The Sibling Rivalry That’s Everyone Else’s Problem – Let’s Play Fire Emblem Echoes: Shadows of Valentia

Was there something we weren’t supposed to fight? Ah well, I guess it doesn’t matter. We’re at the Seabound Shrine, and we’re going in to… well we’re going to find treasure, but otherwise there’s really no reason for us to be here. But if we incidentally help this area of the sea, all the better!

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The roughest seas are behind us now, but the sea battles won’t be the last bits of strife Celica has to face. Upon arriving at Zofia Port, Celica learns of the Deliverance’s recent victory, and of its new leader. And it doesn’t seem like she’s too happy about who’s taken up the charge.

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Alm and Celica go their separate ways, and a sudden (wizard-made) earthquake ensures neither party will double back and apologize. Now that the two groups are operating in simultaneously, though, it’s time for Deliverance to move onward and force Rigel’s army away. But who’s that leading this particular platoon? Why, it’s everyone’s least favorite noble, now in everyone’s least-favorite army!

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Hey, did you know that Fire Emblem has a card game two card games that never came out in the west? Probably! But did you know that the latest game, Cipher, has OCs that somehow got their own DLC chapters in Echoes? And that said DLC did get released outside of Japan? Well now you do! And today we get to meet Emma and Randal, the aforementioned Cipher OCs that are in a bit of trouble after Randal’s successful gambling spree. That involved cheating. Which probably explains why so many people are willing to kill over a few games of dice.

If Cipher 1 was so good, why isn’t there a Cipher Tw-

On today’s episode, it’s Alm’s turn to tackle some DLC and get some new characters. Two more travelers, separated from their friends Randal and Emma, must persevere in the wild. But it turns out that might not be so easy, because while Yuzu is content in continuing her training, Shade has 0 survival instincts, or any desire to be outside in the first place. Shade has also been kidnapped by witches, and must be saved before she meets the same fate as every other enemy NPC that has had their soul sold to Duma.

Well, the Cipher chapters were fun. But now it’s time for some actual story progress in Chapter 3! Alm makes his way to a village in the woods, but it seems a certain Rigelian general is seeking to relieve some boredom, and casual murder is his idea of a good time.

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With a crevice now separating herself and Alm, Celica marches on toward the Temple of Mila. But first: did you think we were done with pirates? No, of course not! These crafty pirates have figured out how to take to land, and are now threatening some tourists! Such villainy cannot stand, so it’s time we get to routing yet another band of bandits.

With Mathilda’s execution upon her, the Deliverance rushes in to take down Desaix and rescue their ally. But it seems a certain subject is bothering Desaix just as much as it’s bothering Clive, and there’s just no way Alm could possibly guess what that subject is.

It seems there will be no peace in the region until Celica deals with the local bandit lord, Grieth. But to get to him, she’ll need to cross the desert first. And, of course, there’s an extra stronghold on the way there, manned by a fierce platoon of archers. But I’m sure they won’t be a problem.

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Today is a simple day: all we need to do is fight one battle in an open field. Problem: The enemies on the map have finally decided to be pests.

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Back on Celica’s route (proper,) it’s time to confront one of Greith’s two generals. Hopefully, defeating one will cause the other to retreat, because doom is certain if that’s not the case. For now though, all we have to worry about is Deen and his incredibly dangerous Brave Sword that gives him good strength and high crit rate. So, you know, we only have to worry about a 30% chance of doom for now.

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And now, we visit an optional dungeon. Which happens to be a more literal dungeon than usual, because Sylvan Shrine seems to double as some kind of prison. Prepare to fight many, many gargoyles during your visit here.

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Celica’s army has finally reached Grieth’s Citadel, which means it’s time for a showdown with the biggest bandit around! But even with his doom around the corner, Grieth certainly won’t go down without a fight. And considering this is a citadel, it’ll be an uphill battle just to reach Grieth in the first place.

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That’s right, it’s already time for a bonus episode! But we need to take a break from the main timeline, and focus instead on one where Celica decided to fight through Sonya’s forces instead. Just what does Deen bring to the table if he survives? Not social skills, that’s for sure.

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Alm’s army moves in towards the Sluice Gate, but of course the Rigelian Army isn’t going to let them waltz on in. But the sudden Deliverance attack isn’t Rigel’s only problem today, as Berkut gets in a spat with local cult leader Richard Epcar Jedah.

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It’s finally time for Deliverance’s showdown at the Sluice Gate! As expected, Tatarrah is waiting for them, with Delthea under his control. For Luthier’s sake, and simply to do the right thing, Alm and company must overcome the hypnotized prodigy without killing her. Not to say that’ll be easy, because Tatarrah certainly won’t throw himself into danger.

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Grieth is gone, and Celica’s party can move on to the Temple of Mila at last! Unfortunately, new foes stand in their way: the Rigelian Army, not content in barring the Deliverance’s advance, now seek to stop Celica’s pilgrimage.

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Celica and her party continue on to the Dragon Shrine. And while that should be the whole thing, it’s not. Celica’s got a lot of small chores to handle, in and out of the dungeon of the day.

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Celica has reached her destination: the Temple of Mila. However, the temple is in disarray and the Rigelian army patrols its halls. Something has gone wrong, which would explain the blight on Zofia. But someone has to chase Rigel away from the goddess’s hallowed halls, and it’s going to have to be Celica.

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Chapter 4 begins with the Deliverance’s march into Rigel. And with their invasion started in earnest, they’ve already come upon their first hurdle: Berkut and his company of knights. Berkut is already strong as it is, but with a recent ace for his sleeve he might just have the upper hand should things go south.

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