Work In Progress - "Death Til Dawn" in Tabletop Simulator


In this experimental LP series, we are going to try and work together to build an original game for the PC Game Tabletop Simulator

:game_die::game_die::game_die:DOWNLOAD “DEATH TIL DAWN” RIGHT HERE:game_die::game_die::game_die:

What is Tabletop Simulator?

Tabletop Simulator is a PC game where users can play tabletop RPGs and board games online with friends. Built into the game itself are the Microsoft Default series of games like Checkers and Chess, but DLC Packs include well known tabletop classics like Tiny Epic Galaxies, SUPERFIGHT and Zombicide.

But what I feel makes me play this game are the Mods, people can create and build their own RPG, Card and Board Games. (And sometimes shady-bootlegs of familiar Hasbro Properties)

What Mods Do You Recommend

Rather it’s the latest D&D or some variation of Clue, there is something for everybody in Tabletop Simulator, I am gonna list off a few of my favorite mods from Tabletop Simulator, but trying my hardest to not post any that haven’t gotten original developer approval.

Pokemon Master Trainer
is as faithful to that one Pokemon Board Game that you remember as a kid with the pokemon pogs. Defeat the Elite Four essentially though deck building.

The Game of Life It has the spinning wheel, and the ability to get into debt because you have six kids, so it’s just as faithful to the board game as you can get.

Connect 4 is a favorite because of how it’s well modeled, You can build something like this, if you had the modeling background.

Cards Against Humanity is one of the most downloaded mods, probably because there are swear words written on the deck, how controversial! And yes, Secret Hitler is there too.

Hotel is a fantastic moded game that has set pieces and a fun board to play with. I might like it a bit more than monopoly

Foodtown Throwdown is strictly just a card game, where you gotta get ingredients to make something on the menu, but could always be screwed over by your opponents as they also try and race to get items.

Trivial Pursuit has all the trivia and board game ability you come to remember from the board game, with some original questions thrown in as well.

The Game of Internet has an approach similar to Sorry, where the movement is based on what card you drew, but could have dire consequences about where you go, okay, it’s also self-promotion.

doodler. is a quick-draw game that has a ton of scripting in it, where players draw items and have to guess which is what.

Deck Quest also takes the familar RPG tropes and turns them into a fun, and funny card game to play when you have friends online and want a quick RPG to play.

Draw It! is pictionary, that’s about it. but there are thousands of cards available for people to play with.

Rank’d is a game where friends have to guess how you ranked five random items in order from best to worst. You could also play it more casually where you all rank at the same time and see who matches. I also made this and I feel bad for promoting my own stuff.

Our Arsenal

Tabletop Simulator offers us plenty of things to work with in our project, rather it’ll be a Card Game, a Board Game or an RPG. Here are some things to consider, each with their own pros and cons.

The Basic Pawns in this game come in nine different colors, as the maximum amount of people at a table is eight, Going clockwise on the color wheel. It’s easier to understand for a board game, requires less art, but at the same time, is as basic as a tabletop piece can get.

Dice in this game are anywhere from a D4 to the classic D20, and the Board Game Classic D6 in a variety of colors. The Colors could be different on each one, meaning you could have rules in place where certain colors gain while others lose, or just create a bootleg version of Farkle.

The Toolchest is full of fun tools to use in this game. Notecards can be used for players to write down their stats OR write down answers. MP3 Player can be used to listen to music to get people invested in a game. The Counter can be used positively or negatively to keep score if you were doing a game involving points. Tablets have access to the internet, giving people access to dictionaries, rules, or message boards to respond to. The Digital Clock defaults to the current time on your computer, but can be used to count up or count down, it only tracks exact seconds. Infinite Bag is a bag that can only contain one item in infinite quanities, such as coins, marbles, or poker chips. The regular bag can act as a randomizer where contents can be placed in the bag with random things drawn. And if you don’t know what a calculator does, I can’t help you, sorry.

And the holy grail of them all - The CUSTOM sets, you want to create a board? You got it. A Customized Deck of Cards? How many do you want? Let’s Do It! A Custom Dice can be made, as well as Figurines (Candyland Style) and Models and Tokens can be programmed as well, but I lack any experience in 3D Polygonal work, so this would need to be done by somebody else in the community.

There is also a few items that are helpful, such as a Blindfold (pressing the “B” key blinds you) and the ability to “flick” for a skill game or draw for a drawing game.

