The Final Fantasy You Never Played (But Wish You Had) [4 Heroes of Light]

One of these days, I’m going to have my shit together to the extent I can do this more than once every couple of weeks.
One of these days.
Update #22: Yellow Submarine

Click here for update 22!


:radio:YouTube Link: Cursed Town
We’ve found ourselves trapped in, at minimum, two nested predicaments.




Predicament 1: Our good friend Lilibelle has been captured by pirates because of her involvement in Liberte’s art festival.






…as has Pione, Liberte’s “premier” glassworker…




…not to mention all the art actually intended for the fair.

The townsfolk are, of course, in a panic of this turn of events.

However, there is one thing they are not entirely aware of:

Predicament 2: Pione is actually kind of a creepy jerk and a friend of ours has agreed to work with him at the fair, which has in turn led to her getting kidnapped by pirates, ergo, nested predicaments.

Luckily for us, we at least have a solution to one of these predicaments.

The place is exactly where we left it.

:radio:YouTube Link: Cave of Wraiths


It’s exactly how we left it too, including the password.

Remarkably shortsighted of Drake to use the same password at the same hideout for nigh on a decade, really.


It’s… basically the same dungeon again with tougher enemies.






…to the point that the treasure boxes and such all remain opened.
(Recall that we have not merely traveled back in time 10 years but that time itself has been broken (by the over-abundance of demons in the world, no less) and this makes sense in a fantasy bullshit sort of way.)

As such, all there really is to do here is a straight shot back to the original boss room.



Never done me any good with random encounters but whatever floats your boat (heh) I suppose.


Not really much to it anymore, place has already been taken care of.


We eventually come to a familiar-ish sight.

:butterfly:: Stay away, my friends! He’s too dangerous!
:man_artist:: Listen, you can keep my vase, I don’t care about that. But please free Lilibelle first!
That sure ain’t the tune you were singing before, Pione.


Oh right, three nested predicaments.
Predicament 3: the world is :illuminati: still ruled by demons :illuminati:
:black_circle:: Do as I say, now. Squish the fairy!

:black_circle:: Bah, you pathetic fool!
With that, we’re thrown into a boss fight.

:radio:YouTube Link: Battle With Demons
Well, “boss fight.”




I’m reasonably sure this thing has the exact stats it did in the early game because it goes down pretty much effortlessly.

That’s what had you under its thumb, Drake?

Post-battle conversations ahoy!

Pione has entered “covering my ass” mode, where he will hopefully stay from now on.


At any rate we’ve saved who we actually care about.

Paul’s bringing his “That was cool! I wanna be a [thing currently relevant to quest]!” routine back with a passion, I see.


John, meanwhile, is getting just a wee bit ahead of the script.

:sailboat:: In one of the boxes ye’ll find a Rusty Compass. It fits the pedestal in Liberte’s Art Museum.

Couldn’t be that impressive if the most important thing is a rusted-out old compass, but I suppose it’s worth a look.

Then again…

!

!!

!!!

!!!

!!!

!!!


Well, he offered it, we may as well.


Either way, it looks like Liberte has been freed of its demonic yoke, may as well do the whole “here returns the conquering heroes” bit.

…although the unchanged skies seem to say otherwise.

Not to mention we never did get that legendary equipment that we’re questing for.

…what was that about a pedestal in the museum?

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