Summary
: Day 2 has two major diary entries we can get - the first is a priority 2, the second is a priority 1. We’ll wind up seeing both, but I’m going for the priority 1 on the console run.
: There’s a lot of things we could do on Day 2, but we don’t want to do most of them because we get the priority 1 entry as the first thing we do today. We could skip the priority 1 event, but it’s kind of plot-critical.
: This shot’s kind of blurry but that’s what happens when you capture off real hardware.
: If you make it to bed by 11pm, Boku will automatically wake up at 6:30 the following morning to do radio exercises.
: In fact, you have the attendance card from the moment you start the game. Ignore the chalk, we’ll get to that.
: Mitsuko is correct. We can’t actually meet Yoh for a few days, but helping him is one of the two (really three) major goals in this game.
: Swimming to Yoh’s house from Akane House is a diary entry, but it’s a priority 5, meaning we’re probably not going to see it.
: All of a sudden, there’s a noise, and Boku ducks his head.
: That must be a big rocket if you can see it from across the ocean.
: The rocket sails off to an area we haven’t seen before.
: We can’t reach Okusawa yet, but we’ll be going there as soon as we can because there is a lot of stuff there. In fact, just going there is a priority 1 diary entry.
: Dammit Morgana, we have several million yen and… oh, right. In any case, seeing the rocket launch is a priority 2 diary entry - we could do nothing else and we’d have a diary entry.
: And this is our new main quest: finding Yoh’s rocket valves. There are three of them, and I think we can reach one right now if we really wanted to.
: What the hell, Yasuko? It’s like, probably seven or eight in the morning. Everyone knows ice cream is for like 8:00 at night when you go browse YouTube to watch dumb speedruns.
: I believe this is the first time you can learn Genta and Mitsuko’s last name outside of reading the manual.
: This is from the console run, where I immediately went to bed after getting the first beetles so as not to lock out any diary entries. I’ll see when I do the emulator run whether or not this dialog changes if you’ve already been to Yasuko’s house.
: Well, that’s… kinda depressing.
: We do, but Boku doesn’t on this run because I never went that far.
: She tells us how to get to the park, but we already know that so I’ll skip it.
: Yasuko points out what I’ll call the “lower route” to the park - there’s also the “upper route” which goes past the cat house we saw in the optimized version of Day 1 I did. This takes us past Genta’s tool shed.
: I got a little confused here because I know we were supposed to find a bug net - and as it turns out, we had it the whole time. You just press R1.
: I missed a line immediately before this. It’s just Boku saying “I’m here!”.
: It’s weird to me that in a game this relaxed, they have all these undertones that insinuate that maybe life in a town like this isn’t all that great after all.
: I have absolutely zero clue what Boku is talking about. When I was doing the test run on the emulator, I ran all around the dock area and never saw anyone.
: I don’t remember if I got a shot of the front of the house, but the gate where Yasuko is standing is locked if you come up here on the first day.
: This part right here is the important part, and is in fact what tonight’s diary entry will be about.
: That’s the problem with symbolism doors - you can’t just pull them off the hinges and then replace the lock, or failing that just bash them in with something.
: This spot here is kind of hard to know about unless Yasuko shows it to you, or you just happen to poke around in her backyard a lot. You can’t see it from the ground level, at least as far as I know.
: We can also see Yasuko’s sister from up here. I got a little confused thinking this was some area on the other side of the house, but it’s actually not - this is the playground, just viewed from a weird angle.
: This is also one of those things that irks me a little bit, because structurally it doesn’t make a whole lot of sense. I mean, you have this dirt area that’s going to fill with weeds as soon as spring hits, which you have no apparent way to access apart from a ladder.
: She made a grave for a stray cat? I guess now we know where all that food in the abandoned house came from.
: I skipped a couple of lines confirming which door is the locked one - it’s the wooden one near Boku.
: That’s what she thinks. In fact, we’re about to burglarize something from her room.
: That’s four caps out of the seven or eight we’ll need to accomplish one of the game’s big goals. We could get up to 7 today without even going into the water, but we don’t necessarily want to do that.
: The top of Yasuko’s room is nice, but it could use an actual bed.
: No, I didn’t miss any lines - the game just kind of tells you that her name is Hikari without her ever saying it. Hikari’s fortune telling is the game’s built-in hint system.
: You can pick a number and it will give you a time and place. I remember when kids made these back when I was in elementary school. I could never figure out how to fold them. I am not good at origami.
: Again, not much of a point doing this because we already have a priority 1. Doing Hikari’s fortune telling for the first time is also a potential diary entry, but it’s a priority 5 and will be overwritten by anything else.
: On the way back, we find a really big crayfish. I think these are used to catch some of the bigger fish, some of which can potentially yield priority 1 entries if they’re big enough.
: On the way back, I grab the chalk off the chalkboard near Takeshi and Shigeru’s room - it’s right behind the stairs we took on Day 1 to get the two bottlecaps upstairs.
: We can then examine the chalkboard to show Takeshi and Shigeru what happens when they cross the yakuza. That’ll teach them.
: After watering the morning glories (not pictured), we’re going to go swimming for the first time. This is where I colossally fuck up and accidentally accomplish one of the major goals of the game.
: We enter the water right next to Genta’s tool shed, near the stairs going up to the playground. It’s bottle cap hunting time, but first there’s something we can grab early.