Progress in our Game

Currently, we have made zero progress, as we have just launched this experimental interactive LP. This will have a mix of screencaps, images, and possible video, when the game is near completion, I hope that many of you will test out the game, and play it with others here on Let’s Play Zone. YOU DO NOT NEED A COPY OF THIS GAME TO JOIN IN THE DISCUSSION, JUST TO PLAY THE FINISHED CREATION

It’s a collaboration piece, so I hope you all can help me out and contribute in any way that you can, rather it’s art, rules, ideas, you name it.

Currently we are on the pre-production phase, we are coming up with ideas for games, generating ideas for something to develop.

FEBRUARY 6 2017 UPDATE:

I’m gonna need one sentence descriptions for what our game is gonna be about.

Examples Include

  • “Finding out the Killer through deductive reasoning”
  • “Friends Answer Personal Questions and Players Guess”
  • “Robbing a bank and getting as much money without getting caught”

It could be as outrageous, comical or as interesting as you want it to be.

We are currently voting for the game you want to see and help create, you can vote in the poll below.

(I also screwed up and should have double posted for the ONE SENTENCE DESCRIPTION section, but oh well, too late now)

We just created the rules of the game which is currently available in this post

One player is the killer, the rest are detectives.
One player must kill the others (and live) to win.
The Rest must find the killer before being killed themselves (by the killer or sabotaging detectives)
If the killer dies, new killer emerges (with accusation cards returning)
During 1 v 1, it’s a battle of the death (or surviving with the correct accusation)

We have made some updates to the game, which was posted here featuring graphics and card updates suggested by posters in the thread.

We also have a template for cards right here: http://i.imgur.com/NYMG1li.png

And we even had some footage of the game itself!

This is what was the 2nd to last step to completion of “Death Til Dawn”

What Are We Gonna Do Next

PlayTesting is the fun part of the game, where we all try and play the game and figure out if anything is confusing or game breaking, then try and come up with ways to fix it or improve it.

The start of this section is over here, as well as a poll to determine if the thread is satisfied with the game and it’s creation, so next month we could start our NEXT game.

5 Likes

How about Triple Agent: Revolver Ocelot Simulator? Each player is given a card with their actual goals on it, and tries to manipulate, lie and strong arm everyone else to see these goals met. Also, every player can see one other goal that is in play but not who has that goal, leading to lots of confusion and hilarity. Would that be doable?

Edit: Whoops, was supposed to be only one sentence, so how about: Secret Agents lie, backstab, steal, backstab and trick each other into doing their job for them"

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That sounds really difficult but fun. I’ve always liked games where you have secret motives. There was one where everyone has to alter history and everyone has a secret version of the future they’re trying to make. Anyone know what I’m talking about?

Anyway, how about an improv game? Like, Player 1 describes a crime. Player 2 & 3 are attorney and prosecutor. They draw three cards with a “piece of evidence” on them. They present their random evidence and try to argue their side with basically random prompts. You can object Ace Attorney style with your cards on your opponent’s turn. After playing a couple rounds, Player 1 acts as a judge and declares the winner?

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One of the things that excites me about tabletop simulator is the ability to make games that could not easily exist in real life.
I’m thinking about a co-op, team vs team game that takes place on a Clue-esque board where you know where your teammates are but not where your opponents are.
I have more ideas about what it could be but I’m keeping it to the base one-sentence idea for the preliminary round.

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Hidden-agenda mind-control assassination: You have one target throughout the game but who you get to be changes each turn.

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something where a players score starts at N, it can only go down and if it reaches 0 they’re eliminated

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Ah yes, I love every creative game/sandbox up until the point where I have to come up with ideas for stuff to do.
52 card pickup?

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Sorry Buddy, that already exists. :frowning:

But I hope you can help us out with anything necessary art/rules/names

I do enjoy Improv-style games they are very quick, and it seems like you can have it be fun where there is three decks

One for “Crime” (Burglary, Murder of (X), Tax Evasion)
One for “Location” (Bank, Supermarket, Las Vegas)
And a big deck of “Exhibits” (A Rubber Chicken, A Noose, A Microsoft Zune)

Where the judge is a LITERAL judge against the offense and defense.

So far this is “Idea #1” - I am calling it for the time being “OBJECTION!” (but names will be decided upon later, I’m also loving the idea of calling it “Your Honor”)

IDEA #1 - OBJECTION!

I love that feature in games, the “Health Bar”/“Salary” where bankrupt is game over. This could be used in any of the other rules put in place.

