That’s why the game comes down to playing that Accusation card at the right time.
If the player dies without being accused, the person in-room has two cards, that’s double the odds of them being the killer at the end of the game.
However, if the player dies while being accused, this could be the end of the game, somebody either killed the killer (giving the first player who accused them the win) or they killed a fellow detective (which gives whoever used their accusation card, their card back with the remaining players)
This way, in the event of a 1 v 1 duel, there isn’t a wasted Accusation card, so it will be a who can kill who first contest OR a contest to see if the detective can kill the killer or kill the timer first.
So because I was stuck inside all day, I decided to change up the graphics of the board itself
We have the eight rooms now, thanks to just googling photos and using color shifting.
I made a better Accusation Card for each player (It’s colorized based on seat at the table)
And I included the back side to say the word “Dead” in the event a player is dead and therefore can not make any accusations or ways to move the clock forward.
Things Left to Do
* Design Better Detective/Killer Cards
- Stack The Deck to Make The Clock Faster
* Include “First Aid” (Health Power-up)
* Include “Close Call” (Avoiding a Death Trap Power-up)
* Include “Sleuth” (Switching Sole Card in Room with One from Deck)
- Play Test with Friends (and others from LP.zone)
- Optional : Come Up With Pawns/Characters?
* Optional: Create Graphics for the Cards for Time Wasters/Booby Traps
UPDATE:
I just decided because it was a nice rainy day, to implement some graphics for the cards, I didn’t put any “story text” as to why you lose 5 health or gain 20 minutes yet, because it’s still a work in progress, but right now I am making screen grabs for the Steam page.
Here are some of the graphics of the cards themselves now
I decided the fewer words on the “Killer”/“Detective” Card, the Better, it’s easier if you just give symbols to explain who is what, if the rules already tell you “Hey Survive The House and Don’t Get Caught”
Second Chance has been renamed “Second Accusation” (Which was my original idea for the card, there is only one of them in the entire deck, but if you have this card, you get two chances to accuse players, doubling your chance of winning)
Nothing is just symbolized with the no sign, just to give something that seems more fun. I like the idea of cards that do neither harm no good in this chaotic game, because a killer can easily pick these cards to throw off any suspicion.
You Are Dead is giving off more of a Survival Horror vibe, and it tries to blend with the new logo.
I like it a bit better, but that’s because i actually put a bit of effort (20 minutes vs 2)
There are no stories behind the advance cards or lose health cards, but essentially blood drops (ink drops turned red) are losing health, and clock pictures represent advancing of time, the “Narrow Escape” is something @Fefnir suggested to getting away with booby traps, essentially this is your last ditch efforts near the end of the game, If you had 20 health points left, and you drew a card that made you lose 20 health, you can play the card to defend yourself. This also helps with the previous “You Are Dead” cards.
And finally some health pick-ups,
You can have your health reset back to 100, you can gain points here and there or you can do the “Slight of Hand” which is also a suggestion by Fefnir in which you pick up the last card in the room, and replace it with another card in your hand of three.
EDIT: Just Did a Sample Game (Unrecorded) and here are some highlights:
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The Killer Won The Game because he was grabbing the lose health cards and so nobody was suspecting the person near-death would die.
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Somebody else placed the “You Are Dead” card in the game, and sabotaged a friend who picked it up, who was accused by a rival player - when revealed as a detective, there were groans and reactions. She had the full health, as was suspected because of the reverse – still having their health in full.
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I was stuck with all bad cards, and when the player swapped cards with me (i took the one in the room) they died, nobody accused so i had two cards (both detectives), got quickly accused because the chances are higher with me as the killer, but the person who made the accusation also sabotaged the entire table by throwing out the “advance 60 seconds” card. (When you accuse somebody, you throw away the card you picked – for good or bad)
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I did not play my accusation, thinking I still had a few hours left, as luck would have it being at 1:05 am (with the 4am deadline), 45 minutes showed up, then an an hour five… and my turn was next, but the clock ran out before I could play my accusation card. 
The game seems a bit balanced because 2 players died from running out of HP, 1 died from the YAD card, and the killer was able to go under the radar and win the game. There was roughly 160 cards left in the deck when the game ended.
I think there is some major strategy here, I was suprised nobody was “ganging up” on a player, by having it be their turn and picking the same player over and over in each room. Someone got called three times in a row, but only two of the times drew positive outcomes. I tried to bluff them into picking my card though (It was a lose 10 health) but they didn’t want anything to do with me.
It was a real close game, and it seemed like there was some uphill battles going on. I will play test this again this week. And maybe we can get a meet-up going.
TTS is currently 10 dollarydoos over at humble