When the fire fades, the ash will rise... Let's Play Dark Souls 3

PATCHES IS A SAINT. :silenthill::silenthill::silenthill:

Patches never goes hollow because he never loses his purpose in life: To trick people into falling off cliffs with the promise of treasure.

That being said, the Lapp sidequest is incredibly underwhelming. The Skull Gravestone doesn’t do anything that the statue of Velka doesn’t, Lapp is obviously Patches from the start, what with having the same voice and name (albeit in a different language), and the payoff is almost meaningless (A fine dark soul to you, what?).

The Ringed City kinda isn’t that great.

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The talk about Patches helping because he negates fall damages makes me wish the spell that does that just spawned patches behind you to punt you off whatever ledge.

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They already got pretty close with the spell that actually reduces fall damage:

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I mean, look at that, it’s already a boot. Now, all they have to do is add the rest of Patches, spawn him behind you, and the rest will follow naturally.

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i’m just picturing the Wrath of God spell, now just spawning Patches behind everyone in a certain radius and booting them for damage.

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update

Guest Commentators: @IGgy and @prahanormal

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This is a DLC with good boss fights, right? I’m pretty sure I promised some good boss fights, so let’s see some more of those good boss fights.


PS:

The grammar and wording of this is all jacked because I took another ad and replicated the writing style, even though it is completely unrelated.

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Guest Commentators: @IGgy and @prahanormal

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It’s Christmas today, and for your present, here is the end of the Ringed City DLC!! We’re going to tackle one of the best bosses in the game as a Dark Souls sendoff and see what the end of the end of the world looks like.

So let’s take a journey to the supreme end of time and see what (or who) awaits us there!

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Huh, that last conversation with the Painter is rather awkward considering your outfit at the time. Freshly spattered in Gale’s blood and holding two different pieces of his soul, one of which you give to her. In addition to wearing his clothes. Fairly certain Gale’s back already, in fact your mixing part of him to make a pigment.

I really like how this DLC ends. Mostly how it brings a finality to the setting. Also, I feel like the DLCs were sort of analogies to the endings, but more on that when Wottermelon gets to that part. Almost there, O Deprived Undead.

Oh hey, it’s the Dead Sea and the Time Crash. Glad to know that the Dark Souls series ends with Schala just merging all the timelines together into one ideal timeline.

Oh, that’s right. I wanted to capture a particular highlight from the fight that I really enjoyed, and it’s quintessentially why I enjoy this fight so much.

The power-up to his second phase is so good, I love it!

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Oh, and this is for @IGgy:

wotter does what Miyazaki don’t.

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update

Guest Commentators: none

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It’s the end! Well, sort of, anyway.

We’ve had a decently long break with the DLC, but it’s time to get back to the game at hand and deal with the final boss! And we’re in for quite the throwback surprise!

Since we’re here at the end, what is everyone’s favorite Dark Souls boss fight?


So, thanks again to everyone who made this possible and participated all over this thread! But we aren’t done just yet, so stay tuned for the last two videos on New Year’s Day!

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My favorite boss fights? Well, let’s go by game, shall we?

Dark Souls 1 - Pinwheel: He killed me once so he’s gotta be good.
Dark Souls 2 - Royal Rat… Aaaah… Mohawk Rat: Got a mohawk.
Dark Souls 3 - Treeballs: It’s like like Ric Flair, very old and one of his signature moves is just him falling down.

Okay okay, real answer.

Dark Souls 1 - Artorias: My favorite part isn’t even the fight itself but the storytelling surrounding it, the way you make his journey in reverse and eventually find what messed him up so bad. Also: Motherfucker is not right handed and fights you with his sword in his right hand and doesn’t even have his trademark shield, holy shit you’d be so fucked if that guy ever fought at his full power!

Dark Souls 2 - lol: All right, let’s be fair, though. Alonne was kinda cool. Mostly the game fails to make a lasting imrpession with it’s set pieces and bosses.

Dark Souls 3 - I’m really torn on that one: If it was just the base game I’d probably say the Twin Princes, if only to be a bit contrarian. With the DLCs it depends on my mood. Gael and Friede are both top notch. And I love leaving Soul of Cinder alive for after I do the DLCs and then I go do the last step of the Lapp quest because that is the true ending of Dark Souls III. Fight me!

But yeah, good LP. It got much better once I was in it, of course, but you still did pretty good.

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Dark Souls 1: I liked Quelaag because I’m horny for spider women. If you are a spider lady please hit me up. I loved Gwyn, the music was just so feels. And to that person who dressed up as the Fire Keeper and acted like a mini-boss after invading me in the woods, that was fun.