It’s okay to expand a bit, because who doesn’t love Revolver Ocelot? Espionage is a fun game to play, and this is absolutely doable.

For example - If there are six players, you can draw six cards. Then the game master can just Ctrl+C Ctrl+V one randomly drawn card from the deck to be the “One Goal in Play” while everybody else has similar or different goals.

I could see the cards going anywhere from “Come in Second Place On The Board” to “Convince every player to Roll for You at least 5 Times”

You could probably incorporate the N to Zero here, and have it so someone’s goal is to reach a certain number or deplete somebody’s score to zero.

Secret Motive Games are a ton of fun, and I would love to expand on that. So for the time being I’m calling this

IDEA #2 - Triple Agent: Revolver Ocelot Simulator

This is also doable, Tabletop Simulator does have features that hide certain parts of the game. And could provide walls for only each person to see, It’ll be a very ambitious projet to do this option, but I do like it the same way of Ocelot - You gotta find your opponents before your opponents find you kind of game, with some element of “The Genius” built into the game rules to make it very cerebral.

This could also be an Life Points to Zero kind of game.

I am putting this also on the list as well, so far calling IDEA #3 - Counter-Intelligence.

Keep going with these ideas, I’ll close down the “sentence descriptions” on Friday, and get the poll going for the weekend.

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I’d suggest a more RPG-style game that’s CLUE-esque involving surviving an onslaught of murders until the time runs out and the police arrive?

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Were you thinking of it like Werewolf? Where somebody is the killer and you have to survive, or something around the wheelhouse of a 1313 Dead End Drive?

I enjoy this idea of a clue-type RPG game, with different traits/characters that is a bit randomized, we could easily put this along with all the other ideas so far and make some sort of cluster.

Like Each Turn Adds 5, 10, 15 or 30 minutes of time, for each “action”, And the idea is to survive the game at an exact time (Starts at Noon, Survive 24 “Hours”?)

I was unfamiliar with Werewolf until just now, but I guess that is roughly the idea of what I was thinking. The main thought process I had was just sort of not knowing who around you that you could trust, but having to accomplish something before help could arrive in a time-constraint setting.

Each turn taking up some amount of time does sound really interesting. There was a prior suggestion about having some form of health meter that would decrease through actions and have you die when it fell empty, and I’m not sure which creates a more fun element of survival, or if there could be a fun combination of the two.

I’ve been messing around with TTS lately, generally looking at old print-and-play games from BoardGameGeek and thinking about how to adapt them to TTS. I’ve adapted one so far… I have been learning a little scripting so maybe I can help out there.

If the game is like Clue, or some other deduction game, it should be possible to use scripting to grade the guesses. I am not sure if that turns it into competitive Mastermind, or if that would even be fun.

A possible collab idea might be to have a game with a modular board, and each person could make up one part of the board.

Other ideas in my head for some reason.

  • You’re a space squintillionaire alien, planets are your currency, and planet tiles are like big coins with special rules.
  • You’re a giant robot with a huge hand of cards representing all the guns and pods and missiles and bombs and other doodads mounted on you. You’re trying to win some super simple game like: each turn roll a die, if you roll a 6 you win. Your cards do stuff like let you roll twice, or make an opponent reroll, or deny them victory unless they play the victory-denier-denier.

However I’m pretty interested in what you guys are thinking with hidden allies/motive games. I’ll try to get on board with those.

You could do it like a Desert Island motif where everybody is at a full 100 health, but each turn = 1 day with the goal of being rescue, but things like snake bites, and hunger could eat it all away (and there is a mysterious murderer among the group. But I like the original idea of surviving until a certain time, for the police to arrive.

I’ll call this IDEA #4 - The Midnight Murders

I’ll need your help then so much on this, fleacircus, because I can not script to save my life!

I like both of these ideas, because they shouldn’t be that complicated of rules, and they seem easy enough but has that element of “screw over your friends” along the way.

I will put them in as IDEA #5 - Galaxy Businessman and IDEA #6 - Mecha Move

We could always do some sort of hybrid of all of them, and if you have ideas for card games or “improv games”, let me know as well.

We could wind up just doing a video game trivia game if that’s what you want, but so far we have a few great ideas!

1 Like

The “One Sentence Ideas” are now CLOSED

You can still come up with ideas and help expland during the process, but right now we are going to be doing THREE THINGS

  1. Vote for our game to create.
  2. Come up with a better name for these games
  3. Expand on these ideas (Vote on the poll and explain why)

I’m gonna give you EIGHT CHOICES to pick from, based on the ideas we have gotten.