: There’s no camera control while swimming so all of these will look like ass, but if you swim directly to the right from that screen, you wind up right underneath the kitchen. See that glowy spot?
: Now, if we wanted, we could immediately cash this in for two more bottlecaps, but there are a few bottlecaps around here that are pretty easy to find.
: The sea is divided into two areas - the “inner bay”, which is the area near Akane House, and the “outer bay”. The outer bay is found by swimming toward these little islands in the distance.
: In the Outer Bay, there’s a sunken ship. It’s not particularly hard to find given how big it is.
: There’s a hole in the back of the ship that leads inside. This can be a little dangerous if you’re low on bottlecaps, but we find it all the same. Finding a bottlecap fully refills your oxygen.
: I should mention that the oxygen meter isn’t really accurate, either. You get the oxygen meter plus 10 additional seconds once the meter runs dry. If you don’t get to the surface in time, you lose a day.
: What we really came out here for, though, is this:
: The rocket valve is roughly right here, if you’re facing the smaller island. You just dive down into a little trench and it’s right there.
: This is one of three valves, and is in fact the only one we can get to right now. We don’t necessarily need to get this today, but it’s a good idea to have it on us.
: Now, here is my advice to you if you decide to play this on your own. Once you get the rocket valve and the ship bottlecap, turn around and do not come back to the Outer Bay.
: This one is really easy to find. If you go from where we entered the water and go straight across the Inner Bay, it’s underwater near a house across from Akane House.
: Also a super easy find. All you have to do is get in the water and follow the pier.
: This one’s kind of near where we found the Kentrosaurus, it’s in a cave underwater. We now have enough caps that we can easily accomplish the major goal… and that’s what I accidentally do.
: There’s one more easy bottlecap here, though. These stairs are right near Akane House, and if you swim away from the side of the stairs in a straight line…
: Now, here’s where I fuck up. The guide tells me there are three different bottlecaps in the Outer Bay that are all in tunnels.
: While trying to find a completely different area, I stumble across this deep tunnel. Going through this tunnel is one of the major goals we can accomplish, and is considered a priority 1 entry.
: Unfortunately, this overwrites the previous priority 1 entry we got by talking to Yasuko, which is very bad, especially considering I’d been diving for like an hour real time at this point.
: What we did here is reach an area called the “Secret Bay”. You can’t get here by land, and you can’t get out of the water here either. There’s zero indication you’ve reached it other than finding the bottlecap.
: At the time, I didn’t realize what I had done, because the guide told me there was a different bottlecap here and I assumed this was some other place.
: Our next stop is the clinic, which we’ll be stopping by every day. This is because another of the big goals in this game requires us to have 350 yen.
: Let’s talk to Gramps again.
: We can extort Gramps for money every day by massaging his shoulders.
: You do this by hitting left and right on the D-Pad at a certain tempo - the game will tell you if you’re too slow or too fast.
: I’d like to put things into perspective a little bit. Most anime/manga translators these days will tell you that the general rule for converting yen to dollars is that 100 yen is around a dollar.
: That hasn’t been true for a while - 100 yen is, at time of writing, about 66 cents in USD. In 1975, though, the yen was MUCH weaker than it is today. In fact, we can find out exactly what the exchange rate was.
: It was 297.82 yen to one dollar, which means Boku is carrying around something like 36 cents counting the hundred yen we found earlier.
: This is… admittedly a pretty important detail hidden behind a conversation with a character you have almost no reason to run into.
: There are two more things I want to show off before I make like Philemon and reset the PS2 without saving.
: If you talk to Mitsuko in the kitchen at any point after noon but before dinner, you can play the dinner quiz.
: Oh christ no. It’s Persona 4 all over again!
: The fridge isn’t exactly helping, either. Let me explain how you’d know the answer, assuming you’re a middle-aged Japanese guy playing this in 2002.
: We know that this is a fishing village - Yasuko told us as much earlier. Tekone zushi is a dish that originates in Mie prefecture, which is known for fishing.
: The dish itself is associated with fishermen, because it was meant for preparation on a fishing boat - you’d bring some vinegar sushi rice and a bottle of soy sauce, cut up a tuna you caught that day, and then marinate the tuna steaks in the soy sauce before chopping them up and mixing them with rice.
: Now, you can see that Mitsuko also has what appear to be salmon steaks, but she couldn’t make salmon meuniere because a key ingredient of salmon meuniere is lemon, and there’s no lemon.
: Also, Mitsuko works at a Japanese beach house and I don’t think you’ll find too many Japanese beach houses serving French dishes. Maybe I’m wrong on that, but I just kinda suspect it.
: This also tells us that this game probably takes place in Mie.
: Yeah, we uh… we sure tried fishing.
: Morgana is correct in that catching a fish over 50 cm is a diary entry.
: It’s a neat little detail that Boku says it with everyone else this time.
: If you walk into the kitchen area after dinner, Boku will automatically make a thing of sugar water.
: You can use this on trees to get more beetles, but this tree is the only one we can reach right now due to the front gate being closed.
: Finally, we can give Mitsuko a massage at night for another 10 yen. Now let’s just go to bed and get the diary entry for talking to Yasuko about the key…
: Well, shit. I’m going to have to get all those bottlecaps again (minus, of course, the one in the secret bay) and get the correct diary entry for today.