Dark Souls II: Gaping dragon rules. The chariot boss in the undead prison is a puzzle boss done right. The smelter demon was legit bullshit. Demon of song lets me vent all my Pepe ire. And those three pigs in Majula are the hardest boss in the series don’t @ me.

Dark Souls 3: I suck at this game and can’t even find my way to the first boss but I guess I’ll say Iike the Dancer because of her super lovingly detailed butt.

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Pretty embarrassing that the first thing your new dark following sees of you is your butt sticking straight up in the air. Learn to pass out better, Ashen One.


Oh right, Dark Souls bosses. Well, I know very little about fighting most of them, so I guess I’ll rate by style.

DS1: Ornstein. Just Ornstein. I like his armor, and his general Dragoon feel. And unlike Smough, Ornstein actually respects the buddy knight aesthetic.

DS2: It’s been ages since Slowbeef’s Dark Souls II stream, but I like Pursuer on a conceptual basis. And other than him, uh… Royal Rat Vanguard/Authority based on names alone.

Bloodborne: Nobody else has given a Bloodborne answer so fuck it I’m stuffing the ballot box with pieces of paper with “Lady Maria” written on them and nobody can stop me.

DS3: Sister Friede. She is on the positive end of the style + grace scale. All such measurements lie somewhere between her and Lanky Kong.
Also, her battle looks amazing and intense.

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Demon’s Souls: Maiden Astraea for being the sole redeeming element of the Valley of Defilement.

DS1: Artorias. The fight is just set up so well and is intense from start to finish. Plus its a dude in armor, which has always been Dark Souls best kind of boss fight. Not counting the DLC I would probably say Gaping Dragon just because I love its visual design so much.

DS2: Its hard for me to pick since the DLCs contained a number of really good bosses (and also the shit coop bosses but eh). I’d probably go with Fume Knight for being a really fun challenge, but runners up include the Ivory King (I especially love the entrance to that fight), Aava for being a really intense fight, and Sinh for being a good fight against a dragon that can still fly. From the base game I’d say either Smelter demon (I know people hate him, but he’s never given me issues) or Lost Sinner.

Bloodborne: Lady Maria, followed by Ludwig’s second phase. NonDLC answer would be Shadows of Yharnam.

DS3: Soul of Cinder is the best final boss in any game in the series imo, and is just such a cool send up of the games that came before it. Runner up is either Pontiff Sulyvahn or Aldrich.

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Dark Souls 1: Definetly has got to be Gwyn non-dlc, or Artorias in the DLC. Particularly with Gwyn the soundtrack really lends itself to being mercy killing for Gwyn.
DS 2: Ivory King for being one of the very few people who actually had their stuff together before going insane.
DS 3: Champion Gundyr, for being a failed DS protagonist fight. Outside of that the Soul of Cinder is also really really awesome.

Bloodborne: Lady Maria, or the Orphan of Kos for dlc. Maria really had a good reason for trying to keep people out of fishing village because that place is messed up. Outside of the dlc, i’d definitely say Megro’s Wet Nurse for the sheer creepy atmosphere.

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I still refuse to believe that “Pickle Pee, Pump-a-Rum” wasn’t an intentional dirty joke.

Anyway, dark souls bosses.

For Demons, I’ve gotta go with The Old Monk. Not only was he the original big goofy yellow hat boye, but that boss gimmick caused me to really interact with the pvp for the first time. I don’t think I would have ever gotten into that particular aspect of the games otherwise. Shame we’ll never really get to experiance it again. (Unless they remake it demons souls :eyes:)

For 1, it’s gotta be Knight Artorias. It’s the generic favorite boss in the souls series for good, good reason. I am definitely of the opinion that the best fights in these games are one on one duels, and they just absolutely nailed it here.

For 2, Im gonna go with the Sir Alonne. Again it is a great one on one duel, but theres so much going on with the fight in terms of story, which as I’ve said is why I look fondly upon the second entry. :smiley:

For Bloodborne, I’m gonna have to go with Micolash. Yes, there’s tons of great duel fights in that game (:heart_eyes:lady maria :heart_eyes:,) but Micolash represents the only good version of the puzzle bossfight that the souls series has ever produced, frankly. Dragon King and Bed of Chaos are rightly the most maligned parts of their respective games, and the Undead Chariot was fun but not too interesting. Micolash’s constant raving throughout the battle, the shifting dream lile battlefield, and the horrifying notion that killing him is returning his consciousness back to the dedicated husk his body has become all really make it stand out to me.

For 3, Im gonna go with the Dancer. In a series with such deterministic animations, the way she flows around the battlefield really threw me off guard. Plus, she presents an excellent prank oppertunity when you manage to convince people to kill Emma early.

Anyway, thanks for having me on. This was a fun lp and I’m glad I was a part of it.

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