@ThatPazuzu - YOUR HONOR!
An Improv Game where a Crime, Location, and Huge Deck of Exhibits are Drawn, One plays prosecutor, One plays defendant, and One plays the judge as they try and figure out a crime that was committed.

@Arp1033 - Triple Agent: Revolver Ocelot Simulator
Each player is given a card with their actual goals on it, and tries to manipulate, lie and strong arm everyone else to see these goals met. Also, every player can see one other goal that is in play but not who has that goal, leading to lots of confusion and hilarity

@dijondujour - Counter-Intelligence
A co-op, team vs team game that takes place on a Clue-esque board where you know where your teammates are but not where your opponents are. Ambitious because you get a wall covering your opponents actions.

@Meteorga - The Midnight Murders
A more RPG-style game that’s CLUE-esque involving surviving an onslaught of murders until the time runs out and the police arrive? Using a turn-to-time system and health bar counter.

@fleacircus - Galaxy Businessman
You’re a space squintillionaire alien, planets are your currency, and planet tiles are like big coins with special rules.

@fleacircus - Mecha Move
You’re a giant robot with a huge hand of cards representing all the guns and pods and missiles and bombs and other doodads mounted on you. You’re trying to win some super simple game like: each turn roll a die, if you roll a 6 you win. Your cards do stuff like let you roll twice, or make an opponent reroll, or deny them victory unless they play the victory-denier-denier.

  • Your Honor!
  • Triple Agent: Revolver Ocelot Simulator
  • Counter-Intelligence
  • The Midnight Murders
  • Galaxy Businessman
  • Mecha Move
  • HYBRID OF 2 OR MORE IDEAS
  • None of the Above/Video Game Quiz

0 voters

Feel free to vote in the poll, let me know which ideas are good, what needs to be explanded upon, or what sort of ideas you want to see in this game. They should be all doable as a concept with rules.

The poll will be closed FRIDAY @ MIDNIGHT PACIFIC so we can get the ball rolling.

Expect a double post after this.

1 Like

Our poll is now CLOSED and here are the results (it’s also above us)

Midnight Murders was our current winner with Triple Agent and Your Honor being 2nd Place, and then Counter-Intelligence. So for the time being, this will be our game to develop.

So currently, I have placed 8 counters across the board and made a quick “clock” as a deck to build out (1-12 and then 00 to 55 in 5 minute increments)

So now we move onto the important part

The Rules

What is the “Win Condition” of the game? Is it to solve the murder OR is it to survive an onslaught of murders?

Is one of the players the murderer and the rest of to figure it out as the murderer places traps?

Is everybody a detective trying to deduce from people not around?

Do you want it to be based on a dice roll or by cards drawn and played?

What would you like the name to be?

What would you like the location to be? (Desert Island? Spooky Mansion?)

This is where I would need your help, gang.

I think card-based would be the way to go, maybe have some sort of card pool that people add to each round. That way, the murder some trap cards are general and others are more direct. The former are easier to avoid, and the latter is more effective somehow, but puts the player using it at risk of outing themselves.

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Death Till Dawn.

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I like this name much better. It gives it that deadline of like 4 or 5 am. It’s great!

I like that. One player is the killer and the rest are detectives, the goal is to kill the killer (or survive) while similar to werewolf the goal for the killer is to eliminate everybody undetected.

Do you think the cards need to be placed in a group pot? “Advance 15 minutes everybody gets a snack” mixed with “next player loses 20 health because of reason”

Or should cards be placed in separate “rooms” where the consequence doesn’t happen until you enter (but each roll builds 5 minutes into the time)

I love the card idea.

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The group pot idea sounds really good to me. As much as I love board games with huge elaborate boards and lots of pieces, I really adore games that are as simple as a deck of cards or two. If it does go this route, I think it’s important to have shifting time frames depending on the amount of players. If it’s, say, 8 hours all the time, that wildly swings the balance depending on how many detectives there are playing cards to advance the time between the Killer’s plays.

2 Likes

I like that room idea, but making it a little more simple would be a better idea. Maybe the group pot is applied to a random set of rooms that players choose to go to each round? Not having to travel from room to room by rolling would simplify things nicely, but adding a bit of choice prevents a player from dying by complete chance.

Also, there should probably be a few rule changes if the game reaches 1v1, because at that point the active players know full well who the killer is.

1 Like