to take some time off, so I gave it to her.’ Lots of help, thank you, see you later, jackass.”
: I think that’s a natural response to Alex.
: “I hadn’t spoken with Rory since that night either. As soon as we got out, Vella went into depth on her Soul Survivors and metaphysics, then he ran off without saying a word.”
: We fucking get it! You already said you hadn’t talked to him since before the time skip! You fucking moron!
: Self-promotion. Fuck you, Andrew Allanson.
: “Sammy. I missed her. I didn’t know her really, but I felt like I did. In the unreal twilight hours, in-between sleep and waking, she slipped into my dreams, got tangled in my thoughts, like the blankets tangled between my legs, her brain melting with mine.”
: I have my doubts that anyone ever playtested this game, because I’m positive that any playtester would have quit hours ago, but if anyone had ever tested this I can see them being like “Man, you really need to cut the purple prose.”
: “In the dreams, we didn’t speak. In the dreams, we didn’t do much of anything. I could just feel that she was there and that she understood. She had to be out there - out there in the Soul Space, maybe.”
: I wish I could just hold this in front of the dev and shout “THIS IS NOT HOW YOU DO A FUCKING TIMESKIP! THIS ISN’T WHY TIMESKIPS EXIST!”
: This sounds like she’s trying way too hard to be one of the announcers from Earth Defense Force.
Next time, we’ll leave the sewers. Believe it or not, leaving the sewers takes just as long (if not longer) than the entire segment presented in this update. Before we go though, I’d like to show off how bad my luck is.
: I went into the Mind Dungeon to finally level Alex up. The thing is, as I found out, Soul Survivors can wind up attached to doors that don’t have a stat-up associated with them, which is a total fucking waste. The worst part? I got three floors like this in a row.
: Once we reach Floor 8, this cutscene happens. On the way down, I got Alex his first attack skill, which we’ll see in the next update. Said attack skill is why I’ve been only levelling Strength, PP, and Defense.
: “Oh, I guess you wouldn’t. She’s on Floor 15.”
: “There is a girl who minds the place all by herself. Tell her the Krow told you to come read old memories.”
: “She will show you the rest.”
: Fortunately, we have just enough EXP to hit level 15.
: My luck changed a bit on 13 and 14, where we got actual stat bonuses.
: The library is, of course, Marlene doing a different voice. That doll… looks an awful lot like Sammy, doesn’t it? Shit’s creepy.
: “As you can see, no one visits here. No one except the dungeon master… and s/he hasn’t visited in almost a year.”
: “Excuse me, but perhaps you have mistaken this for another floor? This is the library. I can’t imagine you’re here to read all these old books.”
: “Only the dungeon master is allowed to read them anyway. You’re… not the dungeon master, are you? No, didn’t think so.”
: Maybe I’m just missing something, but this seems very Silent Hill, and I don’t think it was INTENDED to be Silent Hill. Like, this is… creepy.
: “Anyway, why have you come? What can I do for you…?”
: “Oh, Krow told you to visit me? Oh… hehehe. Well, it’s nice to have the company. Usually Krow sends people away. That’s his job you know. Outsiders aren’t allowed in the Dungeon of the Mind.”
: “What…? Someone gave you the phone number for the Dungeon of the Mind? I don’t know what that means. Have I met you somewhere before?”